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Monk: Combat routine tweaks (post 2.1.2 patch)

My monk doesn't spam sweeping wind. Any idea why? I followed your trinity settings.
 
Good Base But still Jokarr666 my bot dosnet use WOL enough. Okay im fine with it Tagging monster with EP first. But he tags with EP to much. He should EP -> WOL atleast once before EP again. Tried you WOL change, didnt work. My monk stopped using WOL althogether instead of using it to little.
 
How are you getting 15bil xp/hour?

I am getting about 3-5bil xp/hour running 2 bots in a very decent team.

Can you post your stats/gear/skills?


Cibus

It's a bug. After restarting I'm back to 2bil xp/hour..

After that time I only once came back to find:
HB_Capture.PNG


Haven't seen it since, so most likely something bugged out in the previous trinity version (2.3.0)
 
My monk doesn't spam sweeping wind. Any idea why? I followed your trinity settings.

you need to change trinity and change the code posted on the first post in the thread ( or use the modified MonkCombat.cs posted)

Good Base But still Jokarr666 my bot dosnet use WOL enough. Okay im fine with it Tagging monster with EP first. But he tags with EP to much. He should EP -> WOL atleast once before EP again. Tried you WOL change, didnt work. My monk stopped using WOL althogether instead of using it to little.

I will have a longer look at this at weekend when I am back from work

For those using fire WoL with Tzo Krin's gaze(makes WoL cast on range) I suggest increasing the cast range from default value to 40f and use Zei stone

I will put this into MonkCombat.cs and note this with credit in first post, thanks for the tip :)
 
Great work, really appreciated, since the SWK build got popular several months ago, monk has been shit to bot, happy to see someone looking into the monk routine as it's the worst of all imo :)
 
I have updated to the latest trinity for the bloodshard issues and applied your changes (see 1st message). Works fine I guess.
I've heard it is best the do WOL 1st, then EP and then finish off with WOL. Would you be able to do some fine tuning for that? :)
 
I have updated to the latest trinity for the bloodshard issues and applied your changes (see 1st message). Works fine I guess.
I've heard it is best the do WOL 1st, then EP and then finish off with WOL. Would you be able to do some fine tuning for that? :)

it is EP then WOL, especially once season 2 starts, WoL then EP then WoL makes no sense tbh unless you are poorly geared/poor dps

EP is the debuff you are looking to proc and have 9 seconds to proc it, that is the reason why at preset it will EPx2 then WoL

Once S2 hit EP then WoL will cause chain reaction on death spreading EP and as WOL are there for 3 seconds after each cast the damage is continuos, the EP spread is continuos etc...
 
Isn't this line actually wrong because the rune Empowered Wave isn't reducing the spirit cost of WoL anymore?
var minWoLSpirit = Runes.Monk.EmpoweredWave.IsActive ? 40 : 75;

With Incense Torch of the Grand Temple equipped, WoL should cost no more than 45 spirit (with minimum WoL cost reduction on the Torch).
Probably not a big issue though :)
 
Isn't this line actually wrong because the rune Empowered Wave isn't reducing the spirit cost of WoL anymore?
var minWoLSpirit = Runes.Monk.EmpoweredWave.IsActive ? 40 : 75;

With Incense Torch of the Grand Temple equipped, WoL should cost no more than 45 spirit (with minimum WoL cost reduction on the Torch).
Probably not a big issue though :)
That is a good point, not a major factor tho and not every1 runs torch, f.e for fire I'd say furnace is better(you use cindercoat obv).
Obviously you could do a check if you have torch/cindercoat equipped if yes then adjust variable accordingly.
something along the lines of
Code:
var minWoLSpirit = Legendary.IncenseTorchOfTheGrandTemple.isEquipped ? 45 : 75;

do note that I'm not familiar how the item naming works in trinity so that most likely wont work :D
 
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It would be nice if we can have a combat option like Always EP before WoL.
 
Sweeping Wind spam for Taeguk is working BUT it interrupts movement. Monk runs 3 steps and then stutters/falters when SW is activated. It means we're losing 25% movement speed. Any ideas/fix for this?

Also....continues to spam SW while in town...awkward.
 
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Sweeping Wind spam for Taeguk is working BUT it interrupts movement. Monk runs 3 steps and then stutters/falters when SW is activated. It means we're losing 25% movement speed. Any ideas/fix for this?

Also....continues to spam SW while in town...awkward.

With DemonBuddy recent update 398, Joka66's6 revision to MonkCombat.cs is non-functional. (Trinity won't load-had to reuse original monk combat routine which doesn't use WOL properly).

Errors follow:
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(141,59) : error CS1061: 'Trinity.CacheData.PlayerCache' does not contain a definition for 'WaitingForReserveEnergy' and no extension method 'WaitingForReserveEnergy' accepting a first argument of type 'Trinity.CacheData.PlayerCache' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(294,90) : error CS1061: 'Trinity.CacheData.PlayerCache' does not contain a definition for 'WaitingForReserveEnergy' and no extension method 'WaitingForReserveEnergy' accepting a first argument of type 'Trinity.CacheData.PlayerCache' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(314,59) : error CS1061: 'Trinity.CacheData.PlayerCache' does not contain a definition for 'WaitingForReserveEnergy' and no extension method 'WaitingForReserveEnergy' accepting a first argument of type 'Trinity.CacheData.PlayerCache' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(362,35) : error CS0103: The name 'HotbarSkills' does not exist in the current context
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(51,34) : warning CS0168: The variable 'ex' is declared but never usedCompiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(61,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\User1\Documents\Demonbuddy\Plugins\Trinity\Helpers

REALLY hoping someone has the brains and time to rewrite the MonkCombat.cs! Thanks!!
 
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I was just gonna say that. The modified .cs file for monks breaks Trinity now. It was working as well as could be expected, if not perfect. Now it's fully broke again.
 
i use exploding palm with wol and for some reason now the monk only uses ep how it use to use it was ep then spam wol can u help pls ?
 
Well I just moved the WoL code up so it will prioritize it. Works fine for me :)

I compared your attached file with the original and can't see any difference?

Also, I am trying to use EP with WOL BUT only get EP (Zero WOL) still.

If anyone has WOL working with EP please share how :)
 
SW spam not working for me, neither is WoL in combination with EP :(

Edit: After further checking SW spam works but WoL + EP still not
 
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seems like latest update has kind of screwed things, I will have a look at it this weekend
 
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