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Rift Bot - Yet Another Rifting Profile!

I tried QuestTools 3.1.14 - 3.1.17 and 3.2.2 and for some reason the bot just won't do anything other than Normal Rift....

Priority is set to:

Greater
Trial
Normal

Did not work

then Tried:

Trial
Greater
Normal

Still not working it just opens a normal Rift. What should I do to fix this ?

Using Beta Build .508

View attachment 168340
U have to use RRIX/s version.
 
Works great for normal rifts. but i got a little question what happens when he reaches 500 bloodshards:<?
 
My bot was getting stopped at Dahlgur Oasis aswell at version 468, found this in the profile in RiftExploreDahlgurOasis.xml, line 399.
Code:
<While condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('RBF') and not
(ActorExistsAt(135248, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 100)">

added a ) so it's now

Code:
<While condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('RBF') and not
(ActorExistsAt(135248, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 100))">

Think that should do it, fingers crossed :)
 
Last edited:
Hi Guys, how can I remove rift part, I only want profile to farm Boxes in Act4,

Is there something I need to edit, please let me know.

Thanks
 
my bot getting stopped at Act 4 Bounties , kill sledge , hell rift 2

Here is my log.

</spoiler>
Loaded profile Rift Bot Act 4 Bounties
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Using Waypoint. Number:43
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="573" y="746" z="-10" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 573, Y: 746, Z: -10, Position: <573, 746, -10>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] ReachedDestination! questId="312429" stepId="2" x="573" y="746" z="-10" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 573, Y: 746, Z: -10, Position: <573, 746, -10>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.Bot.ActionRunCoroutine,
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[QuestTools][MoveToObjectiveTag] Found Objective Minimap Marker: 614820905 dist: 66 isExit: False isEntrance False
[QuestTools][MoveToObjectiveTag] Found our Objective Actor! mapMarkerPos=<1005.118, 740.8208, 12.17141> actor=219751 MalletDemon_A_Unique_02-2651 Monster <1005.118, 740.8208, 0.02141285>
[Trinity] Clicking UI element Bounty Reward Dialog (560730448)
[QuestTools][MoveToObjectiveTag] Found actor 219751 MalletDemon_A_Unique_02-2651 Monster of distance 18.09588 from point <1005.118, 740.8208, 12.17141>
[QuestTools][<MoveToObjectiveRoutine>d__3] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20
[QuestTools][MoveToObjectiveTag] Found actor 219751 MalletDemon_A_Unique_02-2651 Monster of distance 18.09588 from point <1005.118, 740.8208, 12.17141>
[QuestTools][<MoveToObjectiveRoutine>d__3] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20
[QuestTools][MoveToObjectiveTag] Found actor 219751 MalletDemon_A_Unique_02-2651 Monster of distance 18.09588 from point <1005.118, 740.8208, 12.17141>
</spoiler>
 
Is it only me who got this problem, my bot now seems to be using a whole lot of time running back in my rifts while theres plenty of new areas to discover? havent noticed this as much as now :/
 
Is it only me who got this problem, my bot now seems to be using a whole lot of time running back in my rifts while theres plenty of new areas to discover? havent noticed this as much as now :/

+1

Same for me
 
When in Act 5 the program runs the to east side of town and is unable to get unstuck. Seems to happen when you load into act 5 when starting a new game.

Has anyone come across this issue or know how to fix it?

Thank you.
 
When in Act 5 the program runs the to east side of town and is unable to get unstuck. Seems to happen when you load into act 5 when starting a new game.

Has anyone come across this issue or know how to fix it?

Thank you.

I got the same problem
 
Why does my monk not use Epiphany with this bot? He uses it all the time on my other profiles, but refuses to use it on this bot which results in a lot of deaths..
 
I'm using the common one but the bot misses lots of mobs and doesn't engage in combat most of the time. What do you guys suggest me to change at Trinity settings to make this more effective?
 
I have all the questtools settings set to do GRIFTs but the bot wont do them. Are there any other profiles that will?
 
So I've looked but can't find how to make DB go back to town and salvage all items when the stash is full. Then go back to doing what it was original doing.

Any help is appreciated.

Thank you.
 
When in Act 5 the program runs the to east side of town and is unable to get unstuck. Seems to happen when you load into act 5 when starting a new game.

Has anyone come across this issue or know how to fix it?

Thank you.

Having this issue on a consistent basis now. When you load into the game in Act 5 (either automatically or after gold inactivity timer), it will think you are in a rift and try to move around but will get stuck in town, trip the inactivity timer, start new game, rinse and repeat.

I have to mention that stopping and starting the bot will not fix it. You have to select load profile and select the profile again for it to clear. Maybe that will help us find some ways to solve this issue.

Code:
[Trinity] Gold inactivity after 300s. Sending abort.
Leaving game, reason: Gold Inactivity Tripped
Last run acquired 1468936979 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] Not in game, gold inactivity reset
Waiting 13.5 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment6, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
[Trinity] >> Unique_Gem_015_x1-239 Taeguk ActorSNO=405804 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_004_x1-161 Wreath of Lightning ActorSNO=405792 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_014_x1-136 Boon of the Hoarder ActorSNO=405803 BaseType=Misc ItemType=LegendaryGem
[Trinity] >> Unique_Gem_002_x1-112 Bane of the Trapped ActorSNO=405781 BaseType=Misc ItemType=LegendaryGem
Loaded profile Rift Bot Optimized Explore
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 20 nodes in 4ms
[B][Rift Bot] Explore Large Cursed Hold with SafeMoveTo.[/B] <--- Issue

Even though the bot joined a new game, it tries to "Explore Large Cursed Hold" when it is actually in the Act 5 town.
 
Last edited:
I'm using the common one but the bot misses lots of mobs and doesn't engage in combat most of the time. What do you guys suggest me to change at Trinity settings to make this more effective?
Go into your Trinity Config and set under combat tab Trash Mobs Pack down to 1
 
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