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Monk: Combat routine tweaks (post 2.1.2 patch)

I just recently continued using DB so I have no idea how EP+WOL has worked before. I wish it could cast 1 EP once in a while like 1 EP in every 3 seconds and then spam WOL rest of time 247... :'(
 
well latest trinity seems to have royally screwed up monk combat

I have gone back to DB392 package and will continue to use that until the new combat issues are ironed out (as the modded monk combat worked quite well with that), I wanted to look at and work on combat this weekend but RL has got in the way :)
 
Hi thanks for your work!
Where can I download DB 392? I already updated and didn't keep a copy :(
 
Still broken? :(

Anyway to make it work with the SWK fire build (no ep, just fire WOL :) ) + Tzo Krin's Gaze?
 
Mine works perfectly if I dont choose EP as a spell for my setup. Spams WOL like crazy. But when I choose EP AND WOL it casts only EP.
 
Hi thanks for your work!
Where can I download DB 392? I already updated and didn't keep a copy :(

http://updates.buddyauth.com/GetSpecific?filter=DemonBuddy&build=392

Mine works perfectly if I dont choose EP as a spell for my setup. Spams WOL like crazy. But when I choose EP AND WOL it casts only EP.

yeah than you need to run bellwuko rather than hexwuko, in season 2 EP (a.k.a Exploding Palm) is ridiculous with Gungdo Bracers, it is a chain reaction of death :) (so needs to be sorted asap as it worked in v392, 3xEP then WoL)

EP you mean Epihany?? What spell did you substitute with?

EP = Exploding palm - read above
 
Hey, I didn't know 392 worked, this is epic, my monk could bot Grift ~38 with pillar only (no EP). WOL + EP = epicness. Thanks for the info joka666. Waiting for the newest version where EP + WOL works together



edit. but 392 seems to be shitty version of DB so, waiting for the next fixed version for EP+WOL :/
 
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trinity 2.3.3 seems to have resolved most of the issues with monk, they even added in a flag so if your wearing Tzo it increases range automaticaly
 
2.3.3 does not use WOL when you choose EP and WOL spells. Only spams EP and dies
 
trinity 2.3.3 seems to have resolved most of the issues with monk, they even added in a flag so if your wearing Tzo it increases range automaticaly

Where? i cant found that...

@Joka666
Can you help me set up this?
Im using the last DB + Trinity 2.3.3
What i need to modify to work properly?
 
Where? i cant found that...

@Joka666
Can you help me set up this?
Im using the last DB + Trinity 2.3.3
What i need to modify to work properly?

It's automatic, if your wearing Tzo's it increases your range - they added this variable into the monk file;

float wolRange = Legendary.TzoKrinsGaze.IsEquipped ? 55f : 16f;

And then WOL calls that variable for range.
 
It's automatic, if your wearing Tzo's it increases your range - they added this variable into the monk file;

float wolRange = Legendary.TzoKrinsGaze.IsEquipped ? 55f : 16f;

And then WOL calls that variable for range.

Tyvm man! I'll try this when i get in home from work.
Do i need to configure anything on the .CS? Can you upload yours? :o
 
Tyvm man! I'll try this when i get in home from work.
Do i need to configure anything on the .CS? Can you upload yours? :o

I've increased the WoL range to 75 and replaced the dashing strike logic so it only uses it OOC instead of dashing into the middle of a pack every chance it got. Make sure you set your slider for trash range combat to 75 too.

REPLACE
Code:
            // Dashing Strike
            if (CanCastDashingStrike)
            {
                if (Legendary.Jawbreaker.IsEquipped)
                {
                    return JawBreakerDashingStrike();
                }

                if (CurrentTarget.IsEliteRareUnique || TargetUtil.ClusterExists(15f, 3) &&
                    TargetUtil.IsUnitWithDebuffInRangeOfPosition(15f, TargetUtil.GetBestClusterPoint(), SNOPower.Monk_ExplodingPalm) ||
                    TargetUtil.AnyMobsInRangeOfPosition(CurrentTarget.Position, 20f, 3) && Skills.Monk.ExplodingPalm.IsTrackedOnUnit(CurrentTarget) || 
                    hasSWK && TargetUtil.AnyMobsInRange(50f))
                {
                    Monk_TickSweepingWindSpam();
                    if (TargetUtil.ClusterExists(15f, 3) && Sets.ThousandStorms.IsMaxBonusActive)
                    {
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, Monk_MaxDashingStrikeRange, TargetUtil.GetBestClusterPoint(), Trinity.CurrentWorldDynamicId, -1, 2, 2);
                    }
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, Monk_MaxDashingStrikeRange, CurrentTarget.Position, Trinity.CurrentWorldDynamicId, -1, 2, 2);
                }
               
            }

WITH
Code:
            // Dashing Strike
            if (CanCastDashingStrike)
            {
                if (!TargetUtil.AnyMobsInRange(50f))
                {
                   return new TrinityPower(SNOPower.X1_Monk_DashingStrike, Monk_MaxDashingStrikeRange, CurrentTarget.Position, Trinity.CurrentWorldDynamicId, -1, 2, 2);
                }            
            }
 

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Tyvm again buddy! <3
Yesterday i try the last DB beta and appers to work fine.
I'll try your MonkCombat.cs and see the results.
 
My monk is acting strange.....

Code // Wave of light
if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CanCast(SNOPower.Monk_WaveOfLight) &&
(TargetUtil.AnyMobsInRange(40f, Settings.Combat.Monk.MinWoLTrashCount) || TargetUtil.IsEliteTargetInRange(40f)) &&
(Player.PrimaryResource >= minWoLSpirit && !IsWaitingForSpecial || Player.PrimaryResource > MinEnergyReserve) &&
Not working for me.

My monk dont use wave of light.

Anyone can help?
using Demonbuddy 1.1.2229.398
 
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Sorry for asking here, I hope it's cool, but what build are you guys running to get the highest xp/hr?

And is it safe to update to Trinity 2.3.3?
 
Highest XP/hour would probably be firebells or TR. You just move much faster through T6. For survivability and consistent damage output for grifts my vote would be lightning bells.
 
Highest XP/hour would probably be firebells or TR. You just move much faster through T6. For survivability and consistent damage output for grifts my vote would be lightning bells.
Do you mind linking both of those build? Im unsure if I got the gear.
 
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