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[Profile] Brutal Key Farm

Hey there , Im not posting a log because I dont feel its needed as I HAVE NO IDEA WHY IT DOES THIS but it will teleport to Act 1 , the fields and then insistently over and over try to teleport to the fields again it keeps spaming " teleporting to WP 8" or something close to that, Everything else works flawlessly... I don't know why it does this, but thats all it keeps doing once it teleports to the fields just not stop spamming of teleporting to Waypoint 8 , mp error messages except form d3 telling me the WP is to close to warp to, and then obv since im there already it can't do jack it keeps trying and doesn't fix itself , let me know thanks!


I will check back regularly hopfully someone or yourself has a fix!!!!!!!!! Thank you! also everything is updated via easy updater as far as I know so it SHOULD be current versions.
 
huh, i had heard they could drop multiple but never seen it

so far everything is perfect, sometimes stuck in some places but I believe to be within the normal. The keys are perfectly balanced. I'm only seeing a problem, sometimes the bot does not loot the keys. He stops after killing Keywarden, and begins TP, leaving the key on the floor. What did might be happening? Which option should I check to post a log?

BrutalKey 1.10 + latest QT from you(post #294) + DB BETA .496 + latest trinity.
 
I'm only seeing a problem, sometimes the bot does not loot the keys. He stops after killing Keywarden, and begins TP, leaving the key on the floor.
Can confirm, have witnessed rare events of leave-without-loot aswell. But it's not that frequent for me, like every 20th run or so.

Still the 1.10 is near-perfect, great work =)
 
everything is updated via easy updater

Yeah... easy updater just downloads from the SVN so not the latest. Did you download QT from the GIT ? https://www.assembla.com/code/questtools/git/nodes/master?_format=zip

He stops after killing Keywarden, and begins TP, leaving the key on the floor.
Can confirm, have witnessed rare events of leave-without-loot aswell

I'll look into it, its possible that the key has a bad ACD reference (DB Issue) and i think rrrix maybe have set Trinity to ignore items when that happens. Not certain that is the issue you're seeing.
 
hi,version 1.10 can't running,it's show
Element RandomMove is not supported. Please check your XML and try again. (<RandomMove radius="60" />) Line 323
and version 1.08 has no issue
i have attached my logs
ty.
 

Attachments

Downloading the custom quest tools breaks it for me. Quest tools won't show up anymore under the plugin section.
Any advices what I could fix on that concern?
 
10:59:29.925 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

View attachment 4504 2014-11-12 07.05.zip

Help me
 
hi,version 1.10 can't running,it's show
Element RandomMove is not supported. Please check your XML and try again. (<RandomMove radius="60" />) Line 323
and version 1.08 has no issue
i have attached my logs
ty.

You need the latest QT from GIT.

It is working flawlessly.
 
Downloading the custom quest tools breaks it for me. Quest tools won't show up anymore under the plugin section.
Any advices what I could fix on that concern?

Try to delete your "CompiledAssemblies" folder. Then copy and paste the new files from GIT to your existing QT folder in plugins. Reload bot. Should be ready to go.
 
Bot continue to explore the whole map after killing keywardens, or sometimes killed keywarden, key on the floor, not picking up , standing still, not doing anything, especially when the keywarden drop an extra legendary on the floor, any help ?

Using DB 1.1.2180.385 and QT 3.0.6 / Trinity 2.2.0 Brutal Key 1.10
 
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It seems every time it goes to act 1, it is on zerg mode even I ran normal for 1.10
 
What i should to do? BrutalKeyFarm1.08 work fine

Failed to load profile: Element RandomMove is not supported. Please check your XML and try again. (<RandomMove radius="60" />) Line 323
System.Exception: Element RandomMove is not supported. Please check your XML and try again. (<RandomMove radius="60" />) Line 323
w ..(PropertyInfo , XElement , Object )
w Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
w ..(PropertyInfo , XElement , Object )
w Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
w ..(XElement , Type )
w ...(XElement )
w System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
w System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
w System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
w ..(XElement , PropertyInfo )
w ..(PropertyInfo , XElement , Object )
w Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
w Zeta.Bot.Profile.Profile.Load(XElement element, String path)
w Zeta.Bot.Profile.Profile.Load(String path)
w Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
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New here guys, profile is running great but i'm not getting any keys. The game is set to adventure mode but it seems to want to switch to campaign mode. Is there a setting I need to change? Thanks
 
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