Thank to the community for its help and all kinds of support
Change Log:
2.6.5
Combat improvement:
- TargetUtil, GetBestPierceNode reworked to extand his utilisation at FC only
- Barbarian, removed Ik check for WW spam
- CombatBase, added IsBaneOfTrappedEquipped
- Monk, fix for dashing strike with TS
- Monk, Cyclone strike reworked
- Monk, Inner sanctuary reworked
- Monk, Blinding flash reworked
Weighting, added check for power range before decrease weight for "KillRange"
Dashing strike OOC reworked
Fixed Bastions of will DateTime are not reset with primary skill
Re-Removed thinghs availables with the next db build
Combat improvement:
- Crusader new shield bash logic (tested in t1 without gear but seems to work)
- Barbarian Furious charge ajustement
- Barbarian, increase HotA priority, hope that fix the issue
- Monk Ds for thousand storm now cast on pierce node
- TrinityPower/HandleTarget, clean up comment something to clarify a little
Fix target null if standing in avoidance of animation
Added logic for kite when kill monster in aoe disabled and 0 monster not in aoe
Combat:
- New TCO filed: UnitsWeightsWithinDistance, return a cluster weight based on monster weight
- Monk DS & EP & WoL & LtK now use this new field to generate a target
- Monk WoL & LtK cast more often (EP build)
- Monk improvement of DS logic
- Monk Primary skills are now use at the closest target
Fix for freeze due to ItemDropStats.OutputReport();
Added new items (thanks Swagmaster) (xz jv)
Improved Focus/Restraint handling (xz jv)
- Fixed DH using only default attack.
- Skill IsSpender/IsGenerator now handles DH special cases (chakram / elemental arrow)
- Moved CachedBuff to Objects folder
- Improved 'ActiveBuff' debug logging so it doesn't spam.
- Fixed GetBuff(SNOPower)
- Fixed exception in StringReflector when used on DB Native Objects
- Added BuffStacks property to Item
Combat improvements:
- Barbarian now use Furious charge often at max charges
- Barbarian fix for rend used instead of WW
- Crusader fix for bastions of will logic
- Crusader shiled bash reworked (tks to community)
- Monk DashingStrike for thousand storm reworked (tks to community)
- Monk DashingStrike now use stacks count
Check for ZeisOfStone now use cache
Furious charge now use his stack count for calculate target weight
Exploding palm target generation ajustement
HandleTarget targetting log now use the debug logCategory
Stuck changes & increase of the Progress globe weighting range
test to be sure that a boss are recorded like a boss
Added skill charges to Hotbarskill (thanks to nesox)
Fixed legendary gems not added to cache (thanks to nesox)
- that fix Taeguk use
All bad things are not already fixed yet, like rain of vengeance, new wizz builds or other.
The Trinity team keep working so don't worry, don't forget to repport with a log and some tips
The Trinity requests thread contains too many things not related to the improvement, i'm asking you to use it only for that with constructive post
Newest Trinity 2.6.5: