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[Plugin] Trinity Fork (Kite/Avoidance)

My WD dies fairly often with the avoidance only Spirit Walk in combat option enabled. Does it just disable movement Walks or also health based Walks? Often I'll be on sub 25% health in a pack of mobs, and even then it won't cast (prior to death). I have a log with like 6 hours of grifts if you want it xD.

Also, when you work on Raekor do you think you could add some sort of "keep a charge OOC" option? This would obviously prevent wasting all charges when you won't get reset's. For that matter, even in combat you are better off not going below one charge, unless density allows you to spam it. Against RG's you can stagger the charge by waiting till the second charge is almost back up before using the current one (means you'll always have a charge for emergencies).
 
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Very Good work! Today i test the Monk modifikations and it is amazing. My Monk do t6 run, So far he has not even died.
In previous versions he died so often....

Do so on! good work

Greetz
 
Very Good work! Today i test the Monk modifikations and it is amazing. My Monk do t6 run, So far he has not even died.
In previous versions he died so often....

Do so on! good work

Greetz

Just because hard to die in T6.. in rift 40 (T11), the new 10 way configurable demon hunter vault is kill you a lot of time.. you can config anything except the most important.. only vault to a safe spot. Where anybody onehit you, not a good idea to vault randomly on the map.. and yes there is a high chance you vault inside the big enemy pack, or the deadly aoe.. and my demon hunter running inside the 5 enemy monsters, because he want to kill someone far away, but WHY? the v0.6 logic was very good, but every change after that sacrifice the main thing, to avoid EVERYTHING what is near you.. Now getting melee hits as demon hunter.. And to avoid something you vaulting inside a bigger trouble.. if the v0.6 can open the doors/not stop if any fire turret there, i still use that, because was FAR BETTER avoidance logic like the later versions..
 
Don't break my balls. Edit: sorry for this
Will learn to keep quiet when you don't know.
The logic is exactly the same, but configurable :o
 
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Update

RELEASE 0.8
- TargetUtil revised
- Added CombatBase.Cast, now all cast use this and be recorded by SpellHistory&SpellTracker
- New Taeguk logic, added CombatBase.IsTaegukWillExpire (worked for any class)
- Monk sweeping wind reworked
- Barbarian FC smallest reworked (not signifiant, i've 0 item to realy rework logic)
- Added globe, gold, shrine and other to grid clustering
- Monk combat routine reworked
- Clustering improvement

Get last update : [ ASSEMBLA LINK ]

Soon on thread, I am too lazy now ;)
 
Thanks for the profile. For the most part it works beautifully.

Just a quick question; is there any way I can set the bot to dump loot end of each round instead of waiting for the on-char stash to fill? What I've noticed is that the bot ignores loot if the stash is full. Last run I've seen it ignore a legendary on the ground.

Thanks.
 
Thanks for the update. Need any help with the FC rework? By that, I mean that I have a decently geared Barb just waiting to be used xD.
 
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Don't break my balls. Edit: sorry for this
Will learn to keep quiet when you don't know.
The logic is exactly the same, but configurable :o

[Trinity] Using vault for avoidance movement (monsterAffix_Molten_deathStart_Proxy) , Dist=34,6
[Trinity] Using vault for ooc movement, Dist=47,9
[Trinity] Using vault for avoidance movement (monsterAffix_Molten_deathExplosion_Proxy) , Dist=35,5
[Trinity] Using vault for ooc movement, Dist=42,8

this is your new configurable things.. avoiding molten core, GREAT, and jumping back inside the molten core with out of combat vault, SHIT.. avoiding again, GREAT, and jumping back again, SHIT I DIED.. great changes.
 
Thanks for the profile. For the most part it works beautifully.

Just a quick question; is there any way I can set the bot to dump loot end of each round instead of waiting for the on-char stash to fill? What I've noticed is that the bot ignores loot if the stash is full. Last run I've seen it ignore a legendary on the ground.

Thanks.
Use the original R-Rift profile, it do a town run after before every run
Thanks for the update. Need any help with the FC rework? By that, I mean that I have a decently geared Barb just waiting to be used xD.
If you can explain me exactly skill and use, i can try !
[Trinity] Using vault for avoidance movement (monsterAffix_Molten_deathStart_Proxy) , Dist=34,6
[Trinity] Using vault for ooc movement, Dist=47,9
[Trinity] Using vault for avoidance movement (monsterAffix_Molten_deathExplosion_Proxy) , Dist=35,5
[Trinity] Using vault for ooc movement, Dist=42,8

this is your new configurable things.. avoiding molten core, GREAT, and jumping back inside the molten core with out of combat vault, SHIT.. avoiding again, GREAT, and jumping back again, SHIT I DIED.. great changes.
Same in 0.6, this is the avoidance out of combat, not an exact science, better than the original but i can't make magic things :o
 
Having a bit of trouble installing from Assemblia. Where is the Trinity.xml located?
 
Trinity.xml does not change, you can use the last one 0.7

For the download :
1/______________________________________________________________________
C5GqzhR.png


2/______________________________________________________________________
3zs9vTp.png


Voila :)
 
Code:
                                if (cacheObject.HitPointsPct <= 0.01)
                                {
                                    objWeightInfo += "Dead ";
                                    cacheObject.Weight = 0;
                                    break;
                                }

Yep, have you find code line ?
I'll see if it is not possible to retrieve the liabilities of the hellfire.
What is RG? propose an alternative

I've changed 0.01 to 0, and it's working fine now. Zero weight only for mobs really dead ;)

Another bug: if you encounter ghom/voracity as RG, the bot tries to avoid the poison after he's dead. The funny thing is, when he's alive, my toon keep running into the poison. Pretty ironic trying to avoid only when he doesn't need to (maybe only OOC ghom avoid is working?)
 
Same in 0.6, this is the avoidance out of combat, not an exact science, better than the original but i can't make magic things :o

But in 0.6 always attacked monsters when they was at the corner of the monitor, now the monsters are much closer.
But i edited the Weighting.cs today, so it's fine for me, gives more weight inside the kite range, so not running inside the big packs to kill the elite behind them, just killing the closest enemy first.
Also not ignoreing thrash below 100% hp, like your default settings, but ignoreing those who not in line of sight, to increas the ticks/sec back to a good value.
Final result is about +20% more xp/hours for me.
 
Another bug: if you encounter ghom/voracity as RG, the bot tries to avoid the poison after he's dead. The funny thing is, when he's alive, my toon keep running into the poison. Pretty ironic trying to avoid only when he doesn't need to (maybe only OOC ghom avoid is working?)

Just change the hp range to 99%, so if finish the fight with full healt, it will ignore the ghom gas.
 
Has anyone else noticed that on the default Kamikaze Goblin priority, it ignores them a lot? Obviously that's not intended, judging by the name.
 
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Has anyone else noticed that on the default Kamikaze Goblin priority, it ignores them a lot? Obviously that's not intended, judging by the name.

i've been noticing it, but usually cause there is a elite pack around it seems to prioritize the elites instead of the goblin.

Anyways i don't nessesarely think its a bad thing always, and my barb tends to mow the sucker down anyways :p
 
i've been noticing it, but usually cause there is a elite pack around it seems to prioritize the elites instead of the goblin.

Anyways i don't nessesarely think its a bad thing always, and my barb tends to mow the sucker down anyways :p

For me it's prioritising trash mobs, or even just ignoring them completely (literally continues on its merry way as if they didn't exist). Agreed though, if the charge actually hits them they pop like a balloon xD.

If you can explain me exactly skill and use, i can try !

The most detailed Raekor guide by far is Deadset's, which is both written and on video, and also covers the T6 variant. Chainer as well has some useful very high GR kill videos with advanced gameplay and rambling, but sometimes insightful, commentary. His GR build, which is identical to Deadset's, is here, and his T6 build, which is again identical to Deadset's, is here.

The build itself is pretty self explanatory; Furious Charge spam to deal insane DoT damage and to pull as many packs as possible, and Ground Stomp to group mobs for insane density (which is important to reset the CD on Charge). Call of the Ancients is our only source of single target damage, so use that and Wrath of the Berserker against Elites and Rift Guardians. Of course you also want to keep Battle Rage active, and you can spam it when Ignore Pain is active with the Ignorance is Bliss rune to gain significant life (5,364 LPFS at 20 Fury = 107,280 HP per cast). In 40+ grifts RG animation cancelling with the Charge freeze is very important, mostly because they take up the majority of the rift time (all AoE bby). I'm guessing this is beyond the capabilities of DB though, which would be unfortunate.

The T6 build has only minor variations, namely swapping out Ignore Pain and Ground Stomp for Sprint and War Cry. Sprint is kept active and War Cry is spammed on CD to utilise the speed buff from Chilanik's Chain.

I've been spamming the absolute shit out of this build for awhile now, so if you have any questions, shoot. ;)
 
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BuddyMe you made a mistake changing the EliteOrTrashInRange code in TargetUtil.cs

EliteOrTrashInRange doesn't mean "if there are any Elites or Trash return TRUE"

It means: "if there are any Elites around return TRUE or if 'Ignore Elites' option is checked, return TRUE if there are any Trash"

Please revert back, it broke a lot of skills that must activated only if there are elites nearby (they are now being used with trash mobs)
 
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