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Non subscriber Rewards Crash/lock up

swtorasalife

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Jan 21, 2015
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I'm non subscriber leveling a toon up and when it comes time to pick a reward it gets locked up and will not/ cannot pick reward. The one option for a reward usually is a roll box that only subscribers can choose. Is this locking it up? Can it be fixed in profile?

Bot thread started.
[Poi.Clear] Reason: Current quest behavior changed to TalkToTag: ObjectName: Ga'ram, X: -307.7672, Y: 21.4549, Z: -354.2976, Position: <-307.7672, 21.4549, -354.2976>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: Ga'ram, Distance: 1.010032, GUID: 1BFAC16DE2, QuestId: 16140950938714230552, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E0002D5C3F11CF18, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
Replaced hook [QuestProfileBehavior_Hook] 42beb41e-865e-405e-9361-ccc83ac523be
[JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory...
Generating path to TalkToTag: Ga'ram for Quest Id: E0002D5C3F11CF18 <-307.7672, 21.4549, -354.2976>
Raycast path generated.
Generated path to <-307.7672, 21.4549, -354.2976> (TalkToTag: Ga'ram for Quest Id: E0002D5C3F11CF18) with 1 hops.
Trying to complete a quest that hasn't been completed yet! Party Crasher
[Poi.Clear] Reason: Current quest behavior changed to CompleteQuestTag: RewardIndex: 0, QuestId: 16140950938714230552, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Party Crasher, IsDoneCache: False, Behavior: Buddy.BehaviorTree.Sequence, .
Replaced hook [QuestProfileBehavior_Hook] 11ba8f20-c278-4838-b3db-ceb42e93f62c
[JoesCombat] CheckQuestingPOI: Area - 4611686027681070173
[Poi.Clear] Reason: Current quest behavior changed to JumpToTag: X: -308.0097, Y: 21.451, Z: -354.3193, PreJumpRotation: 7783358, EndX: -308.5455, EndY: 21.37868, EndZ: -354.4348, StartLocation: <-308.0097, 21.451, -354.3193>, EndLocation: <-308.5455, 21.37868, -354.4348>, QuestId: 1, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 1, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
Replaced hook [QuestProfileBehavior_Hook] 9274126f-3d76-4158-89dd-42a873544b6d
Generating path to Jump Location <-308.0097, 21.451, -354.3193>




View attachment 2015-01-29 17.20.txt
 
I think if you edit the profile reward index to 0 it will just choose the comm rewards instead.
 
I think if you edit the profile reward index to 0 it will just choose the comm rewards instead.


OK tyvm ill try I'm new! havent tried editing yet! If you showed me an example for it I would feel safer :confused::rolleyes:
I also have no clue which file profiles? Name of command? or routine's? name of command?
 
Last edited:
OK tyvm ill try I'm new! havent tried editing yet! If you showed me an example for it I would feel safer :confused::rolleyes:
I also have no clue which file profiles? Name of command? or routine's? name of command?

Which profile are you using? Profile is the thing you select when you hit "Load Profile"
 
Which profile are you using? Profile is the thing you select when you hit "Load Profile"

If you show me exactly where to edit it (IE: in script), I can do it for each profile as I'm leveling TYVM:rolleyes::rolleyes::cool:
There is alot of stuff in profile not workin! Like hot spots and mesh's and I still have to babysit, but will make it a lot easier!!!!

Cryogensis profiles= republic/light=Nar Shadda

D:\downloads\Hacks\cryogensis profiles\Republic\10-50\Light\[R - Light] 22-25 Nar Shaddaa [K + C].xml
 
Last edited:
Just as an example from the file you're using:

Code:
-<If Condition="((HasQuest(0xE000BB1B620A30F6)) and (not IsQuestComplete(0xE000BB1B620A30F6)))">

<TurnInQuest Z="-89.7298" Y="53.8049" X="-91.6545" QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" TurnInName="Ambassador Averdon"/>


-<If Condition="(Me.Class == CharacterClass.Consular)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="2"/>

</If>


-<If Condition="(Me.Class == CharacterClass.Knight)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="1"/>

</If>


-<If Condition="(Me.Class == CharacterClass.Smuggler)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="0"/>

</If>


-<If Condition="(Me.Class == CharacterClass.Trooper)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="1"/>

Just do a search for RewardIndex and change it to "0"
 
Just as an example from the file you're using:

Code:
-<If Condition="((HasQuest(0xE000BB1B620A30F6)) and (not IsQuestComplete(0xE000BB1B620A30F6)))">

<TurnInQuest Z="-89.7298" Y="53.8049" X="-91.6545" QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" TurnInName="Ambassador Averdon"/>


-<If Condition="(Me.Class == CharacterClass.Consular)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="2"/>

</If>


-<If Condition="(Me.Class == CharacterClass.Knight)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="1"/>

</If>


-<If Condition="(Me.Class == CharacterClass.Smuggler)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="0"/>

</If>


-<If Condition="(Me.Class == CharacterClass.Trooper)">

<CompleteQuest QuestId="0xE000BB1B620A30F6" QuestName="When Diplomacy Fails" RewardIndex="1"/>

Just do a search for RewardIndex and change it to "0"

TYVM I will try a bit later
 
I need a full log.
Your first log is not complete, at least in code what you are showing is not in the logfile.
In the code its stating it wants to complete a quest, but cant as it is not complete yet.
so i need to know what quest was the bot on, logfile, did you manually did something, did you start the profile somewhere where you have done a quest already or something like that.

If bioware shifted the planets again, well then, i can forget updating the profiles as it will take a shitload of time to rerun everything.
 
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