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Monk dashing strike spam

koeer11

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Apr 29, 2014
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Hi!

So, I've noticed, when I get a channeling pylon, trinity keeps spamming dashing strike and not using ANYTHING else. It usually ends up dying.
I have OOC dashing strike turned off.

Is this a bug? Am I doing something wrong here?
 
Hi!

So, I've noticed, when I get a channeling pylon, trinity keeps spamming dashing strike and not using ANYTHING else. It usually ends up dying.
I have OOC dashing strike turned off.

Is this a bug? Am I doing something wrong here?

What's your build? I think dashing strike has a bit of higher priority than other spells. Channeling pylons in general cause havoc as it messes with the cooldowns and resource costs of everything obviously.
 
I've disabled combat use totally from dashing strike so bot only uses it for traveling, seems to be more harm than good in combat
 
How do I turn it off whilst in combat? Couldnt find the tick in trinity configs.
 
How do I turn it off whilst in combat? Couldnt find the tick in trinity configs.
there is no ui setting for it, you have to edit monkcombat.cs, I just commented out the dashing strike parts before I have time to make a cleaner solution
 
there is no ui setting for it, you have to edit monkcombat.cs, I just commented out the dashing strike parts before I have time to make a cleaner solution
Man, since this is written in C, I can actually understand this, thanks, I'll modify it.
 
What's your build? I think dashing strike has a bit of higher priority than other spells. Channeling pylons in general cause havoc as it messes with the cooldowns and resource costs of everything obviously.

As far as i understand programming, and/or the current monk i would say you should check if the "Pylon of Channeling" is applied, and then give higher priority to "Wave of Light" and "Exploding Palm".
Sadly the stacks on "Taeguk" will disappear nevertheless, maybe a option not to pick it up would be nice too, I would do it myself, but i don't understand your code so far. I'm just learning it. ( Don't want to code a mess)
 
there is no ui setting for it, you have to edit monkcombat.cs, I just commented out the dashing strike parts before I have time to make a cleaner solution


I'm having a terrble time editing monkcombat.cs it seems like anything i edit, even if its a number would cause trinity to fail to load. any tips on this? specifically how to shut off dashing strike?

currently trinity is using dash in the weirdest ways...
 
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