xzjv
Community Developer
- Joined
- Mar 17, 2014
- Messages
- 1,243
- Reaction score
- 46
It would be nice to be able to declare a maximum value instead of a minimum value, and have it compare each found value to the current value for any given stat. If the found value is higher than the current value it would select that value even if it is below the set max/min threshold.
For instance, trying to roll for 100% crit damage on an ammy takes a ton of time/luck, but while attempting to get that perfect roll I'd settle for some 90%+ in the mean time. I want it to keep trying for 100% even if it gets that 90%+ roll basically.
Mmm i see, so like, adjusting the minimum up to the current enchant, so it can go higher but not lower than its current level.