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Job's Legendary Rule set

Rest of the files are the same as the ones in Job's folder, I haven't really modified them at all except the pickup.dis that post about 2-3 pages back.

After some more testing I've realized that the [ANCIENT] tag isn't working at the moment which I've only used for set items as a redundant check. I've removed the tag in this latest revision of the rules.
For those that are using my previous revisions, I highly recommend updating to this new revision.
I'm also uploading my rules, which I've used for months before patch 2.1.2, that are only strict for regular Legendary, but they will also keep the Ancient versions too.


Thank you very much for sharing this with everyone, much appreciated
 
Rest of the files are the same as the ones in Job's folder, I haven't really modified them at all except the pickup.dis that post about 2-3 pages back.

After some more testing I've realized that the [ANCIENT] tag isn't working at the moment which I've only used for set items as a redundant check. I've removed the tag in this latest revision of the rules.
For those that are using my previous revisions, I highly recommend updating to this new revision.
I'm also uploading my rules, which I've used for months before patch 2.1.2, that are only strict for regular Legendary, but they will also keep the Ancient versions too.

It tells me that the change date for your "Strict Rules for Regular and will keep all Ancient verisons.zip (8.7 KB, 23 views)" was last changed 9th of January, is this correct?
 
Hello Hitman ,

i have a shot Question , with you new Rules have you this problem :

14:04:27.633 INFO BrainBehavior Sold item [Ramalandi's Gift]

I see it to late to buy back :)
 
Hello Hitman ,

i have a shot Question , with you new Rules have you this problem :

14:04:27.633 INFO BrainBehavior Sold item [Ramalandi's Gift]

I see it to late to buy back :)
No, I haven't had a problem with the bot selling Ramalandi's Gifts. The legendary rules don't deal with them, check your Trinity settings.

It tells me that the change date for your "Strict Rules for Regular and will keep all Ancient verisons.zip (8.7 KB, 23 views)" was last changed 9th of January, is this correct?
Yea that's correct. These rules were made to keep only highly rolled legendaries before Ancient were added to live, but these rules will still keep Ancient. Not only that but regular legendaries with good rolls, though it might be missing some rules for items for monks and crusaders.
 
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Your loot rules Strict Rules for Regular and will keep all Ancient verisons salvage ancient legendarys hitman........ I still haven't seen any Ancient Legendary's on my four bots so I went thought the Clan Log and I counted 7 Ancient legendarys dropped since I tried your loot rules...... none were stashed..
 
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Ancient Items that was salvaged:

1x The Compase Rose (with pretty good stats)
1x Blackthorne pants
1x Firebird
1x Uhkapian Serptant
1x Marauder Carapace
1x Thunderfury (3021DPS)
1x Immortal Kings Stride

Back to the normal loot rules :)
 
Ancient Items that was salvaged:

1x The Compase Rose (with pretty good stats)
1x Blackthorne pants
1x Firebird
1x Uhkapian Serptant
1x Marauder Carapace
1x Thunderfury (3021DPS)
1x Immortal Kings Stride

Back to the normal loot rules :)
The reason it probably still salvaged them is probably didn't match all of the stat requirements such as:
-The Compass Rose had less than (4.5% chc or 40% chd) and was missing a socket, even the ancient version needs to meet these loot rules
-I have Blackthorne set to be auto-salvage in the rules
-The Firebird piece didn't all of the stats the rules checked for
-Same for Marauder's Carapace, likely it didn't have vitality on it
-Thunderfury, probably had less than (8% weapondmg% or 5% AS) on it
-Likely the same reason for Immortal King's Stride

While the bot will keep Ancient items, they will need to pass the loot rules set for regular items. The rules are still Strict. I apologize if I wasn't clear about it when I posted the rules.
 
Ahh, I misunderstood..I thought that Strict Rules for Regular and will keep all Ancient verisons was suppose to keep every ancient legendarys no matter what the stats were....and that regular legendary's had strict rules..
 
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Does Hitmans rules apply with "How to use itemrules2"? https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/100470-guide-item-rules-2-trinity.html if so, take this for example:
[QUALITY] == "Legendary" && [NAME] == "Marauder's Carapace" # [DEX] < 480 || [VIT] < 480 -> [TRASH]
It will keep it if it has more than 480vit or dex? or am i getting it wrong? have seen it salvage more than one that have more than 480 in either


As it stands, that rule would apply the chosen option "TRASH" whenever any of the two options separated by || are true.

So, any marauder's carapace with less than 480 dex would be trashed. And so would any MC with less than 480 vit.

Only those items with more than 479 dex and 479 vit would be kept.


thanks to Hitman for the contribution.

EDIT: Hitman has edited his rules so now all ancient legs should be kept. Thank you so much!
 
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I've updated my Strict Rules for Regular and will keep all Ancient verisons to keep almost every single ancient item.
It's posted towards the bottom of page 30.
 
okey, then I dont know. I had this problem with 2.3.1 and 2.3.2 but it got fixed in 2.3.3. Then you need to put the material in protected slots in your inventory and manually move them over to stash.
 
okey, then I dont know. I had this problem with 2.3.1 and 2.3.2 but it got fixed in 2.3.3. Then you need to put the material in protected slots in your inventory and manually move them over to stash.


thats what im confused. lol..

i thought there something in the loot rules that i need to add/delete/fix. lol


edit : i think i found the fix(maybe) need to add them in salvagesale.dis
 
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There is an issue with your "keep all ancients rules"

Code:
//Keep all ancient items regardless of their stat
[QUALITY] == "Legendary" && [ONEHAND] # [MAXSTAT] > 750 || [VIT] > 750 -> [KEEP]
[QUALITY] == "Legendary" && [TWOHAND] # [MAXSTAT] > 1125 || [VIT] > 1125 -> [KEEP]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTAT] > 500 || [VIT] > 500 -> [KEEP]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTAT] > 500 || [VIT] > 500 || [ALLRES] > 100-> [KEEP]

The problem being, for example, a non ancient shield can have up to 750 MAXSTAT :)
There are other examples of items being kept when they shouldn't but i don't remember them all :/
 
There is an issue with your "keep all ancients rules"

Code:
//Keep all ancient items regardless of their stat
[QUALITY] == "Legendary" && [ONEHAND] # [MAXSTAT] > 750 || [VIT] > 750 -> [KEEP]
[QUALITY] == "Legendary" && [TWOHAND] # [MAXSTAT] > 1125 || [VIT] > 1125 -> [KEEP]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" # [MAXSTAT] > 500 || [VIT] > 500 -> [KEEP]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" # [MAXSTAT] > 500 || [VIT] > 500 || [ALLRES] > 100-> [KEEP]

The problem being, for example, a non ancient shield can have up to 750 MAXSTAT :)
There are other examples of items being kept when they shouldn't but i don't remember them all :/

I uploaded the updated revisions that should alleviate the problem with keeping too many non-ancients and fixed the typo with Bombardier's.
Let me know if the problem still continues.
 
Why is it keeping Deathseer's Cowl and Mempo of Twilight it is listed as trash

[QUALITY] == "Legendary" && [NAME] == "Deathseer's Cowl" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Mempo of Twilight" -> [TRASH]
 
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