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Itemrules with SNO attributes doesn't work.

anotherid

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Nov 8, 2013
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[Works Fine]
[QUALITY] == "Legendary" && [NAME] == "Mempo of Twilight" -> [TRASH]
Code:
[Trinity] IR2 Mempo of Twilight [Helm_norm_unique_12-213] [Helm] = (TRASH)

[Not Working]
[QUALITY] == "Legendary" && [SNO] == "223577" -> [TRASH] //"Mempo of Twilight"
[SNO] == "223577" -> [TRASH] //"Mempo of Twilight"

Code:
[Trinity] IR2 Mempo of Twilight [Helm_norm_unique_12-213] [Helm] = (NULL)
[Trinity] Mempo of Twilight [Helm_norm_unique_12-213] [Helm] = (autokeep legendaries)

I've spent a day for making item rules with SNO attributes from [http://diacollector.com], But It doesn't work.

How can i get SNO attributes working? in item rules.
 
Last edited:
Try:

[QUALITY] == "Legendary" # [SNO] == "223577" -> [TRASH]

And see if works. If still doesn't work, change in Trinity/ItemRules/Interpreter.cs:

from
Code:
itemDic.Add("[SNO]", item.ActorSNO);

to
Code:
itemDic.Add("[SNO]", (float)item.ActorSNO);
 
Hey if you're just using SNO and no other rules u might want to try the ItemList thing i just added to Trinity.

7PYuEda.png


ZsPpw4m.png
 
Last edited:
Try:

[QUALITY] == "Legendary" # [SNO] == "223577" -> [TRASH]

And see if works. If still doesn't work, change in Trinity/ItemRules/Interpreter.cs:

from
Code:
itemDic.Add("[SNO]", item.ActorSNO);

to
Code:
itemDic.Add("[SNO]", (float)item.ActorSNO);


Thank you very much~! It all works fine now.

[QUALITY] == "Legendary" # [SNO] == "223577" && [MAXSTAT] < 751 -> [TRASH]
 
Hey if you're just using SNO and no other rules u might want to try the ItemList thing i just added to Trinity.

7PYuEda.png


ZsPpw4m.png

I didn't notice this feature added,
(It's been a while since I got away from botting.)
It looks fantastic. Good job! think I can refer some SNOs.
 
I didn't notice this feature added,
(It's been a while since I got away from botting.)
It looks fantastic. Good job! think I can refer some SNOs.

Yeah its new and experimental, likely to have some bugs but needs testing to find them etc etc

More improvements on the way, preview:

xxKoqgS.png
 
Yeah its new and experimental, likely to have some bugs but needs testing to find them etc etc

More improvements on the way, preview:

xxKoqgS.png

This looks amazing, how does it handle materials, follower items, gems and ramadalini's?
 
This looks amazing, how does it handle materials, follower items, gems and ramadalini's?

It doesn't, its setup the same as ItemRanks, so i assume its using the other parts of trinity for that stuff.
 
It doesn't, its setup the same as ItemRanks, so i assume its using the other parts of trinity for that stuff.

Cool deal, I look forward to your update^ cant wait to have an easy way to manage Item Rules! Good work!
 
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