rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
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2.7.0 released and is working very well (based off of 2.5.2).
Trinity 2.7.0
Major things:
Technical Change notes:
Re-added Resources/JS Class Generator stuff
Rend SpellDelay TVar default => 3500 millisec
Re-added Legendary Gems CacheData.Inventory fix
Re-added regular potion fix (D3 2.2.0)
Re-added Skill Charges
Re-added Crusader DestroyObjectPower
Re-added goblin identification by internal name
Re-added CacheUI stuff
Cleaned up some noisy logging
More optimization on Monk dashing strike w/ Raiment of a Thousand Storms
Added Directional avoidance animations - avoidance should now be triggered for mallet lords only when they're facing the player
Barbarian Whirlwind is now used more freely
Barbarian Rend is used more sparingly (Tip: Use TVar's SpellDelay.Barbarian_Rend and Barbarian.Rend.MinNonBleedMobCount to adjust!)
Added "Reset TVar's" button in Trinity Tab. I suggest you use it to get the updates for Barbarian 2.2.
Monk Thousand Storms set - Dashing Strike will now be used if there is > 75 spirit
Added Navigation Obstacle Id's from DyingHymn's A4 bounties
Added TVar reset button in Trinity Tab
Barbarian Whirlwind is now used more freely
Barbarian Rent is used more sparingly
Added Item Id, Re-Added TabUI goodness
Convention of Elements Ring, Magnum Opus Set.
Convention of Elements: combat handling for Wizard
Added checkbox for Convention of Elements under Misc Combat;
Optimized slow time casting for Magnum Opus Set
Fixed blizzard fire rune element.
Commented out some spam from ItemList
Added a few missing legendary item Ids
Fix closing dialog after completing rift
Buff Detection for Convention of Elements and Focus/Restraint
Skills/Build/Items logging now posts in log window on bot start.
Wizard: SlowTime range fix; Added Spell Selector Logging under Behavior Category
DH Rain of Vengeance given higher Priority
HandleTarget exception handler will now show full stack trace and return RunStatus.Failure
Future-proofed Item name prefix (x1/p1/p2)
Improvements to ItemList
Added 'at least X of' functionality
Fixed issue with being able to re-add a rule that was previously added
Skills and ElementalDamage can be added multiple times.
Re-Added changes from before RollBack (crafted items and 0 id are always kept)
Fix for GItemType with new items
Trinity 2.7.0
Major things:
- Items List is working REALLY well. Credits to xz jv. Give him your money!!
- Barbarian updated for 6WW 4IK GR50-55 whirlwind - Barbarian - Diablo III Builds - Diablo Fans
- Monk updated (but not optimized) for Quin69 - GR55+ Dashing Strike Monk - Monk - Diablo III Builds - Diablo Fans
Technical Change notes:
Re-added Resources/JS Class Generator stuff
Rend SpellDelay TVar default => 3500 millisec
Re-added Legendary Gems CacheData.Inventory fix
Re-added regular potion fix (D3 2.2.0)
Re-added Skill Charges
Re-added Crusader DestroyObjectPower
Re-added goblin identification by internal name
Re-added CacheUI stuff
Cleaned up some noisy logging
More optimization on Monk dashing strike w/ Raiment of a Thousand Storms
Added Directional avoidance animations - avoidance should now be triggered for mallet lords only when they're facing the player
Barbarian Whirlwind is now used more freely
Barbarian Rend is used more sparingly (Tip: Use TVar's SpellDelay.Barbarian_Rend and Barbarian.Rend.MinNonBleedMobCount to adjust!)
Added "Reset TVar's" button in Trinity Tab. I suggest you use it to get the updates for Barbarian 2.2.
Monk Thousand Storms set - Dashing Strike will now be used if there is > 75 spirit
Added Navigation Obstacle Id's from DyingHymn's A4 bounties
Added TVar reset button in Trinity Tab
Barbarian Whirlwind is now used more freely
Barbarian Rent is used more sparingly
Added Item Id, Re-Added TabUI goodness
Convention of Elements Ring, Magnum Opus Set.
Convention of Elements: combat handling for Wizard
Added checkbox for Convention of Elements under Misc Combat;
Optimized slow time casting for Magnum Opus Set
Fixed blizzard fire rune element.
Commented out some spam from ItemList
Added a few missing legendary item Ids
Fix closing dialog after completing rift
Buff Detection for Convention of Elements and Focus/Restraint
Skills/Build/Items logging now posts in log window on bot start.
Wizard: SlowTime range fix; Added Spell Selector Logging under Behavior Category
DH Rain of Vengeance given higher Priority
HandleTarget exception handler will now show full stack trace and return RunStatus.Failure
Future-proofed Item name prefix (x1/p1/p2)
Improvements to ItemList
Added 'at least X of' functionality
Fixed issue with being able to re-add a rule that was previously added
Skills and ElementalDamage can be added multiple times.
Re-Added changes from before RollBack (crafted items and 0 id are always kept)
Fix for GItemType with new items
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