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[Plugin] Trinity Fork (Kite/Avoidance)

Wanted to report since im checking out the beta version, did a fresh install 0.510 using your settings etc ... and i noticed you had the TPS only @ 10 in Advanced. Is that something that you have personally or ? Cause I've been using 30 since ever.
The default trinity with both the newest and beta version of DemonBuddy run 25-30 TPS in fight ( really smooth ) but with this Trinity ( 0.6.8 ) I see it 11-13 TPS most of the time.
The version before (v0.6 Release) was running 25-30 TPS under load.

Is this something that you will fix (guess the bot is running throw so much data, trying to avoid etc. But i feel like with low TPS he will die alot more.
See the pic for more info:

YGmCpGB.jpg
 
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testing Assembla version with Fetish build now

1. need better logic for summon fetishes/dogs
- now we can setup fetishes to spam off-cd. or my default - only on elites. With Zunimassa full set we dont need both, but we need recast fetishes only WHEN we have less numbers of them. like <=5, etc. Because if we spamming them off-cd its a waste of time, and we can die and resurrected when they will be off-cd.. its too bad for us

2. the same with dogs - bot wont summon them after resurrestion if we are in cmbat. so he just finghting with mobs without dogs until he can summon em


3. kite distance must be less. with 25 i see often when fetishes just staying near hero and wont attack
 
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Hello Kevin, Can you please PM me the Assembla version? I couldn't download from the website. Thanks!
 
Hows this with charge barbs? because just about everything i tried until now is very unsatisfying for raekor barbs :(
 
I tried to run two, one with this plug in, one without on 400 release. Sometimes the bot just stop and it says like kiting distance 0 or something. It wouldn't move anymore after that. The normal version without the plug in works fine.
 
No, all Cluster Arrows :(
Work fine for me :confused: test the beta on assambla
Very nice on the new vault distance, thank you.

That sentry logic does seem hard, i just could not get it to notice that there was one already down consistently. The sentry logic in the other file where it determines if there are 5 in range works, but inside dh file I couldn't get the correct IsSentryOnTarget to work. That's why i just went with the 45f from target for all. But getting it done correctly is potentially a 30% damage increase per target.

Can't wait to get home and test out fire if sentry on target.

I understand with the logging, thanks for the consideration though!

Also, i ran all night with zero handletarget 00000 errors, i could not get past two hours before. Great job with that handletarget rewrite
Tks ! I up all in a couple of hours
Fixed it, sorry. What about my problem?
UPD: - second place with such problem
Fixed in beta, first page => assambla link
Electrified causes it to jiggle around without actually attacking.

There's a lot more downtime with attacking in this version, it'll stop attacking often just to dodge something small.

The dodging overall is better though, but it still has problems with Mortar..but who doesn't?

Also it kites out of combat range and then just stands about sometimes (I'm using a combat profile, but basically it runs out of its own trigger range), even though my kite trigger is at like 15)
You can fix everything in settigns trinity, lowers life for a minimum avoidance and he did not avoid :)
testing Assembla version with Fetish build now

1. need better logic for summon fetishes/dogs
- now we can setup fetishes to spam off-cd. or my default - only on elites. With Zunimassa full set we dont need both, but we need recast fetishes only WHEN we have less numbers of them. like <=5, etc. Because if we spamming them off-cd its a waste of time, and we can die and resurrected when they will be off-cd.. its too bad for us

OK

2. the same with dogs - bot wont summon them after resurrestion if we are in cmbat. so he just finghting with mobs without dogs until he can summon em

OK

3. kite distance must be less. with 25 i see often when fetishes just staying near hero and wont attack
over 20 bot increase it by 10 ! (Combat zone) down her to 15/20, work fine :)
 
Wanted to report since im checking out the beta version, did a fresh install 0.510 using your settings etc ... and i noticed you had the TPS only @ 10 in Advanced. Is that something that you have personally or ? Cause I've been using 30 since ever.
The default trinity with both the newest and beta version of DemonBuddy run 25-30 TPS in fight ( really smooth ) but with this Trinity ( 0.6.8 ) I see it 11-13 TPS most of the time.
The version before (v0.6 Release) was running 25-30 TPS under load.

Is this something that you will fix (guess the bot is running throw so much data, trying to avoid etc. But i feel like with low TPS he will die alot more.
I find bot most fluid when I lower my tps to 10
BuddyMe - its typo. right?

monEliteRange
rrrix crap ^^
does this work with barbs?
Hows this with charge barbs? because just about everything i tried until now is very unsatisfying for raekor barbs :(
There are ZERO change for barb, if you post me build and stuff i can take a look (i haven't a barb good geared)
I tried to run two, one with this plug in, one without on 400 release. Sometimes the bot just stop and it says like kiting distance 0 or something. It wouldn't move anymore after that. The normal version without the plug in works fine.
You need a fresh install !! Delete the original trinity and put the Trinity folder of the fork on your plugin folder
This fork can't work with the original trinity

EDIT:
If someone testing the WD soul harvest I'd like some feedback, thank you!
 
Updated !

[ ASSEMBLA LINK - BETA 0.6.9 ]

TODO 0.7 :
- Clean up everything
- Guide & tips

beta v0.6.9 (only assembla)
- Dh cast skill if sentry on target
- Dh new logic in sei's of stone is equipped
- Wd big bad voodoo reworked
- Wd fetish army reworked
- Dh when no full marauder fixed
- Vault in combat can now be adjust in settings
- GridMap generation has better performance
- Set weight of cache objects has better performance
- LoS better performance

For vault user, does not forget to set settings in dh tab ! (actually at 0, set combat to 30/35, kite to 20/25, avoidance to 7/8)
 
Updated !

[ ASSEMBLA LINK - BETA 0.6.9 ]

TODO 0.7 :
- Clean up everything
- Guide & tips

beta v0.6.9 (only assembla)
- Dh cast skill if sentry on target
- Dh new logic in sei's of stone is equipped
- Wd big bad voodoo reworked
- Wd fetish army reworked
- Dh when no full marauder fixed
- Vault in combat can now be adjust in settings
- GridMap generation has better performance
- Set weight of cache objects has better performance
- LoS better performance

For vault user, does not forget to set settings in dh tab ! (actually at 0, set combat to 30/35, kite to 20/25, avoidance to 7/8)

nice, +rep
 
Awesome work BuddyMe, got 1 question though. Are you going to add something for the monk EP + WOL build ?
here is a build including gears and gems
 
That's what I meant sorry. I did delete the trinity folder and replace with new one, still sometimes it just stop.
 
There are ZERO change for barb, if you post me build and stuff i can take a look (i haven't a barb good geared)

I would love to test out barb for you. The two main GR builds right now are pretty much the same:

Physical Dot

Physical Frenzy

The largest difference being the physical dot has no generator to use on bosses when his charge is down, he relies on attacking to place the dot when charge is up, and then kiting while the dot burns the boss + cota + follower. I had to modify my CombatBase.cs DefaultPower() to make it actually kite to safe spots when charge isn't up with no frenzy on my bar, otherwise it will stand on the boss autoing him with basic attacks.

The frenzy build is more 'tank and spank' type and can constantly be attacking when it is not needed to avoid boss attacks.

The main T6 build is the following:

T6 Speed Charge

It sacrifices a little defence to gain the extra speed + dot of sprint.
 
Hello BuddyMe,

I'm using the latest 0.6.9 version now. That problem with the not full mara set not casting skills is now fixed.
But now I noticed new issues.
1- Bot is leaving behind lots of drops, 60 or 70% of them (rares, magics, normal, materials, gems, etc) that are supposed to be collected. I have all them checked on trinity's settings. We didn't have this issue on previous version.
2- My DH, while in combat, is shooting on the opposite enemies sides. It's a waste. Only the sentries and pets are killing enemies.
3- Bot rarely uses other skill spenders besides multishot. It doesn't use cluster arrow or any other skill I put on the bar.
4- This one I'm not sure if is a issue or bad trinity.xml config... In combat, bot uses lots of vault, until discipline runs out, and uses less attacks (when attacking, it shots on a empty space, not on enemies). I'm using the trinity.xml from the first page.

Thanks.
 
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