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[Patch] Support for the Delsere's Magnum Opus <Wizard>

it works? i have not wiz to fix current issue, if it wok i can i add to trinity, slow time has been fixed by xz jv this morning
 
it works? i have not wiz to fix current issue, if it wok i can i add to trinity, slow time has been fixed by xz jv this morning
Yeah, I am not very sure but it really works for me.
I can simply explain my logic:
Once the player has equipped the time wand, or the Delseres' set, the cool down time of Slowtime will be greatly reduced.
In this case, the player should cast the SlowTime on the mob especially when it has the Wrap rune.
But there are so many people reporting it doesn't work for them. :(

Anyway, it is a good news that our grand master xzjv has fixed the SlowTime. Really nice. :D
So I believe this thread can be closed now for a much better solution has come out. LOL
 
Last edited:
Well.. the bot was stopping and pausing because they changed the spell to be cast at the cursor location, so it was throwing up an error something to the effect of 'Target is too far away to cast that spell' in D3. So i fixed this stalling issue by limiting the cast of slow time to 60 yards.

As far as supporting the set, i assume we'll want to be a bit smarter about where we place the slow time bubbles, i am still collecting my set pieces but intend to have a play with improving it.
 
Well.. the bot was stopping and pausing because they changed the spell to be cast at the cursor location, so it was throwing up an error something to the effect of 'Target is too far away to cast that spell' in D3. So i fixed this stalling issue by limiting the cast of slow time to 60 yards.

As far as supporting the set, i assume we'll want to be a bit smarter about where we place the slow time bubbles, i am still collecting my set pieces but intend to have a play with improving it.

It is really goooood to know where the issue come from now.
Since the patch 2.2 has just released for a few days,
we can wait patiently for the main developers to finish their set and then come out a mature combat routine.
Actually, I don't mind play it manually for just a few days. :)


Your hard works are highly appreciated.
Thank you all, xzjv, buddyme, rrrix as well as many other developers. :D
 
I have all sets here.. will try this when I get home from work.
Would be nice a good combat routine for tal rashas too.. Found it to be working good only with melee skills like eletrocute and without blizzard (it keeps casting blizzard non-stop.. guess cause it still have the firebirds priority.. ).. but still.. doing t6 like this pretty fast.
 
any chance to make it use the Triumvirate arcane orb buff and keep it up with the DMO set
 
I've spent a bit of time now working on the wizard sets,

Until new version is released u can try it by going to the GIT here https://www.assembla.com/code/unifiedtrinity/git/nodes and clicking the download link in the top right area.

The build i am running is TalRasha 6pc with Opus 4pc and Convention:

[Trinity] ------ Equipped Legendaries: Items=13, Sets=2 ------
[Trinity] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
[Trinity] Item: Bracer: Strongarm Bracers (193692) is Equipped
[Trinity] Item: Boots: Nilfur's Boast (415050) is Equipped
[Trinity] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity] Item: Mace: Devastator (188177) is Equipped
[Trinity] ------ Set: Delsere's Magnum Opus : 3/6 Equipped. ActiveBonuses=2/3 ------
[Trinity] Item: Shoulder: Dashing Pauldrons of Despair (414922) is Equipped
[Trinity] Item: Chest: Harness of Truth (408868) is Equipped
[Trinity] Item: Legs: Leg Guards of Mystery (408878) is Equipped
[Trinity] ------ Set: Tal Rasha's Elements : 5/7 Equipped. ActiveBonuses=3/3 ------
[Trinity] Item: Amulet: Tal Rasha's Allegiance (222486) is Equipped
[Trinity] Item: Gloves: Tal Rasha's Grasp (415051) is Equipped
[Trinity] Item: Belt: Tal Rasha's Brace (212657) is Equipped
[Trinity] Item: Helm: Tal Rasha's Guise of Wisdom (211531) is Equipped
[Trinity] Item: Orb: Tal Rasha's Unwavering Glare (212780) is Equipped
[Trinity] ------ Active Skills / Runes ------
[Trinity] Skill: Shock Pulse Rune=Piercing Orb Type=Generator
[Trinity] Skill: Slow Time Rune=Time Warp Type=Other
[Trinity] Skill: Magic Weapon Rune=Force Weapon Type=Spender
[Trinity] Skill: Meteor Rune=Comet Type=Spender
[Trinity] Skill: Blizzard Rune=Apocalypse Type=Spender
[Trinity] Skill: Black Hole Rune=Spellsteal Type=Spender
[Trinity] ------ Passives ------
[Trinity] Passive: Blur
[Trinity] Passive: Glass Cannon
[Trinity] Passive: Unwavering Will
[Trinity] Passive: Elemental Exposure

For convention there is a CheckBox in Misc Combat settings:

It will force most of the spenders to not be cast until the appropriate element is buffed by the ring.

xu1ccFq.png


The slow time code currently is:

Code:
            // Slow Time for in combat
            if (!Player.IsIncapacitated && Skills.Wizard.SlowTime.CanCast(CanCastFlags.NoTimer))
            {
                // Defensive Bubble is Priority
                if ((Enemies.Nearby.UnitCount >= 8 || Enemies.Nearby.UnitCount >= 2 || Enemies.CloseNearby.Units.Any()) && Runes.Wizard.PointOfNoReturn.IsActive || Runes.Wizard.StretchTime.IsActive)
                {
                    return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Player.Position);
                }                


                // Then casting on elites
                if (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.Distance < 57f)
                {
                    return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, CurrentTarget.Position);
                }


                // Then big clusters
                var clusterPosition = TargetUtil.GetBestClusterPoint();
                if (TargetUtil.ClusterExists(50f, 5) && clusterPosition.Distance2D(Player.Position) < 57f)
                {
                    return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, clusterPosition);
                }


                // Cooldown isnt an issue with Magnum Opus, so just cast it somewhere.
                if (Sets.DelseresMagnumOpus.IsEquipped)
                {
                    if (Enemies.BestLargeCluster.Exists && Enemies.BestLargeCluster.Position.Distance2D(Player.Position) < 57f)
                    {
                        return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Enemies.BestLargeCluster.Position);
                    }


                    if (Enemies.Nearby.UnitCount > 2)
                    {
                        return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Enemies.BestCluster.Position);
                    }


                    return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Player.Position);           
                }
            }
 
no you get the latest trinity from GIT or wait until rrrix releases a new version.

Whats the best build to use with only tal rasha set?
I mean.. best build that the combat can handle.. meele?
 
no you get the latest trinity from GIT or wait until rrrix releases a new version.
Again, pardon my ignorance, but after I download, I just unzip into the Demonbuddy directory (basically replacing my current files)?
 
Again, pardon my ignorance, but after I download, I just unzip into the Demonbuddy directory (basically replacing my current files)?

delete your previous trinity folder in the plugins directory and replace it with the one from the zip. you cant put it on top, have to remove the old one first.
 
Hello, can u please add support for triumvirate for this build?
Bot must check 3 stacks of it, before use arcane orb.
Also will be good orb only slow timed monsters.
 
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