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[Plugin] Trinity Fork (Kite/Avoidance)

Also having that problem here.

Check this out
https://www.thebuddyforum.com/demon...-hero-invalid-trinity-error-handletarget.html

Yep ! I've read all post/report, in fact i work on it. May be update the fork on the begining of the next week.
Lot of features, so lot of work

Cant wait :)

UP!!!!!!!! Help plz!!!! Why you people can't help me?

Are you using smoke screen or vault?

I've noticed when the bot picks up the channeling pylon he just spams sentries down until the buff is gone. I've noticed a few posted the issue before, but I never found a resolution. Does anyone have a fix yet?

I just uncheck use channeling pylon for now
 
You need to switch the player pos & target pos !
edit : and add a line of sight check for the new target > && NavHalper.ObjectIsInLosOfPoint(vNewSentryTarget, CurrentTarget)

Thanks all for report, i work on a new version right now. db user, i have to look at this :)
(sry english)


I cannot figure out where this line of sight check goes, would someone do me a favor and adjust this for me? maybe a little explanation too?


// Sentry Turret
if (!Player.IsIncapacitated && CanCast(SNOPower.DemonHunter_Sentry, CanCastFlags.NoTimer) && TargetUtil.AnyMobsInRange(65))
{
if (Trinity.PlayerOwnedDHSentryCount < _maxSentryCount)
{
Vector3 vNewSentryTarget = MathEx.CalculatePointFrom(Player.Position, CurrentTarget.Position, 40f);
return new TrinityPower(SNOPower.DemonHunter_Sentry, 55f, vNewSentryTarget);
}
 
i fixed the door hugging on bastions depth since i lowered the combat trigger range to about 60 and kiting around 20-30. didnt change anything else if i remember it right.

theres still a map where bot stucks RIGHT at the entry, stands still until you'll make the first move. sorry no screenshot/log available atm, but ill upload it when it reoccurs, just a matter of map rng.
oh yeah and those hellforge firethingies of course :S

great fork, i love to use it while i can supervise it. 40+ grifts with xp gear :)

1. min-distance before kite? its 0 by default i see

2. its because of destructibles. this fork is horrible with them and always trying to destruct smthing even if option says no
need to gather all destructible list and blacklist em
 
Tks, added !

for now :
- switch to trinity 2.4.2
- Error in handleTarget fix (tks db user)
- Wd soulharvest OK
- Wd pet OK
- All wd routine redesign
- Added option "use spirit walk in combat only for avoidance"
- Dh smoke screen OK
- Dh marauder specific routine
- Dh zei'sOfStone logic added
- All handleTarget redesign
- All move logic redesign
- Avoidance better
- Demonic forge fix
- Door/Destructible fix
- kite to avoid death on low hp OK
- Flee in ghost mode OK
- Tps BETTER

todo;
- cast when shrine unlimited resources
- sometimes it cast skills on deads mobs :D
- Clean up everything
- Guide

Tks again for reports :)

EDIT:
beta push in assembla, plz report !
[ ASSEMBLA LINK beta 0.6.8]
 
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Ok got it working, there's a few moments where it kinda just starts running in little circles, but I'm unsure what caused that as of yet.


Also I use a combat only profile, what am I missing from the R-Rift profile you linked ? what does the alteration actually change

Edit: also ticking Avoid basic melee attacks doesn't save for whatever reason.

Smoke screen kite doesn't work in Trials

Smoke screen doesn't even work in trials, like, doesn't activate when an enemy is within 15 yards, or any distance for that matter

Not sure if my DB is freaking out but SS doesn't seem to work in normal game either now, I can't figure out the logic but it seems to use it after I kill mobs lol.


Nevermind everything appears to be broken all of a sudden. I ran 1 Grift almost perfect, then after that nothing really worked, guess it's something I did.
 
Last edited:
Hello BuddyMe,
I'm trying out this new release now on my DH normal trial T6. Fresh latest Beta DB install, latest QT and Kadala Spree and the trinity settings 0.6.8 from first page. Unfortunately, the bot doesn't use attack skills at all! My DH just casts the sentries and keep kiting 24/7. I have MultiShot, Cluster Arrow and Evasive Fire and none is being used.
I'll try run the R-Rift you posted there and also my WD to see if the bot will attack or not.
Thanks in advance.
 
The kiting on this is getting really really good. TPS is back up and doors are working great.

On the 3 rifts I have ran so far, I cleared a 43 within time and missed 2 44's by about 1-2 min (but still completed).

I will continue to monitor and add suggestions.

Amazing work,
Thanks!



Suggestions:
Slider to adjust a range to tumble for kite movement
--Tumble on avoidance is amazing but it will waste all resources tumbling at near max range already, would like to only tumble if a monster is within 15f or avoidance only

Drop 1 sentry on target and the rest 50f away
--Zeis maxes damage increase out at 50f but 1 sentry on target for trapped gem proc + slow utility is nice. I noticed you completely reworked the whole sentry logic, but most of the time it still drops all 3 right on top of each other on the target area

Continue to fire when out of range/not in line of site
--It will kite out perfect, but once it has to kite past 60f it will stop shooting even though there are still turrets there. It will also not shoot when it goes out a door and no longer has line of site on a target even though there are turrets inside the room.

Rift logging
--Would love to see a log of my rifts with rift level/time taken to see how far this thing is progressing!
 
The kiting on this is getting really really good. TPS is back up and doors are working great.

On the 3 rifts I have ran so far, I cleared a 43 within time and missed 2 44's by about 1-2 min (but still completed).

Hey,
i also ran a couple of 43 grifts with your new 0.6.8!
first of all thanks for the update, <3 ignoring demonic hellforges.

im not running on a good rig, but since the update and when there are a couple of mobs in a room, i become stuttering and keep dying. i think its because of the new way of avoidance which seems to calculate a lot more and while doing so dumbing db down.
like when entering a normal cave, which got some big rooms now and then. your previous version simply kited back to entry, while latest creates its new 'safepoint' where really nothing can be called safe. i dont even know what it is kiting then, because its often very close to elites then until rip :)
if vault/SS had no impact on this issue for me.

i didnt look into it myself yet, could you tell me what fixes forges? id like to use 0.6 plus this fix.

if you need a log let me know, this one is really messed up :)
 
Ok got it working, there's a few moments where it kinda just starts running in little circles, but I'm unsure what caused that as of yet.


Also I use a combat only profile, what am I missing from the R-Rift profile you linked ? what does the alteration actually change

Edit: also ticking Avoid basic melee attacks doesn't save for whatever reason.

Smoke screen kite doesn't work in Trials

Smoke screen doesn't even work in trials, like, doesn't activate when an enemy is within 15 yards, or any distance for that matter

Not sure if my DB is freaking out but SS doesn't seem to work in normal game either now, I can't figure out the logic but it seems to use it after I kill mobs lol.


Nevermind everything appears to be broken all of a sudden. I ran 1 Grift almost perfect, then after that nothing really worked, guess it's something I did.
Smoke screen fixed !
"avoid basic attack animation" yep i've force it to true, fix in 0.7
Hello BuddyMe,
I'm trying out this new release now on my DH normal trial T6. Fresh latest Beta DB install, latest QT and Kadala Spree and the trinity settings 0.6.8 from first page. Unfortunately, the bot doesn't use attack skills at all! My DH just casts the sentries and keep kiting 24/7. I have MultiShot, Cluster Arrow and Evasive Fire and none is being used.
I'll try run the R-Rift you posted there and also my WD to see if the bot will attack or not.
Thanks in advance.
Post your build/stuff, i've to test him for possibly fix something
The kiting on this is getting really really good. TPS is back up and doors are working great.

On the 3 rifts I have ran so far, I cleared a 43 within time and missed 2 44's by about 1-2 min (but still completed).

I will continue to monitor and add suggestions.

Amazing work,
Thanks!



Suggestions:
Slider to adjust a range to tumble for kite movement
--Tumble on avoidance is amazing but it will waste all resources tumbling at near max range already, would like to only tumble if a monster is within 15f or avoidance only

Drop 1 sentry on target and the rest 50f away
--Zeis maxes damage increase out at 50f but 1 sentry on target for trapped gem proc + slow utility is nice. I noticed you completely reworked the whole sentry logic, but most of the time it still drops all 3 right on top of each other on the target area

Continue to fire when out of range/not in line of site
--It will kite out perfect, but once it has to kite past 60f it will stop shooting even though there are still turrets there. It will also not shoot when it goes out a door and no longer has line of site on a target even though there are turrets inside the room.

Rift logging
--Would love to see a log of my rifts with rift level/time taken to see how far this thing is progressing!
Vault :
YA04JQx.png

ZeiOfStone :
Really hard but i take a look ^^
Fire if sentry on target :
OK
Rift logging :
Maybe on a next update, i want to set working all combat routine before doing somathing like that
Hey,
i also ran a couple of 43 grifts with your new 0.6.8!
first of all thanks for the update, <3 ignoring demonic hellforges.

im not running on a good rig, but since the update and when there are a couple of mobs in a room, i become stuttering and keep dying. i think its because of the new way of avoidance which seems to calculate a lot more and while doing so dumbing db down.
like when entering a normal cave, which got some big rooms now and then. your previous version simply kited back to entry, while latest creates its new 'safepoint' where really nothing can be called safe. i dont even know what it is kiting then, because its often very close to elites then until rip :)
if vault/SS had no impact on this issue for me.

i didnt look into it myself yet, could you tell me what fixes forges? id like to use 0.6 plus this fix.

if you need a log let me know, this one is really messed up :)
Forge : I've just removed the avoidance logic :)
Big aoe, no safe point : Really hard to make it work, that's my big p right now


REALLY TKS FOR REPORTS ! ;)
 
Smoke screen fixed !
"avoid basic attack animation" yep i've force it to true, fix in 0.7

Post your build/stuff, i've to test him for possibly fix something

Vault :
YA04JQx.png

ZeiOfStone :
Really hard but i take a look ^^
Fire if sentry on target :
OK
Rift logging :
Maybe on a next update, i want to set working all combat routine before doing somathing like that

Forge : I've just removed the avoidance logic :)
Big aoe, no safe point : Really hard to make it work, that's my big p right now


REALLY TKS FOR REPORTS ! ;)

when you say fixed, you don't mean in a version available to us right? like, is this Assemble meant to auto-update as you push them or something, I'm new to this. Will try test more with a fresh install later because everything freaked out on me last night.
 
Hey BuddyMe,

This is the build I'm using on my DH http://us.battle.net/d3/en/calculator/demon-hunter#UQdSkP!bYUh!bcbcac
On the gear I don't have full Marauder set yet. I have 3 Mara pieces, 2 Natalya's, Endless Walk set (neck + finger), Royal Grandeur, Cindercoat, Witching Hour, Custerian Wristguard and Bombardier's Rucksack. Not good gear but it's what I got so far :)
Do you think your modded Trinity needs a full Mara set (6 pieces)? For now I have 4 and the sentries casting hatred spender bonus.
Again, thank you.
 
Hello. From time to time I have some problem at this location - bot go around one point and I can't change it. Some minutes later I have:
"[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416"
Help, please)
 
Last edited by a moderator:
when you say fixed, you don't mean in a version available to us right? like, is this Assemble meant to auto-update as you push them or something, I'm new to this. Will try test more with a fresh install later because everything freaked out on me last night.
In the next up
Hey BuddyMe,

This is the build I'm using on my DH http://us.battle.net/d3/en/calculator/demon-hunter#UQdSkP!bYUh!bcbcac
On the gear I don't have full Marauder set yet. I have 3 Mara pieces, 2 Natalya's, Endless Walk set (neck + finger), Royal Grandeur, Cindercoat, Witching Hour, Custerian Wristguard and Bombardier's Rucksack. Not good gear but it's what I got so far :)
Do you think your modded Trinity needs a full Mara set (6 pieces)? For now I have 4 and the sentries casting hatred spender bonus.
Again, thank you.
Ok i take a look
Cluster Arrow fire in wrong direction
With reflect damage in front ?
никнейм на скрине видно, замажь или удали если не хочешь схватить бан.
yep, like he said
 
Smoke screen fixed !
"avoid basic attack animation" yep i've force it to true, fix in 0.7

Post your build/stuff, i've to test him for possibly fix something

Vault :
YA04JQx.png

ZeiOfStone :
Really hard but i take a look ^^
Fire if sentry on target :
OK
Rift logging :
Maybe on a next update, i want to set working all combat routine before doing somathing like that

Forge : I've just removed the avoidance logic :)
Big aoe, no safe point : Really hard to make it work, that's my big p right now


REALLY TKS FOR REPORTS ! ;)

Very nice on the new vault distance, thank you.

That sentry logic does seem hard, i just could not get it to notice that there was one already down consistently. The sentry logic in the other file where it determines if there are 5 in range works, but inside dh file I couldn't get the correct IsSentryOnTarget to work. That's why i just went with the 45f from target for all. But getting it done correctly is potentially a 30% damage increase per target.

Can't wait to get home and test out fire if sentry on target.

I understand with the logging, thanks for the consideration though!

Also, i ran all night with zero handletarget 00000 errors, i could not get past two hours before. Great job with that handletarget rewrite
 
Electrified causes it to jiggle around without actually attacking.

There's a lot more downtime with attacking in this version, it'll stop attacking often just to dodge something small.

The dodging overall is better though, but it still has problems with Mortar..but who doesn't?

Also it kites out of combat range and then just stands about sometimes (I'm using a combat profile, but basically it runs out of its own trigger range), even though my kite trigger is at like 15)
 
Hello. From time to time I have some problem at this location - bot go around one point and I can't change it. Some minutes later I have:
"[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416"
Help, please)

Do a fresh install - that will help but keep in mind that ReadProcessMemory issue is nothing new in DemonBuddy, BuddyMe can't help you with that one
 
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