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[Grandfathered] Leaves - Tree Heals Go Whoosh

Hi Mirabis,

I just want to say that today, after a lot of settings tweaking and a LOT of patience I was able to get to wave 25 of the Basic Healer (Endless) trial on the Proving Grounds (screenshot below :D).

Was not able to go further because a stupid mob does an insane amount of AOE damage which by that point brings my Tank down. I'll try and do some more tests later this week, but I'm very pleased with the result so far.

Thank you for an amazing routine and I can't wait for you to be able to optimize it even further. Keep up the good work.

Will test my settings now "on the real world" doing some Heroics.

WoWScrnShot_120214_020839.webp
 
Hi Mirabis,

I just want to say that today, after a lot of settings tweaking and a LOT of patience I was able to get to wave 25 of the Basic Healer (Endless) trial on the Proving Grounds (screenshot below :D).

Was not able to go further because a stupid mob does an insane amount of AOE damage which by that point brings my Tank down. I'll try and do some more tests later this week, but I'm very pleased with the result so far.

Thank you for an amazing routine and I can't wait for you to be able to optimize it even further. Keep up the good work.

Will test my settings now "on the real world" doing some Heroics.

View attachment 155238
Would you be willing to share these settings?
 
Would you be willing to share these settings?

Sure, just keep in mind that they worked for Proving Grounds, and may not be the best when it comes to Dungeons or Raids. I still have to tweak for those.
I just finished Grimrail Depot, wipped a couple of times because everyone kept standing in shit. When they did their job then I had no problem healing them.

View attachment Restoration - Proving Grounds.xml
 
I think that leaves very mana, I rank 632 1251 spirit, fighting mana 5778, there is a 159 spiritual jewelry, often enough mana, what is the problem I set it. I used the default settings
 
Any kind soul got some basic settings sort of raid ready, would be much appreciated.
 
I think that leaves very mana, I rank 632 1251 spirit, fighting mana 5778, there is a 159 spiritual jewelry, often enough mana, what is the problem I set it. I used the default settings

Will release some mana tweaks later today.
 
Using the 3 day trial ATM. Been tossing up between getting this or waiting for gladiator suite but this managed to afk me to gold proving grounds.

Literally afk'd to gold. Tweaked rejuv germination and regrowth % and lol'd
 
I think that leaves very mana, I rank 632 1251 spirit, fighting mana 5778, there is a 159 spiritual jewelry, often enough mana, what is the problem I set it. I used the default settings


Instead of relying on the authors settings for mana efficiency, why don't you create your own under advance and then set on manual? Took me 5 minutes to create a working profile for different situations and then forever fine tuning, to make it perfect for efficiency.

You're basically working out how much mana can you get away with saving.
 
Instead of relying on the authors settings for mana efficiency, why don't you create your own under advance and then set on manual? Took me 5 minutes to create a working profile for different situations and then forever fine tuning, to make it perfect for efficiency.

You're basically working out how much mana can you get away with saving.

Can you share your configuration? I went to the test results. thx
 
@ the moment i have BiS-Gear for Challengemodes and i make them with leaves, with a few setting tweaks. Overall the cc works very well, make 25k hps overall and bursthealt arround 42k-46k. Only one thing needs a bit improvement. When i pop Incarnation, most of the time the cc stands still, wait for someone to drop and then to push him up with regrowth. its very expensive. i would be a lot better if the routine cast the defined maximum of rejuvenation, because rejuvenation heals 50% more and costs 30% less mana and you got the option for big burstheal when you have the talent germination.
 
@ the moment i have BiS-Gear for Challengemodes and i make them with leaves, with a few setting tweaks. Overall the cc works very well, make 25k hps overall and bursthealt arround 42k-46k. Only one thing needs a bit improvement. When i pop Incarnation, most of the time the cc stands still, wait for someone to drop and then to push him up with regrowth. its very expensive. i would be a lot better if the routine cast the defined maximum of rejuvenation, because rejuvenation heals 50% more and costs 30% less mana and you got the option for big burstheal when you have the talent germination.

I also noticed that when Incarnation is on it stops casting Cenarion Ward. On one of my tests the Tank was clearly below the CW threshold but it would not cast it.
 
@ the moment i have BiS-Gear for Challengemodes and i make them with leaves, with a few setting tweaks. Overall the cc works very well, make 25k hps overall and bursthealt arround 42k-46k. Only one thing needs a bit improvement. When i pop Incarnation, most of the time the cc stands still, wait for someone to drop and then to push him up with regrowth. its very expensive. i would be a lot better if the routine cast the defined maximum of rejuvenation, because rejuvenation heals 50% more and costs 30% less mana and you got the option for big burstheal when you have the talent germination.

Hi Rohalan :)

Mind to share your settings with us <3
 
Leaves in the past day has changed? Half the time it does not heal? Was perfect yesterday.
 
How do I get Leaves to heal NPC's - like in the legendary quest where I need to heal Cromie & Khadgar..?
 
@ the moment i have BiS-Gear for Challengemodes and i make them with leaves, with a few setting tweaks. Overall the cc works very well, make 25k hps overall and bursthealt arround 42k-46k. Only one thing needs a bit improvement. When i pop Incarnation, most of the time the cc stands still, wait for someone to drop and then to push him up with regrowth. its very expensive. i would be a lot better if the routine cast the defined maximum of rejuvenation, because rejuvenation heals 50% more and costs 30% less mana and you got the option for big burstheal when you have the talent germination.

Upload a log for this please, as it's set to blanket the raid with rejuvenation.
 
Release: 2.3.1.365

Pushed out a new version, awaiting store approval before it goes live.

Changelog:

  1. Fix for Wild Mushroom planting
  2. Tweak for IsPlayer check
  3. Fix for nature's cure
  4. Less mana usage for WIld Growth under Automatic mode
  5. Less Regrowth usage under automatic mode
  6. No longer ignoring people on low health not taking damage
  7. Decrease dmana usage of Regrowth, Healing Touch and Wild Growth
  8. Fix Force of Nature not being used in rare occassions
  9. Don't replace mushroom is it's going to cover the same people..
  10. No longer force units to be at top health, keep them alive instead
  11. Friendlyunits list now filters out dead people
  12. Rebirth/Revive now prioritize Tank_> Healer -> Dps
  13. Reduced the usage of spells, keep people floating around mid healths
  14. Fixed Regorwht spam when Healing Touch is disabled
  15. Unchecking auto refresh debugger now stops it... from doing nothing in prev releases
  16. Added health checks to Nature's swiftness, save for people who are low in automatic mode
 
doesnt work very well in arenas lol. often have to take over manually to make it heal

also whats the logic behind the incoming damage /HPS weight %
 
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