Artwebb1986
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- Jan 7, 2011
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You don't need a clean installation, its just recommended.
Very Good work! Today i test the Monk modifikations and it is amazing. My Monk do t6 run, So far he has not even died.
In previous versions he died so often....
Do so on! good work
Greetz
Don't break my balls.Edit: sorry for this
Will learn to keep quiet when you don't know.
The logic is exactly the same, but configurable![]()
Use the original R-Rift profile, it do a town run after before every runThanks for the profile. For the most part it works beautifully.
Just a quick question; is there any way I can set the bot to dump loot end of each round instead of waiting for the on-char stash to fill? What I've noticed is that the bot ignores loot if the stash is full. Last run I've seen it ignore a legendary on the ground.
Thanks.
If you can explain me exactly skill and use, i can try !Thanks for the update. Need any help with the FC rework? By that, I mean that I have a decently geared Barb just waiting to be used xD.
Same in 0.6, this is the avoidance out of combat, not an exact science, better than the original but i can't make magic things[Trinity] Using vault for avoidance movement (monsterAffix_Molten_deathStart_Proxy) , Dist=34,6
[Trinity] Using vault for ooc movement, Dist=47,9
[Trinity] Using vault for avoidance movement (monsterAffix_Molten_deathExplosion_Proxy) , Dist=35,5
[Trinity] Using vault for ooc movement, Dist=42,8
this is your new configurable things.. avoiding molten core, GREAT, and jumping back inside the molten core with out of combat vault, SHIT.. avoiding again, GREAT, and jumping back again, SHIT I DIED.. great changes.
Code:if (cacheObject.HitPointsPct <= 0.01) { objWeightInfo += "Dead "; cacheObject.Weight = 0; break; }
Yep, have you find code line ?
I'll see if it is not possible to retrieve the liabilities of the hellfire.
What is RG? propose an alternative
Same in 0.6, this is the avoidance out of combat, not an exact science, better than the original but i can't make magic things![]()
Another bug: if you encounter ghom/voracity as RG, the bot tries to avoid the poison after he's dead. The funny thing is, when he's alive, my toon keep running into the poison. Pretty ironic trying to avoid only when he doesn't need to (maybe only OOC ghom avoid is working?)
Has anyone else noticed that on the default Kamikaze Goblin priority, it ignores them a lot? Obviously that's not intended, judging by the name.
i've been noticing it, but usually cause there is a elite pack around it seems to prioritize the elites instead of the goblin.
Anyways i don't nessesarely think its a bad thing always, and my barb tends to mow the sucker down anyways![]()
If you can explain me exactly skill and use, i can try !