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Questions regarding Bloodline affixes

j19

Member
Joined
Mar 13, 2014
Messages
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There are a few Bloodline mob affixes out there that are pretty dangerous. One of them is the Frost/Flame/Lightning Bearer affix that drops a big orb when it dies and explodes after a while. It would be awesome if the bot would be aware of these orbs and not stand on top of them when they explode.

The "orb" that appears after the monsters die are listed under "Monster" category in the bot and seems to be summoned monster called "Daemon" (although its obviously untargetable). Can I add something in the routine to keep my distance to these monster orbs before they explode?

Here are the info on "Daemon":
[HIDE]28: 0x0
BaseComponentPtr: 0x61219290
WorldPosition.X: 8027,174
WorldPosition.Y: 7918,478
WorldPosition.Z: -324,6837
ModelLength: 27,17391
ModelWidth: 27,17391
ModelHeight: 82,49625
_30: -242,1875
_34: -324,6837
Name: Brittle Longshoreman
Rotation.X: 4,037648
Rotation.Y: 4,037648
Rotation.Z: 0
_70: 0x1
_7C: 0x0
_80: 0x39
_84: 0x34
TerrainHeightAt: -242,1875
_8C: First: 639FDF38
Last: 639FDF3C
End: 639FDF3C
Allocator: 0
_9C: First: 6155EFF8
Last: 6155F010
End: 6155F010
Allocator: 0
_AC: First: 0
Last: 0
End: 0
Allocator: 0
_BC: First: 0
Last: 0
End: 0
Allocator: 20
_CC: 0xA4E66A50
_D0: 0xBA58C0
_D4: 0x61A2FB70
_D8: 0
_DC: 0
_E0: 0x0
_E4: 0x0
_E8: 0x1000000
_EC: 1
Model Size (Map): 2.49999990844727, 2.49999990844727, 7.58965466308594
Health: 0/2489 (0%)
Mana: 824/824 (100%)
Energy Shield: 0/0 (0%)
Actor Flags: Dead (00000040)
Pathing To: {0, 0} ({0, 0})
Stats:
MainHandWeaponType = 9
OffHandWeaponType = 14
IsDualWielding = 0
MainHandBaseWeaponAttackDurationMs = 1995
OffHandBaseWeaponAttackDurationMs = 1995
MainHandMinimumAttackDistance = 4
OffHandMinimumAttackDistance = 4
MainHandBaseMaximumAttackDistance = 40
OffHandBaseMaximumAttackDistance = 40
ActionSpeedNegPct = 0
MainHandMaximumAttackDistance = 40
OffHandMaximumAttackDistance = 40
FireDamageTakenPerMinute = 0
ItemDropSlots = 1
MaximumPhysicalDamageReductionPct = 75
BaseEvasionRating = 2512
BaseMaximumLife = 2489
BaseMaximumMana = 200
ManaRegenerationRatePerMinutePct = 100
BaseMaximumEnergyShield = 0
EnergyShieldRechargeRatePerMinutePct = 2000
EnergyShieldDelayNegPct = 50
ResistAllElementsPctPerEnduranceCharge = 15
MaximumFireDamageResistancePct = 75
BaseFireDamageResistancePct = 0
MaximumColdDamageResistancePct = 75
BaseColdDamageResistancePct = 0
MaximumLightningDamageResistancePct = 75
BaseLightningDamageResistancePct = 40
MaximumChaosDamageResistancePct = 75
BaseChaosDamageResistancePct = 0
MovementVelocityPosPctPerFrenzyCharge = 3
MaxEnduranceCharges = 3
MaxFrenzyCharges = 3
MaxPowerCharges = 3
MaximumLife = 2489
MaximumMana = 824
ManaRegenerationRatePerMinute = 824
EvasionRating = 2512
MainHandAccuracyRating = 300
OffHandAccuracyRating = 300
LightningDamageResistancePct = 40
BaseAttackSpeedPosPctPerFrenzyCharge = 20
IntermediaryMaximumLife = 2489
PhysicalDamageReductionPctPerEnduranceCharge = 15
MaximumBlockPct = 75
BaseCastSpeedPosPctPerFrenzyCharge = 20
MaxViperStrikeOrbs = 4
MaxFuseArrowOrbs = 5
CriticalStrikeChancePosPctPerPowerCharge = 200
BaseCriticalStrikeMultiplier = 130
MainHandCriticalStrikeMultiplier = 130
OffHandCriticalStrikeMultiplier = 130
SpellCriticalStrikeMultiplier = 130
ChanceToHitPct = 95
ChanceToEvadePct = 95
SecondaryCriticalStrikeMultiplier = 130
MainHandLocalAccuracyRating = 300
OffHandLocalAccuracyRating = 300
BaseNumberOfTotemsAllowed = 1
BaseNumberOfTrapsAllowed = 3
BaseNumberOfRemoteMinesAllowed = 5
BaseMaximumFireDamageResistancePct = 75
BaseMaximumColdDamageResistancePct = 75
BaseMaximumLightningDamageResistancePct = 75
BaseMaximumChaosDamageResistancePct = 75
NumberOfTrapsAllowed = 3
NumberOfRemoteMinesAllowed = 5
NumberOfTotemsAllowed = 1
MovementVelocityCap = 128
IntermediaryMaximumLifeIncludingChaosInnoculation = 2489
ManaRecoveryPerMinute = 824
TotalBaseEvasionRating = 2512
AttackSpeedPosPctPerFrenzyCharge = 20
CastSpeedPosPctPerFrenzyCharge = 20
MaxCorruptedBloodStacks = 20
MonsterLevelScaleMaximumManaAndManaCostPosPctFinal = 312
MaxCorruptedBloodRainStacks = 20
TotalLightningDamageResistancePct = 40
MaximumDodgeChancePct = 75
MaximumSpellDodgeChancePct = 75
Current Auras:
Rarity: Normal
Implicit Affixes:
Explicit Affixes:
Level: 1, Category: MonsterNecromancerRaisable, InternalName: MonsterNecromancerRaisable, DisplayName: , IsHidden: True, IsPrefix: False, IsSuffix: False, Stats: Min: 1, Max: 1, Stat: 923, Min: 0, Max: 0, Stat: 0, Min: 0, Max: 0, Stat: 0, Min: 0, Max: 0, Stat: 0
Walk Triangles:
Projection Triangles:
Dword0: 11446020
Dword4: 1640581488

Stats:
MainHandWeaponType = 9
OffHandWeaponType = 14
IsDualWielding = 0
MainHandBaseWeaponAttackDurationMs = 1995
OffHandBaseWeaponAttackDurationMs = 1995
MainHandMinimumAttackDistance = 4
OffHandMinimumAttackDistance = 4
MainHandBaseMaximumAttackDistance = 40
OffHandBaseMaximumAttackDistance = 40
ActionSpeedNegPct = 0
MainHandMaximumAttackDistance = 40
OffHandMaximumAttackDistance = 40
FireDamageTakenPerMinute = 0
ItemDropSlots = 1
MaximumPhysicalDamageReductionPct = 75
BaseEvasionRating = 2512
BaseMaximumLife = 2489
BaseMaximumMana = 200
ManaRegenerationRatePerMinutePct = 100
BaseMaximumEnergyShield = 0
EnergyShieldRechargeRatePerMinutePct = 2000
EnergyShieldDelayNegPct = 50
ResistAllElementsPctPerEnduranceCharge = 15
MaximumFireDamageResistancePct = 75
BaseFireDamageResistancePct = 0
MaximumColdDamageResistancePct = 75
BaseColdDamageResistancePct = 0
MaximumLightningDamageResistancePct = 75
BaseLightningDamageResistancePct = 40
MaximumChaosDamageResistancePct = 75
BaseChaosDamageResistancePct = 0
MovementVelocityPosPctPerFrenzyCharge = 3
MaxEnduranceCharges = 3
MaxFrenzyCharges = 3
MaxPowerCharges = 3
MaximumLife = 2489
MaximumMana = 824
ManaRegenerationRatePerMinute = 824
EvasionRating = 2512
MainHandAccuracyRating = 300
OffHandAccuracyRating = 300
LightningDamageResistancePct = 40
BaseAttackSpeedPosPctPerFrenzyCharge = 20
IntermediaryMaximumLife = 2489
PhysicalDamageReductionPctPerEnduranceCharge = 15
MaximumBlockPct = 75
BaseCastSpeedPosPctPerFrenzyCharge = 20
MaxViperStrikeOrbs = 4
MaxFuseArrowOrbs = 5
CriticalStrikeChancePosPctPerPowerCharge = 200
BaseCriticalStrikeMultiplier = 130
MainHandCriticalStrikeMultiplier = 130
OffHandCriticalStrikeMultiplier = 130
SpellCriticalStrikeMultiplier = 130
ChanceToHitPct = 95
ChanceToEvadePct = 95
SecondaryCriticalStrikeMultiplier = 130
MainHandLocalAccuracyRating = 300
OffHandLocalAccuracyRating = 300
BaseNumberOfTotemsAllowed = 1
BaseNumberOfTrapsAllowed = 3
BaseNumberOfRemoteMinesAllowed = 5
BaseMaximumFireDamageResistancePct = 75
BaseMaximumColdDamageResistancePct = 75
BaseMaximumLightningDamageResistancePct = 75
BaseMaximumChaosDamageResistancePct = 75
NumberOfTrapsAllowed = 3
NumberOfRemoteMinesAllowed = 5
NumberOfTotemsAllowed = 1
MovementVelocityCap = 128
IntermediaryMaximumLifeIncludingChaosInnoculation = 2489
ManaRecoveryPerMinute = 824
TotalBaseEvasionRating = 2512
AttackSpeedPosPctPerFrenzyCharge = 20
CastSpeedPosPctPerFrenzyCharge = 20
MaxCorruptedBloodStacks = 20
MonsterLevelScaleMaximumManaAndManaCostPosPctFinal = 312
MaxCorruptedBloodRainStacks = 20
TotalLightningDamageResistancePct = 40
MaximumDodgeChancePct = 75
MaximumSpellDodgeChancePct = 75
MagicProperties: (Normal)
UndeadDescription = 1[/HIDE]

There are also these Phylacteral Link affixes that makes it possible only to damage one monster at a time. I haven't found what this "aura" is called yet. Is there a way to focus fire on the mob that currently has the aura instead of trying to kill the invulnerable and unleechable ones?

EDIT:
Just realized that this subforum probably is for actual Combat Routines... so I probably posted this in the wrong place. Would appreciate a move in that case.
 
Last edited:
Yes, I'm aware of how to skip mobs with certain affixes, that's how I have it set up at the moment. I want to change that however so that the bot moves away before the orb explosion happens instead of creating a new instance every time it encounters one of these elemental Bearers as they are pretty common.

I can see how that thread helps with the Phylacteral Link question though. Just have to figure out what the "aura" is called, how to target it. Thanks!
 
rather than focus fire the mob that has the disk, you can ignore the ones that do not :)
the disk will usually be focus fired anyway, but this way it will target other non-magic mobs if they are a better target (necromancers etc)

Code:
				if (m.HasAura("bloodlines_invulnerable"))
					{
					Log.ErrorFormat("CombatTargetingOnInclusionCalculation] {0} ({1}) has bloodlines_invulnerable (no disk)!", m.Name, m.Id);
					return false;
					}
 
rather than focus fire the mob that has the disk, you can ignore the ones that do not :)

Worked absolutely brilliantly, thank you!

Regarding the.. kiting of the unwanted mob/effect/attack I found this thread enlightening and I will be using it in future cr play.
https://www.thebuddyforum.com/exile...ge-dangerous-attacks-dominus.html#post1797436

math.

wimm

Yes, that is awesome. Just not sure exactly how to replace Dominus skill with this "Daemon" monster that explodes in the code.
 
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