Really liking how this is shaping up but so far the only major issues I've been encountering seem to relate to the same issues Crazyness85 is running into.
Seems randomly one or all of my followers will just nope out and stop reacting until I go back and reissue the follow command or restart the bot. When I look in the log I see a long list of the following:
Code:
[23:21:40.444 D] Exception was thrown in BotBase.Root.Tick
[23:21:40.444 D] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 )
at Styx.WoWInternals.WoWObjects.WoWUnit.()
at Styx.WoWInternals.WoWObjects.WoWPlayer.get_Mounted()
at Eclipse.ShadowBot.EclipseShadowBot.<get_Root>b__a(Object r)
at Styx.TreeSharp.Decorator.CanRun(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.(Action , String , Boolean )
I've mostly only encountered this after cut scenes but as I'm just getting into WOD they are every where...
Some other issues I've noticed is even after I disable the option on the leader to not pick up quests he still likes to run off and get them. Followers still like to pull the yoyo effect when quest givers are outside the follow range from the leader. And I guess some of my guys had non-sell-able containers on them that the bot was trying to sell that would cause him to get hung up at vendors. I think they where white but I had HB set to vendor up to greens I think.