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Does this bypass warden? Or is it an extension of the scripting API

xiathys

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Hey folks,

I just stumbled across honorbuddy/demobuddy, etc. It looks awesome, but I'm curious, do the buddy products bypass security mechanisms like The Warden, HackShield, etc., or are the buddy products an extension of the scripting API already exposed by these particular set of games?

With what looks like such a rich API, I have to assume it's just an extension of the API, but I wanted to ask the people who are using it :)

I appreciate the info!
 
It uses tripwire, however we've just been hit by a ban wave (based upon previous botting)
 
It uses tripwire, however we've just been hit by a ban wave (based upon previous botting)

Hmm, interesting. So it is circumventing protection mechanisms. So the buddy products have a bypass for all these games (Hackshield for Archeage, Warden for WoW, etc.) and continue to maintain them?

Wow, that's impressive.

So, if these API functions aren't exposed by the games, how are these lists maintained? If WoW updates, and offsets and/or prototypes change, or functions are added or removed, is there a downtime where you can't use buddy?

Maintaining bypassess + function offsets / prototypes for all of these games sounds like a huge task. Is that really what happens?
 
If WoW updates, and offsets and/or prototypes change, or functions are added or removed, is there a downtime where you can't use buddy?

Maintaining bypassess + function offsets / prototypes for all of these games sounds like a huge task. Is that really what happens?

Yes.
 
Xiathys, you come across as though you work for Blizzard.... :confused: "the wolf amongst the sheep"
 
Haha, if that were the case I would just buy the damn thing ;)

Ty for the info though! I may give the trial a go.
 
[DISCLAIMER : this is based on my knowledge in IT and experience in using bots]
Offsets + new features/ items recognition + new mechanics are the thing to maintain. DB does not need to "bypass" warden. it just attaches to a process to access memory that is used by the app. The Warden looks for known processes and sends dump files if any suspicious threads are detected (process name/size of memory allocated to process). Then they watch user manually, and if it is bot - banhammer comes. Custom made bots that are not widespread are almost impossible to detect, apart from manual mode, but they can not afford as many GMs in RoS as in WoW for instance. Most likely is that they add patterns manually.

To cut the story short : DB does not offer any protection from the Warden. If you use bot, they already know it. But they do not have enough resources to ban every account. The best protection is playing non season char, and not being on the top of diabloprogress leaderboards. Leave all chats and set status busy. They are more likely to check reported players rather then scanning huge logs of The Warden.
 
[DISCLAIMER : this is based on my knowledge in IT and experience in using bots]
Offsets + new features/ items recognition + new mechanics are the thing to maintain. DB does not need to "bypass" warden. it just attaches to a process to access memory that is used by the app. The Warden looks for known processes and sends dump files if any suspicious threads are detected (process name/size of memory allocated to process). Then they watch user manually, and if it is bot - banhammer comes. Custom made bots that are not widespread are almost impossible to detect, apart from manual mode, but they can not afford as many GMs in RoS as in WoW for instance. Most likely is that they add patterns manually.

To cut the story short : DB does not offer any protection from the Warden. If you use bot, they already know it. But they do not have enough resources to ban every account. The best protection is playing non season char, and not being on the top of diabloprogress leaderboards. Leave all chats and set status busy. They are more likely to check reported players rather then scanning huge logs of The Warden.

But how are you reported in Diablo? I mean you would be asking for trouble if you were botting in public games and that would just leave people that know you bot and report you. Manually banning accounts would take an excessive amount bodies to watch people considering the amount of people that got banned in the last wave.
 
So how many got banned last wave? I know I'm still running my 2 accs since day one S2 :P
 
But how are you reported in Diablo? I mean you would be asking for trouble if you were botting in public games and that would just leave people that know you bot and report you. Manually banning accounts would take an excessive amount bodies to watch people considering the amount of people that got banned in the last wave.

well, if you sometimes manually play ur bott acc you may want to save keys/machines and look for party for ubers. maybe you split farm t6 manually. that's an issue. recent players that run 24/7 are suspicious.
As for bodies, I am pretty sure that unless you use fast game create/quit (d3 crash) or spam commands to server at inhuman speed (like new patch bot issues), they wont autoban you. If your bot runs smoothly, they will need confirmation. The Warden cant tell what exactly reads/writes memory of the d3 (even if process pattern matches demonbuddy). it might be some anti-virus or a virus itself or maybe visual studio %). not a bot program. So they should watch user to determine if this reading/writing is actually not random and used for breaking EULA.
 
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