Can you explain why Hardlock would be helpful in this situation? I don't know what's causing this, so I'd like to know what Hardlock would do here.
Thanks
Just something I quickly found from Google...
What is/does the HardLock, SoftLock, LockSelector, FrameLock and TPS (Ticks per second)?
Honorbuddy is able to inject ONE action into the WoW client per frame executed by WoW (30 times if WoW runs at 30 FPS). Framelock fixes this by keeping one frame stuck until HB is finished with it. This results in the ability to perform multiple actions per frame instead of one. The result is that HB is able to perform a LOT more actions per second with a framelock than without (as its able to run all required actions in one frame instead of in MANY).
If an action or action sequence takes too long, and the frame is still locked when the next frame is ready you will have the well-known stutter/lag. This is a problem with the code running in a framelock.
A 'Tick' in Honorbuddy is one full loop of processing through all of its actions (i.e. to loop through the bot, all plugins and through the combat routine).
The TPS (ticks per second) in Enyo is a setting to tell Honorbuddy how often to attempt to loop through all of the code every second. This is limited to the speed the plugin/CR code takes to execute.
For example, if a combat routine takes 50ms to complete a full loop with no plugins running, the maximum amount of ticks which can be performed within 1 second is 20 (1000ms in a second. 1000/50 = 20). To benefit from the full maximum of 100 TPS, all plugin and CR code must execute at a maximum of 10ms.
What's the difference between HardLock and SoftLock?
There is actually a quite important difference between the both of them. Advise on which one to use, is something I will not provide. If you're serious enough to play with it, you should do a few dummy tests with one of them enabled and see what works the best for you (DPS, HPS and FPS). There is quite a difference between routines, on how they react to both locks. SoftLock is alot more forgiving then hardlock, but might also decrease raid performance (i.e. Healing, DPS).
If your system and routine cannot handle Hardlock, you can try if Softlock works for you. It's always a increase compared to no lock at all!
What should I do with the Ticks per Second?
Ticks per Second should be about equal or less of which your FrameRate (CTRL+R to view in WoW) is. If your PC can handle it, the higher the TPS the better your Routine will work. It's just very minor difference above 30 though.
So if your WoW never goes below 60 FPS, set Enyo to 60 TPS. If your WoW never goes under 45, set it to 45. Test it in a heavy raid environment, cause flying around your FPS is probaly ALOT higher then in raids during bossfights.
What should I do with the LockSelector?
It should be enabled, as it improves the performance of your CR. If it drops the framerate too much, the combat routine you use probaly does not support a framelock. Disable it then. Prime examples of LockSelector supported routines are "Fury Unleashed II - Premium", "YourRaidingBuddy V2", "Oracle 2" and "Necrophylia".
Both of the options are a FrameLock method!
Hardlock: This locks Honorbuddy, BotBase and Routine in 1 frame per tick (This should in theory provide the best DPS/HPS).
Softlock: This does not lock Honorbuddy, but locks only the BotBase and routine in 1 frame per tick.
What is/does the Continues Healing Mode or Forced Combat Mode in Enyo?
The Continues Healing Mode or Forced Combat Mode allows Enyo to heal while not in actual combat. Recommended for routines like Oracle and Leaves.
Why doesn't it move? I have it enabled in my routine!
Cause Enyo doesn't support movement. It's a combat-assist botbase, nothing more. It allows a routine to only perform its combat behaviours and nothing more then just that!
Help! My hotkeys aren't working ... why?
Something hijacked the hotkeys and/or its binding. A few known cases are listed below, but it's not limited to these programs only!
Teamviewer
AMD Gaming Involved Control Center (Raptr)
Is the Enyo announcement for Pause/Unpause safe?
Yes it is, as safe as it's always been. It has nothing to do with the famous CHAT_MSG_ADDON and CHAT_MSG_* systems. Enyo prints locally to the frame, and it doesn't trigger an event.
Can we detect if this botbase is paused?
Yes you can, you can use the public bool IsPaused to check ... True, false, you know the drill!
I like to create my own routine, what does Enyo support?
Enyo only supports a few behaviors from the RoutineManager. If your goal is to make the routine Enyo compatible, these are the only behaviors which you are supposed to implement. The ones supported are:
CombatBehavior
CombatBuffBehavior
HealBehavior
PreCombatBuffBehavior
Is there any personal detail's being collected?
Yes. The botbase communicates with a statistics counter once every day when you use it. This is in order for me (nomnomnom) to keep track on the amount of users this botbase has (And to decide to keep it maintained or not). The only information collected is the date-time and location (City or wider). IP addresses are masked, I do not collect these. The only person with access to the statistics is me (nomnomnom). If you disagree with this, do not use this botbase. Keep in mind that when visiting a website, they collect more data then this will ever do.