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WIP Community Loot Rules - Patch 2.1.2 Ancient Rules

Well this rules are only good if u already have perfectly geared chars and want to upgrade them to ancient quality items. I personally don't like this as there are some non ancient items with better stats eg. secondary resist gear for monks...

Then just edit the rules so it keeps the old gear you need.
 
How is this loot rule working atm? Does it keep ancient torch.. Most important item for me
 
kinda sad. Thought these rules of iPanda will work. They dont. All ancient got salvaged :((((

Why is it? I did everything he recommended. can someone help?
 
These rules need to be re-thought. Tossing an otherwise perfect piece of gear becuse it has 1 socket instead of 2 or 3 is retarded
 
These rules need to be re-thought. Tossing an otherwise perfect piece of gear becuse it has 1 socket instead of 2 or 3 is retarded
What works for someone else doesn't work for you in this case. Feel free to edit them yourself and share your perfected rules with the community.
 
What works for someone else doesn't work for you in this case. Feel free to edit them yourself and share your perfected rules with the community.

Do you understand what was said here or did you automatically switch to troll mode without thinking about it a second? I already edited mine, as there is zero reason to toss perfect gear due to one socket instead of 2-3. I'll let you think about why for a while, you can do it, I believe in you.

is there a rule to set need on all the recipe or mats??

Mainly in the trinity settings.
 
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Do you understand what was said here or did you automatically switch to troll mode without thinking about it a second? I already edited mine, as there is zero reason to toss perfect gear due to one socket instead of 2-3. I'll let you think about why for a while, you can do it, I believe in you.



Mainly in the trinity settings.

Ofcourse, you could just re-roll the sockets to the max allowable. I'm happy you were able to edit and update the existing rules to your preference, but it is a shame you were only able to come on here and call things retarded rather then give some tasteful feedback and share your rules. It sounds like you know what you are doing so why not share them w/ the community.
 
Hi there,
Does anyone have a list of the new pieces of set and new legendaries (either totally new or with new properties). I will have to rework my loot rules.
On a side note to the OP.
[QUALITY] == "Legendary" && [NAME] == "Helm of Akkhan" # [STR] < 751 || [VIT] < 751 -> [TRASH] This would trash a helm with 1000 STR, 6cc, stocket and +15% to phalanx. ~~ In my loot rules I just say I want str, socket/cc
[QUALITY] == "Legendary" && [NAME] == "The Fist of Az'Turrasq" # [MINDMG] < 1501 || [MAXDMG] < 1860 || ([WEAPDMG%] < 8 && [AS%] < 5 && [SOCKETS] == 0) -> [TRASH] This would trash a low damage one (good for off hand) but with 10% cdr, 10% cost reduction and 100% palm damage. I already have some good ones and so I have opted for either str or vit > to 750.

More general question, is there any code to use for the secondaries? I mean when you are geared up there are some secondaries you would need to find to have a real upgrade (ex +100% to ep or some resistance or life per kill)?

Thx a lot!
 
This was a life saver for past month or even more. Looking forward for 2.2 updates. Thank you for your work.
 
Anyone has updated one?

and this one does not working properly.

please give me some link
 
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