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[GUIDE] How to use "Item Rules 2" in Trinity

[DPS] tag works well. I am using it to keep a good 2H weapons for DH.
My rule looks like this:
[QUALITY] == "Legendary" && [TYPE] == "Weapon" # [DPS] > 2900 -> [KEEP]

Does the [DPS] tag work? I have a bunch of weapon rules set up as follows (for example):

[QUALITY] == "Legendary" && [NAME] == "Buriza-Do Kyanon" # [DPS] > 2400 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Buriza-Do Kyanon" -> [TRASH]

In 4 days of botting, I got exactly zero weapons in my stash. RNG or did I set up something wrong?
 
Hi sorry I've just spent the better part of 2 hours searching the forums for the answer to my issue. I have everything in the trinity menu set to pick up crafting mats but the bot is still ignoring them could someone please explain to me what I'm doing wrong? I'm sure its an easy fix I just cant work it out. Cheers.
 
Hi sorry I've just spent the better part of 2 hours searching the forums for the answer to my issue. I have everything in the trinity menu set to pick up crafting mats but the bot is still ignoring them could someone please explain to me what I'm doing wrong? I'm sure its an easy fix I just cant work it out. Cheers.

Check to make sure the "misc item level" is set to your level of choice ("Common", it sounds like is what you want).

8Vl3PR0.png
 
I searched for the answer and can't find it. What happens if a legendary is not in the item rules at all. Will it automatically stash it.. or..?
 
Check to make sure the "misc item level" is set to your level of choice ("Common", it sounds like is what you want).[/IMG]

Hey rrrix, sorry if this has been answered but I don't see any attribute listed for "+10% Damage"? Am I missing it? Without it there is no way for me to differentiate a good weapon from an awful one.

For instance I want to keep only 1H weapons with at least 3 of the following: RCR, CDR, main stat, socket, elite%, ele%, +%dmg
An example Fist of Az weapon rolls: 1000dex, 1000 vitality, +10% dmg, 10%CDR
Realistically this is a godlike weapon because I can reroll vitality in to RCR and use ramaladni, but it will fail my check and be recognized as a terrible weapon because it only has 2 of the possible good stats being recognized.

Please tell me I am missing something.



Also, why does the following rule keep this WKL?

Code:
//1HW - RCR, CDR, main stat, elite%, ele%
@1HW := ([MAXSTAT]/([MAXSTAT]+0.01) + [CRIT%]/([CRIT%]+0.01) + [CRITDMG%]/([CRITDMG%]+0.01) + [DMGVSELITE%]/([DMGVSELITE%]+0.01) + [CDRED%]/([CDRED%]+0.01) + [ELEMDMG%]/([ELEMDMG%]+0.01) + [PHYSDMG%]/([PHYSDMG%]+0.01) + [RESRED%]/([RESRED%]+0.01))

//Weapons
[QUALITY] == "Legendary" && [NAME] == "Won Khim Lau" # [@1HW]>=3

n6eK9ER.png
 
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Is is possible to have trinity auto stash -lvl req items without dicking around with loot rules? Like code it into the next release?
 
Anybody know filter for "skill damage%"? Cluster Arrow for example.
too defficult to filter shoulders, helmets, boots, quivers.....
 
I have created a Item list for my Barb using this spreadsheet from the reddit. Was tired of collecting great looking useless gear.
SwsAAB+LCAAAAAAABACdlsFugzAQRH8FcU/stbGxI4ccq0qpKjU99BolboKUAApOaf++C6qqKqdOTiDgsczOekxYfZ5P2Ue89HXbLHOayzyLza7d181hmV/T+4xsvqrCY4rndd2nTUyJb/UZY02/qJf5MaVuIcQwDPNBz9vLQSgpSbw9rTe7YzxvZ3XTp22zi3kVHi7ttWO8Gl/3+tXFIH4vhU08xV2K+/FeX4X1eOTC+0p5J30RBJ+G566vKIjxEF6up9hnogri59k/iFKFMThiMUQaSxpCtLbegVokaYVpmap4DCmkUZh88lYqTAuxlQTKJ6ksKH/U4vCOYQj5Ukm0Y4yAY8kzVigY0YR37I5JxrSQ1xa0khcleUzLWKXEtHDCkAYRUkqjk8wIKJ8/jMBQYkRhHZuq4FZ6fCwViLD9Fk9+C1o5ftgdAVuCiFIS11JiVaa4uEMLNmNTXMAzJo3EEXztG2zj40x28C5WOsJ8mRDU/YLATZwTxjhwiY0IaGVJ1oKhRNKW4PbquMfYQibHHQN9cUb7/yDi5vdU3P4RV9805J86SwsAAA==
 
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