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how to get dungeonbuddy random dungeon run faster?

blubba

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Feb 4, 2010
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hey

someone knows how to get my tank pull more mobs?
Im running 25x dungeonbuddy (lvl90) with 3 bm hunters, retri pala, tank warrior each team. All around ilvl 505
they could easily handle more than 1 mob pack but i dont know how to configure it.
I hope someone can help me
 
Last edited:
go on you tank and -> Class config -> Enemy Controll Pullmore! tab and indicate what you want
 
go on you tank and -> Class config -> Enemy Controll Pullmore! tab and indicate what you want

Don't try to waste your time with the PullMore function, as far as I know, it currently only works/supported for Grindbot.

You'll either have to script the dungeons yourself or ask the developer of Singular for a possible solution/feature.
 
Don't try to waste your time with the PullMore function, as far as I know, it currently only works/supported for Grindbot.

You'll either have to script the dungeons yourself or ask the developer of Singular for a possible solution/feature.
.
Really? i see in options "Pull more Allowed" if you can set "always" and should work.
 
You can try the combat puller plugin, but I don't know if it works in dungeons. Other than that, you probably won't be able to unless you write your own dungeonbuddy profiles with your own paths.
 
pull more doesn't work in dungeons. Combat puller does not work in dungeons. The only things these will do is change pull range while in combat. Dungeonbuddy has a script it has to follow, this means it will got to point a, stop, pull, kill, then move to point b, stop, kill, move to point c etc
 
.
Really? i see in options "Pull more Allowed" if you can set "always" and should work.

Code:
if (SingularSettings.Instance.UsePullMore == PullMoreUsageType.None)
            {
                allow = false;
                Logger.WriteDiagnostic("Pull More: disabled by user configuration (use:{0}, target:{1}, count:{2}",
                    SingularSettings.Instance.UsePullMore,
                    SingularSettings.Instance.PullMoreTargetType,
                    SingularSettings.Instance.PullMoreMobCount
                    );
            }
[I]            [B]else if [/B][/I](SingularSettings.Instance.UsePullMore == PullMoreUsageType.Auto && !(SingularRoutine.IsGrindBotActive [I][B]|| SingularRoutine.IsQuestBotActive))
            {
                allow = false;
                BotBase b = SingularRoutine.GetCurrentBotBase();
                Logger.WriteDiagnostic("Pull More: disabled because use:{0} and botbase:{1} in use",
                    SingularSettings.Instance.UsePullMore,
                    b == null ? "(null)" : b.Name
                    );
            }[/B][/I]
            else if (SingularSettings.Instance.PullMoreTargetType == PullMoreTargetType.None || SingularSettings.Instance.PullMoreMobCount <= 1)
            {
                allow = false;
                Logger.WriteDiagnostic("Pull More: disabled by user configuration (use:{0}, target:{1}, count:{2}",
                    SingularSettings.Instance.UsePullMore,
                    SingularSettings.Instance.PullMoreTargetType,
                    SingularSettings.Instance.PullMoreMobCount
                    );                  
            }
[I]            [B]else if (SingularRoutine.CurrentWoWContext != WoWContext.Normal)
            {
                allow = false;
                Logger.WriteDiagnostic("Pull More: disabled automatically for Context = '{0}'", SingularRoutine.CurrentWoWContext);
            }[/B][/I]


Might work with every botbase expect for Questing in open world as well. But besides that and Grindbot, it automatically disables itself?
 
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