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Combat bot not moving to mob in lfr

vcreation

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i was running combat bot today to do some LFR, problem is as M-DPS my toons are not moving at all in combat. however it will turn to face the mob and attack when the mob is in range no problem, but if mob get out of range it will not move. what could be wrong i have movements all enabled.

note that when fighting against mobs in game world, training dummy in garrison(instance) it works fine will keep running to the mob. but not in LFR i'd assume won't work in dungeons too.
 

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in combat bot , user handles movement
 
in combat bot , user handles movement

since when? in the old days it will always move u to ur target if ur not in range while in combat.
isn't that the 'allow movement' setting in singular make u turn movement on and off?
problem is combat bot in game world, and training dummy it will move my toon so it does control movement (with that option) but not in dungeons?
 
hi tony still need help, Enyo doesn't control movement as well I found it no difference between it and combat bot/raid bot. it was hard with M-DPs when the boss keeps on moving and my toon will just stand still when boss is out of range. any other way to enable the movement? just need it to move to my target.
 
movement needs to be enabled in your combat routine. singular specifically has a setting called "Allow Movement" that needs to be enabled if you want it to move during combat.
 
movement needs to be enabled in your combat routine. singular specifically has a setting called "Allow Movement" that needs to be enabled if you want it to move during combat.

hi, movement is enabled. and it works fine in game world, BG, training dummy, proving ground. just not work in dungeons/raid ?
 
yea, its because in most dungeons and raids, your going to be in casting range as the boss will almost never move, if he does move your character should move back in range, but it will not react to AoE or debuffs or any of that stuff, as the combat routine is not made to do those bosses alone. dungeonbuddy has that logic built in where it can handle an entire dungeon by itself so it handles moving out of AoE or whatever else needs to be done.
 
well at least its working now. if you need anything else let us know.
 
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