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Trinity 2.6.7 & QuestTools 3.3.12

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Can someone just tell me if am I the only one that loads "AllActsRelogger.xml" and the bot just stays still doing nothing??


I see comments from other people telling that they just can't open doors, so I assume their bot at least does something... but mine just stands stills and DB says "game finished 1... game finished 2... game finished 3..."


Campaign is currently totally broken. This is not a Trinity problem.
 
So after finding a fix for EZUpdater, I found a new plugin that automatically was downloaded "DiaCollector". Can someone please tell me what this is... Only noticed it because it causes a read error when starting DB and it caught my attention.
 
So after finding a fix for EZUpdater, I found a new plugin that automatically was downloaded "DiaCollector". Can someone please tell me what this is... Only noticed it because it causes a read error when starting DB and it caught my attention.

As far as I know, it collects information about legendary drops and stats and compiles them on a site somewhere (for pickit optimisation I guess?!). I might be wrong though, and I'm sure someone can give you a better answer.
 
in combat- dh -range attack range

the default value is 0 -causing issue using sentry - hope someone can change the default value to 35?
 
I wonder, since Blizzard changed bounties (add new ones), isn't DB useless with the current bounties profiles?
 
I posted this in Buddy Me's Fork:

Buddy Me - I have been following your Plugin and using it since Ver 1. Thanks again for all of your efforts.

I've updated to 2.2 and watching my DH continuely vault into dense trash mobs and elites Kamikaze style. I have modified radius to 25 and this still doesn't work.

Any advice please?

Thanks.

Update. Vaults directly into the Elites - not sideways or back and all sentries are dropped immediately on top of the boss.
 
Same here with WD. Even with "Min-Distance before Kite" set to any value (from 20 to 30) it overtakes monsters "kamikaze style" and keeps dieing. I'm using only ranged skills. Before the merge with Buddy's fork this was not happening at all and I was able to do higher greater rifts lvls without any problems. Is there a way to fix this wrong behaviour?
 
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Is there any fix for Barb rend spamming.

It seems this doesn't work with rend dot.
Code:
o => o.IsUnit && !o.HasDotDPS

Even if there is one elite with rend dot, Bot still thinks monsters without dot is there.

Changing "Barbarian.Rend.MaxRange" and "Barbarian.Rend.MinNonBleedMobCount" doesn't make any difference.

Currently I put this in for just less spamming. But It's not a problem solver.
Code:
CombatBase.TimeSincePowerUse(SNOPower.Barbarian_Rend) >= 4500 &&

Please look into this :)
 
Buddy Me - I have been following your Plugin and using it since Ver 1. Thanks again for all of your efforts.
I've updated to 2.2 and watching my DH continuely vault into dense trash mobs and elites Kamikaze style. I have modified radius to 25 and this still doesn't work.
Any advice please?
Thanks.
Update. Vaults directly into the Elites - not sideways or back and all sentries are dropped immediately on top of the boss.

Same here, but without vault. Bot eventually starts to ignore all mobs, running through them. In a minute or two it eventually might start attacking them again. I hope BuddyMe is using this trinity version by himself and can tell us, what magic settings we have to put for bot to work as he planned. Default values do not work too.
 
Trinity 2.6.3 Bugs
Not using potions
Dying from Horror's explosion (Avoidance for Horror explosion is not working)
Won't pickup blood shards above 500 (Since 2.2, you need to see what your character limit and based on that limit collect the full amount)
Not resurrecting players (Repeating the animation a lot of times and never finishing it)
DH - Vaulting inside enemies aoe and not really trying to avoid them.
Seems like avoidance logic is totally different (worse) than 2.6.2
Treasure Goblins - Prioritize/Kamikaze not working. (If trash mobs around it will still focus on them ignoring the settings and acting like the Goblins are trash mobs as well)

Log file won't really help, It's pretty much universal.
Playing as DH btw, DB Beta .516
 
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I'm using EZupdater and ive updated DB and Trinity doesn't show up in the plugins. I get a lot of compiler errors.
 
I'm using EZupdater and ive updated DB and Trinity doesn't show up in the plugins. I get a lot of compiler errors.

I deleted trinity and copy/pasted new one in the plugins folder and i fixed this issue.

It will not run the rrix questing/leveling profile. Is this a known issue?
 
Trinity 2.6.3 Bugs
Seems like avoidance logic is totally different (worse) than 2.6.2

Totally agree with you. Before the patch, my crusader can easily bot up to GR 45.

Now with the new avoidance logic, the bot easily dies in GR 40.
What was wrong with the old avoidance code? I have been using Trinity for over a year now, and this version has the worst avoidance/pathing logic ever. rrrix, can you please consider putting back the original code?
 
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