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[Plugin] Trinity Fork (Kite/Avoidance)

Somehow, when I use this plugin it's much worse than the one came with the trinity came with 510 beta. Did I do something wrong? The bot just stands there and doing calculation and doesn't do anything and the monsters came and kill it. Does not kite at all. Please help!
 
Somehow, when I use this plugin it's much worse than the one came with the trinity came with 510 beta. Did I do something wrong? The bot just stands there and doing calculation and doesn't do anything and the monsters came and kill it. Does not kite at all. Please help!

I deleted Trinity folder and replaced it with the download and used his settings files with some tweaks. Make sure to put the settings in the right folder (indicated in his original post).
 
Yes. I have done just that. put it under my settings folder in my battletag folder. I also use latest version of quest tool. I also did the clean install of the stable version, but nothing works.
 
Updated :)

Somehow, when I use this plugin it's much worse than the one came with the trinity came with 510 beta. Did I do something wrong? The bot just stands there and doing calculation and doesn't do anything and the monsters came and kill it. Does not kite at all. Please help!
0.5 and other heros than DH don't work, 0.6 yes !
I hate this plugin...it can play DH better than I can! Seriously, went from dieing a few times per hour doing T1 rifts to doing T2 rifts no deaths so far...pretty sure I can handle T3 even. Amazing work!
:D
Thanks!
Is it suitable for monks?
0.6 can make it, but there are some adjustements to make in the fights ranges, read the forst post (change log)
 
Updated :)


0.5 and other heros than DH don't work, 0.6 yes !

:D

0.6 can make it, but there are some adjustements to make in the fights ranges, read the forst post (change log)

Do I have to replace Settings or can I keep previous one for my DH?
 
I have been using this since the first version and it is getting amazing!

However, it just randomly stopped working and I cant get it to work again!

It is just standing there attacking until I get killed.

I have downloaded latest beta release, downloaded all latest trinity/quest tools. Tried versions 5 and 6 (including settings). Restarted my computer. I can not get it to work anymore!

I have included the log, I even tried different force route modes and still nothing.

View attachment 5344 2015-03-02 14.42.txt
 
as in original trinity - my Uotput report wont be created.for you too guys?

FullStats, etc

option at Avanced tab checked

stupid bugs from original version:

- Wd wons summon dogs after resurrestion, if he in combat
- I comment almost evrey line with Spirit Walk in wdCombat.cs file, and change elay in CombatBase.cs - still he cast this skill OFF CD. i need him to cast it on low hp ONLY but i cannot make it
it pis me off(((((
 
Last edited:
It is just standing there attacking until I get killed.

the same for me sometimes. now he just sty until all mobs dead ny minion andthen idle

last logs was two targets - pool of reflectino and goblin
goblin flee, and WD stay near pool forever and dont pick it up
 
Hi BuddyMe. I was also using DH. Do you have any suggestion?
I have been using this since the first version and it is getting amazing!

However, it just randomly stopped working and I cant get it to work again!

It is just standing there attacking until I get killed.

I have downloaded latest beta release, downloaded all latest trinity/quest tools. Tried versions 5 and 6 (including settings). Restarted my computer. I can not get it to work anymore!

I have included the log, I even tried different force route modes and still nothing.

View attachment 170167

If everything is done like in the original post, i can't do more :/
Do not forget the modification of the R-Rift.xml profile and the important Trinity settings
If as you say it really does not work, try to kill some mobs manually to see if it works then.
Sometimes trinity assigns a target without trying to cast a skill, it can unlock :)

as in original trinity - my Uotput report wont be created.for you too guys?

FullStats, etc

option at Avanced tab checked

stupid bugs from original version:

- Wd wons summon dogs after resurrestion, if he in combat
- I comment almost evrey line with Spirit Walk in wdCombat.cs file, and change elay in CombatBase.cs - still he cast this skill OFF CD. i need him to cast it on low hp ONLY but i cannot make it
it pis me off(((((

yep off CD line 44 :
Code:
        public static TrinityPower GetPower()
        {
            TrinityPower power = null;

            // Spirit Walk
            [B]if (CanCast(SNOPower.Witchdoctor_SpiritWalk))[/B]
            {
                return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
            }
Replace if line by : if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.CurrentHealthPct < 0.65) // pct health on 1, can be changed

For dog off cd line 611 :
Code:
// Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }
 
yep off CD line 44 :
Code:
        public static TrinityPower GetPower()
        {
            TrinityPower power = null;

            // Spirit Walk
            [B]if (CanCast(SNOPower.Witchdoctor_SpiritWalk))[/B]
            {
                return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
            }
Replace if line by : if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.CurrentHealthPct < 0.65) // pct health on 1, can be changed

For dog off cd line 611 :
Code:
// Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

healthPct doesnt work at all, it still cast skill off cd

also another line with bool - for Rune Health journey looks like doesnt work too
about dogs we dont need off-cd? because sometimes if you resummon them before the death - your dogs will be on CD

i trien smthing like PlayerOwnedDogsCount but still without luck

will dig more
 
stuck without any actions

aVsE6pQ.jpg



Code:
Successfully generated path from {X=279,Y=252} to {X=236,Y=265} in 00:00:00.0019866 with 63(14) hops
Client path generated.
Generated path to <662.5, 830, 6.103516E-05> (x1_Catacombs_Door_A 112 yds Elite=False LoS=False HP=-1,00 Dir=W) with 14 hops.
[Trinity] Target changed to 258595 // x1_Catacombs_Door_A (Door)  <12f
Navigator.Clear
Generating path to x1_Catacombs_Door_A 49 yds Elite=False LoS=False HP=-1,00 Dir=NW - <592.5, 865, 0>
Successfully generated path from {X=265,Y=249} to {X=250,Y=237} in 00:00:00.0026200 with 26(10) hops
Client path generated.
Generated path to <592.5, 865, 0> (x1_Catacombs_Door_A 49 yds Elite=False LoS=False HP=-1,00 Dir=NW) with 10 hops.

similar thing ith doors, but in this case there was an elite pack behindthe door
and logs spam smthing bout Avoidance

tgLFOen.jpg
 
Last edited:
after this bot leave because of inactivity timer and DB stopped with this error

i know this is known error of DB or Trinity. mby youcn fix it?

Code:
Loaded profile R-RIFT
Game joined, Resetting profile caches.
[QuestTools][ExploreDungeonTag] ExploreDungeon ResetCachedDone()
Resetting current behavior.
[GameEvents.OnGameJoined] Resetting inactivity detector
[GameEvents.OnGameJoined] Clearing actors
[GameEvents.OnGameJoined] Reseting dungeon explorer
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[COLOR="#FF0000"][Trinity]Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416[/COLOR]

bot stop but DB and Diablo not unresponsible
 
I'm using these new Trinity settings and it still dosen't work that well for me. My DH isn't keeping a safe distance from Elite Packs/Rare Mobs/Bosses, and he dosen't avoid their AoE.

I die a lot on Grift 33 with these settings, and with the standard Trinity I used before, I could make it to at least grift 37 without trouble. These settings are supposed to work even better, I don't get it?
 
Last edited:
i dont change any settings - bot died fighting with alites, and healthglobe was near him but he ignore it on low hp

will try with Give High Priorities for Globes


ZLCGtng.jpg
 
A M A Z I N G....

Thankyou again!

:D

healthPct doesnt work at all, it still cast skill off cd

also another line with bool - for Rune Health journey looks like doesnt work too
about dogs we dont need off-cd? because sometimes if you resummon them before the death - your dogs will be on CD

i trien smthing like PlayerOwnedDogsCount but still without luck

will dig more
there are : (wd.cs)
line 596 "use movement spell out of combat enabled" off cd occ
if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement)
line 134 has target && honored guest
if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest && Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana"))
line 127 has target && healing journey
if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
line 120has target && isGoblin
if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f)
line 67 off cd for incapacited or rooted
line 51 off cd if avoidance
line 42 off cd any circonstance

So,
line 42 cast off cd
avoid, incapacited or rooted > cast
rune are not healing or not honored, and has target != goblin > no cast
occ > cast if case enabled

there are no reason that don't work with player health pct check o_O (if are Settings.Combat.Misc.AllowOOCMovement disabled)
for healing journey you can replace runeIndex == 4 by "Runes.*hero*.*rune*.IsActive"

my realy bad english do that i doesn't unterstand your logic for dog, but you can check if the Ids in DataDictionary.ZombieDogIds are updated
stuck without any actions
Code:
Successfully generated path from {X=279,Y=252} to {X=236,Y=265} in 00:00:00.0019866 with 63(14) hops
Client path generated.
Generated path to <662.5, 830, 6.103516E-05> (x1_Catacombs_Door_A 112 yds Elite=False LoS=False HP=-1,00 Dir=W) with 14 hops.
[Trinity] Target changed to 258595 // x1_Catacombs_Door_A (Door)  <12f
Navigator.Clear
Generating path to x1_Catacombs_Door_A 49 yds Elite=False LoS=False HP=-1,00 Dir=NW - <592.5, 865, 0>
Successfully generated path from {X=265,Y=249} to {X=250,Y=237} in 00:00:00.0026200 with 26(10) hops
Client path generated.
Generated path to <592.5, 865, 0> (x1_Catacombs_Door_A 49 yds Elite=False LoS=False HP=-1,00 Dir=NW) with 10 hops.

similar thing ith doors, but in this case there was an elite pack behindthe door
and logs spam smthing bout Avoidance
He has the good target, maybe the GetPower fot detructible doesn't work at all
after this bot leave because of inactivity timer and DB stopped with this error

i know this is known error of DB or Trinity. mby youcn fix it?

Code:
Loaded profile R-RIFT
Game joined, Resetting profile caches.
[QuestTools][ExploreDungeonTag] ExploreDungeon ResetCachedDone()
Resetting current behavior.
[GameEvents.OnGameJoined] Resetting inactivity detector
[GameEvents.OnGameJoined] Clearing actors
[GameEvents.OnGameJoined] Reseting dungeon explorer
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[COLOR="#FF0000"][Trinity]Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416[/COLOR]

bot stop but DB and Diablo not unresponsible
I already tried fix it :/
i dont change any settings - bot died fighting with alites, and healthglobe was near him but he ignore it on low hp

will try with Give High Priorities for Globes
yep, you can increase the weight for health globe here : Trinity/Movement/NavHelper.cs line 973
qAJuYr1.png

and check this :
wKRSByX.png

I'm using these new Trinity settings and it still dosen't work that well for me. My DH isn't keeping a safe distance from Elite Packs/Rare Mobs/Bosses, and he dosen't avoid their AoE.

I die a lot on Grift 33 with these settings, and with the standard Trinity I used before, I could make it to at least grift 37 without trouble. These settings are supposed to work even better, I don't get it?
It's necessary to use the fork with the settings, and modify the R-Rift.xml profile!
Read the first post and the hidden content

edit : for me he close 41/42, 43 one time, by hand i do 44 max :)
 
Last edited:
thanks forthe tips

when i told settings was not changed i meant i use your file of settings, and there is 100% health for globes and 75% for resource
 
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