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[Plugin] GearSwap Reloaded

Hi all, i test this withe the last trinity and dont work for me.. all i need is to use Shrines & Nemesis bracer swap!

Some advice? how i can do this to work?

Tks..

I stopped playing D3, so I didn't pay attention about this thread for a while, it seems like Trinity got updated sigh*. If only DB would work with tasks it would work way faster... and supporting this plugin would be so easy.

I'll take a look @ the shrine condition, it was working on my side that's why I didn't bother fixing it, something was really strange.

Any news about nemesis bracer fix?

Will take a look, not today but this week for sure, I need to go through the changelogs.

Is there a fix at all for GearSwap?

I didn't pay attention on the D3 part of this board for a while and you are still the same ignorant guy :) gratz. evolution !

The Trinity fix will be kind of easy, but I'll probably not be able to fix the shrine condition, DB works in a way it's pretty hard to handle things during runtime in plugins.
I'll also add the project files in a developer branch so people can take over the plugin and fix things themselves. I don't plan to start playing D3 again anytime soon.
 
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Thank you tony for opening the source.

That was not part of my plan to keep everything for me ;)

Well, I really have no motivation to start working on this again, but here are the source files, also available on the main page. (.rar format)

Have fun guys, and keep going strong on botting ! Much love <3

// EDIT //

Links are removed, forgot to remove my key from args :)

// EDIT 2 //

Links are up again, sry ! :)
 
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That was not part of my plan to keep everything for me ;)

Yes but that's not on everyone's mind. ;-) Thanks again for opening the source. Hopefully someone will take over this project.
 
I just got a Trinity update through EzUpdater and now I have this folder Plugins/Trinity/Objects/GearSwap. After the update, I was getting a compilation error complaining about TownRun not being defined in this context. So in this folder there's a file called TownRun.cs. If you edit that file and add the following underneath the line "using Zeta.XmlEngine;"

using Trinity.DbProvider;

the Nemesis bracer swap should start working again.

This assumes that you have the latest Trinity and GearSwapReloaded and it was working with other detection like chests etc. etc.
 
I just got a Trinity update through EzUpdater and now I have this folder Plugins/Trinity/Objects/GearSwap. After the update, I was getting a compilation error complaining about TownRun not being defined in this context. So in this folder there's a file called TownRun.cs. If you edit that file and add the following underneath the line "using Zeta.XmlEngine;"

using Trinity.DbProvider;

the Nemesis bracer swap should start working again.

This assumes that you have the latest Trinity and GearSwapReloaded and it was working with other detection like chests etc. etc.

thank you!! This worked, nemesis bracer swap is working now thanks to you.

I'm currently only using the GSR plugin folder and the "trinity\objects\gearswap" folder that come with the plugin, I'm not the trinity\combat\abilities\combatbase file.
 
thank you!! This worked, nemesis bracer swap is working now thanks to you.

I'm currently only using the GSR plugin folder and the "trinity\objects\gearswap" folder that come with the plugin, I'm not the trinity\combat\abilities\combatbase file.

It's not a mandatory file, you can skip it as soon as you don't wanna use special skill bonus from pieces (spirit walk, etc..)
 
thank you!! This worked, nemesis bracer swap is working now thanks to you.

I'm currently only using the GSR plugin folder and the "trinity\objects\gearswap" folder that come with the plugin, I'm not the trinity\combat\abilities\combatbase file.

awesome, good to know! thanks tonyx!
 
Hmm I use the updater and never got that file put into my trinity. Can I just put it in there from the GSR zip?
 
You don't need to update anything.

Follow regular instructions from the first post. Then go to Plugins/Trinity/GearSwap/TownRun.cs and put

Code:
using Trinity.DbProvider;

below the line

Code:
using Zeta.XmlEngine;

And GearSwapReloaded functions again, like before the patch.
 
You don't need to update anything.

Follow regular instructions from the first post. Then go to Plugins/Trinity/GearSwap/TownRun.cs and put

Code:
using Trinity.DbProvider;

below the line

Code:
using Zeta.XmlEngine;

And GearSwapReloaded functions again, like before the patch.

Can someone help me out, please?

I did a clean install of BETA 508 (includes Trinity 2.3.3 and QuestTools 3.1.17)
Logged in and everything was working with R-Rift profile.
Closed demonbuddy.
Then I extracted GearSwap Reloaded v1.0.4 to the Plugins folder.

Restarted DB, and now DB doesn't show Trinity in Plugins tab and profile doesn't work anymore.

Any idea how I can fix this?
 
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