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Force town run when full bloodshards?

superwash

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Jun 20, 2014
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Hey guys I am using the kadala plugin and i noticed that there isnt a force town run when at X bloodshards option. With the addtion of blood thieves i am getting totaly full on shards and the bot is getting stuck :

[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-1802895339 due to possible stuck/flipflop!

Any solution on how to solve this?
 
I have bloodshards set to 300 minimum and it'll spend the shards once i hit 300 then each rift after it spends 300+ it doesn't save them and just spends them on townruns/rift closures
 
Do as Peedle says, or simple make it spend your bloodshards at 25-100. It will spend your bloodshards after every rift and even if you encounter 2 blood thief after the RG you will still pick most of them up. Personally I dont mind if I miss 20-150 bloodshards as long as the bot doesnt get stuck.

Good luck
 
changed mine to townrun/spend at 250 and never had loop issue since
 
The problem is when it encounters a goblin pack that drops more than 500 shards then it will keep running back and forth dragging the excess shards with it - not forcing a town run.
 
The problem is when it encounters a goblin pack that drops more than 500 shards then it will keep running back and forth dragging the excess shards with it - not forcing a town run.

Update to latest Trinity.

Trinity Changelog 2.3.2

Added Monk WoL as primary (last resort, when no spirit generator is present)
Added TownRun UI Option to Enable/Disable of using "Pickup" validation when stashing items (Disable to revert to "how it used to be")
Added Pickup UI Option to disable picking up legendary follower items
Bot should no longer get stuck with max blood shards - needs testing
Bot should not longer sell Horadric Cache's
Added IsAncient to TrinityCacheObject and [ANCIENT] (int 0/1) to loot rules
Ancient items should now always be kept when using "ItemRanks" loot mode
 
Latest trinity doesn't get stuck with the bloodshards, it just leaves the leftovers on the ground and moves on
 
Not to hate on the latest update, yes the blood shards seem to work smooth(with the right settings, you might be leaving anywhere from none to maximum 20 shards left behind) but even with 2.3.2 the horadric caches are still vendored, and if you check open horadric cache. theres like a 50/50 chance the bot picks up the fragments at all , or half/part of them.
 
Indeed it is, but I will take what I can for now. I love it when my bot can run for 10+ hours straight and I can come back to a inventory full of mostly good ancients. So far I am using kadalaspree with the settings of
gloves / never spend below 100
uncheck save shards until X amount
checked force town run at 250

and it has worked great so far, But as mentioned in other posts. the bounty daily double bloodshards determine what act you will start in. Certain acts, like act 2(which yet another rift bot uses as its hub for entering) when you start there, the bot works flawlessly. That is why some people can bot 24 hours or more til the daily double swaps, then the bot will loop and stuck. This sucks sure but the worst part is when the timer is tripped, the bot will go and gamble again in next game whether it was successful in spending all your shards or to X amount or spent none. It will loop back to kadala over and over eventually saying finished gambling, and run up to the A1 obelisk, open a rift(but it will never enter it in A1)

Wonder if its possible that there's a way to add this into code to enter it in all acts, or (just a1/a2) so it spends a fragment, then will continue on trying to gamble. rinse repeat, wake up in the morning and depending on what your timer is set out you can be out of anywhere from 80 to 150 fragments....I farmed 300 the other day, Right off the bat everything was working fine til the double bs day changed mid sleep and bam, lost something like 180 fragments @ 240 sec timeout
 
its not even that u have to download the new trinity cause i had it still was screwing up i went and downloaded kadala spree 2.5.3 instead of 2.5.4 its the best one by far it even fills up on the blood shards then goes back to town spends then picks the rest up not runs off so the new kadala spree 2.5.4 is broken kadala 2.5.3 FTW btw i have trinity 2.3.3 and qt 3.1.14





edit also in ezupdater there is a thing in there that is new i think it was called domain something anyway it is right at the bottom of ezupdater if u go to manually check for updates and uncheck it causes problems for everyone i know who didnt uncheck it hope all of this helped u guys
 
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