What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

3 accounts banned - Sunday 19 october - Questions

Homerrox

New Member
Joined
Jun 11, 2012
Messages
244
Reaction score
1
Hello guys,

A few weeks ago I had 2 accounts banned, and I decided to re-start the business. I got a new ISP provider, which meant a new IP and MAC adress.

I tried to be botting in some 'unsual' zones, instead of doing Ledge, Docks etc. I didn't bot for more than 4-5 hours per day, and I played them both until level ~30 by hand.

One of the accounts was made BEFORE my new IP, but one of them was made on the new.

Last time they didn't get my mule account which was banned at this time.

I happened to use Poehud aswell.

I want to hear you guys, what do you think of this? Are the bans maybe related to them tracking my accounts from my previous IP, is it PoEHUD, or what have gone wrong here? I tried to take all the precautions that I could.

I would love some advice, as I want to continue. I know bans are a part of the game, but it would be nice to improve the ban rates atleast :)
 
Any comments that might help me towards NOT being insta-banned again?

Tried VPN, VMware, not making the accounts on the same IP, make the accounts on the same IP. Different areas, high pop area etc. Well, what else can I do?
 
Same has happened to me, I've tried pretty much everything you can think of, and I mean everything, perhaps if pushedx implements hideout support, it kinda sux when bots are ALWAYS in town just going vendor and back to instance again but that's not really that big of an issue but whatever.

I've been botting for a year and lately GGG really is on the ball on this, I don't know what it is, might be inputs from the bot itself that they recognize, a high rate of input or pattern, don't know really.

Also, new accounts are prone to bans like never before, I wouldn't be surprised if they just check on them from time to time on a steady basis, especially once they are level 60+ and look for any suspicious behavior and then the ban comes, POE is becoming less and less bottable if you ask me, because GGG has a great team dedicated to squashing bots, and as long as that holds true and the bots aren't truly fucking random and by that I mean random to immitate human behavior in pretty much everything, bans will always come.

Actually I wouldn't be surprised if they hired like 100 indians for dirt cheap pay just to monitor accounts 24/7, especially the new ones and they ban them, there really isn't that many people playing poe if you have a pretty big team monitoring it.
 
Sorry to hear about your loss Homerrox. The MAC of your PC is what matters, so make sure that's always different if you're changing your IP and starting a new set of accounts. My only suggestion would be to take it a lot slower, start with one account, and gradually work your way though trying to not get banned. GGG is very aggressive towards multi-botters, so if you're running 2 or more accounts per IP, you definitely want to start with one instead. It's a long a tedious process, but if you stick with it, hopefully you'll work out what they are getting you on.

I want to mention a few things in response to roneo1's post, since they are valid concerns.

Hideout support wouldn't change anything when it comes to avoiding bans. GGG wouldn't skip checking people for botting just because they have a hideout and go to it time to time. In fact, excessive hideout use is more detectable as bot like behavior then doing standard town runs. I'm not going to get into the design issues as to why it's not supported, but at this point, there's no reason to support them in BasicGrindBot.

For town runs, you have a few options to reduce them if you think you're doing them too much. First, modify your loot filters and don't pickup as much stuff. Buy more stash tabs, and you can stash your goods rather than selling them. There's an option called "EnableStashingOnFreeSpacePercent" that lets you cut down on stashing by not triggering a stash run each time you're in town. The bot still has to Id/Sell though, so if you're using those types of filters, it won't do you much good.

Depending on the area you're botting, you can change the ExplorationCompleteBehavior to avoid taking a portal to town each time. If you're botting an area with a waypoint, change the #1 behavior to Waypoint. I added in support for starting new instances via the Waypoint as soon as it was added to the game, because that greatly helps reduce town runs. If you're botting an area with an area transition that isn't a boss area, change the #1 behavior to Area Transition. The bot will now leave the area though an area transition, and recreate an instance, avoiding extra town runs. That way, the bot is only going to town to id/sell/stash rather than start new runs.

The API interacts with the client the same way a human would, so there's nothing being done under the hood that would be detectable in terms of the bot doing something invalid. This was the main focus with the rewrite I did for 1.2, and as most people have noticed, there are no more flag issues, whereas we had them for the past year randomly. As a result, the only thing GGG can detect that I'm aware of is "bot like activity" from server sided analysis.

If you'd like to make your bot interact with the client slower, there's a setting under Main -> InputEventMsDelay that you can increase if you'd rather have a bot that works slower in terms of action time. There's a lot of randomness under the hood in terms of how the input is done, so it's highly unlikely GGG has pattern detected EB. Otherwise, this section would be full! In the past people have brought up concerns of town randomness and stuff like that, but that stuff doesn't matter. Towns are small, predicable areas, and with the way the client works, there's not much randomness to be done in terms of what the bot does in town. Town waits were one idea, but that won't affect bans. People that are botting a few hours and are getting banned, are doing something really specific GGG is watching for.

GGG is dedicated though to catching botters and RMTers, and they seemingly have a random system in place to try and detect them. Some people literally do bot 24/7 for a long time and never get caught, whereas others don't bot nearly as much and do. I can't say either way how GGG is doing a good job at it, but they are. All I do know though is, EB is setup as best as possible to not cause bans from the things it does via the API itself.

I do expect GGG has a team that monitors new accounts for botting a lot more closely then older accounts. If you consider typical interest in the game, and why people would make new accounts and play, I would suspect "a lot" of new accounts are from people botting and not real new players. That obviously will change with the start of the next leagues or the next content update, but in the time in between, they most likely use a more aggressive set of filters to identify new botter accounts.
 
Sorry to hear about your loss Homerrox. The MAC of your PC is what matters, so make sure that's always different if you're changing your IP and starting a new set of accounts. My only suggestion would be to take it a lot slower, start with one account, and gradually work your way though trying to not get banned. GGG is very aggressive towards multi-botters, so if you're running 2 or more accounts per IP, you definitely want to start with one instead. It's a long a tedious process, but if you stick with it, hopefully you'll work out what they are getting you on.

I want to mention a few things in response to roneo1's post, since they are valid concerns.

Hideout support wouldn't change anything when it comes to avoiding bans. GGG wouldn't skip checking people for botting just because they have a hideout and go to it time to time. In fact, excessive hideout use is more detectable as bot like behavior then doing standard town runs. I'm not going to get into the design issues as to why it's not supported, but at this point, there's no reason to support them in BasicGrindBot.

For town runs, you have a few options to reduce them if you think you're doing them too much. First, modify your loot filters and don't pickup as much stuff. Buy more stash tabs, and you can stash your goods rather than selling them. There's an option called "EnableStashingOnFreeSpacePercent" that lets you cut down on stashing by not triggering a stash run each time you're in town. The bot still has to Id/Sell though, so if you're using those types of filters, it won't do you much good.

Depending on the area you're botting, you can change the ExplorationCompleteBehavior to avoid taking a portal to town each time. If you're botting an area with a waypoint, change the #1 behavior to Waypoint. I added in support for starting new instances via the Waypoint as soon as it was added to the game, because that greatly helps reduce town runs. If you're botting an area with an area transition that isn't a boss area, change the #1 behavior to Area Transition. The bot will now leave the area though an area transition, and recreate an instance, avoiding extra town runs. That way, the bot is only going to town to id/sell/stash rather than start new runs.

The API interacts with the client the same way a human would, so there's nothing being done under the hood that would be detectable in terms of the bot doing something invalid. This was the main focus with the rewrite I did for 1.2, and as most people have noticed, there are no more flag issues, whereas we had them for the past year randomly. As a result, the only thing GGG can detect that I'm aware of is "bot like activity" from server sided analysis.

If you'd like to make your bot interact with the client slower, there's a setting under Main -> InputEventMsDelay that you can increase if you'd rather have a bot that works slower in terms of action time. There's a lot of randomness under the hood in terms of how the input is done, so it's highly unlikely GGG has pattern detected EB. Otherwise, this section would be full! In the past people have brought up concerns of town randomness and stuff like that, but that stuff doesn't matter. Towns are small, predicable areas, and with the way the client works, there's not much randomness to be done in terms of what the bot does in town. Town waits were one idea, but that won't affect bans. People that are botting a few hours and are getting banned, are doing something really specific GGG is watching for.

GGG is dedicated though to catching botters and RMTers, and they seemingly have a random system in place to try and detect them. Some people literally do bot 24/7 for a long time and never get caught, whereas others don't bot nearly as much and do. I can't say either way how GGG is doing a good job at it, but they are. All I do know though is, EB is setup as best as possible to not cause bans from the things it does via the API itself.

I do expect GGG has a team that monitors new accounts for botting a lot more closely then older accounts. If you consider typical interest in the game, and why people would make new accounts and play, I would suspect "a lot" of new accounts are from people botting and not real new players. That obviously will change with the start of the next leagues or the next content update, but in the time in between, they most likely use a more aggressive set of filters to identify new botter accounts.
As a RMTER and Multi Botter, I agree with all of pushedx's points. They are all logically valid.
I started with one account. Moved to 2, 4, 20 and Ban. So I restarted with 1 account, 2, 4, 6, 8, 10. Incrementing in 2 per day( back in 2013). Until I was at 40, Stopped, made lots of money. Then one day, random ban on my main. Then the bot accounts started to drop one by one, even without it being logged on.
I never gave up, used my head and Logically assumed what I did wrong, compared to my steps in my last batch, fixed it and moved on.
I Still get banned mind you, not so much as a year ago, but I do lose one or two a day. They get changed with new fresh accounts now as soon as they get banned. My Isp provides me with a sizeable subrange of Ips for what I pay for. Plus automation from plugins that I have bought privately, or made. Managing is 10% of what I used to do to manage the bots with the QuestPlugin.
Moral is, don't rush things. That leads to bad choices, therefore bad consequences.
And Never get greedy, greed will get you banned faster then you can imagine.
 
As a RMTER and Multi Botter, I agree with all of pushedx's points. They are all logically valid.
I started with one account. Moved to 2, 4, 20 and Ban. So I restarted with 1 account, 2, 4, 6, 8, 10. Incrementing in 2 per day( back in 2013). Until I was at 40, Stopped, made lots of money. Then one day, random ban on my main. Then the bot accounts started to drop one by one, even without it being logged on.
I never gave up, used my head and Logically assumed what I did wrong, compared to my steps in my last batch, fixed it and moved on.
I Still get banned mind you, not so much as a year ago, but I do lose one or two a day. They get changed with new fresh accounts now as soon as they get banned. My Isp provides me with a sizeable subrange of Ips for what I pay for. Plus automation from plugins that I have bought privately, or made. Managing is 10% of what I used to do to manage the bots with the QuestPlugin.
Moral is, don't rush things. That leads to bad choices, therefore bad consequences.
And Never get greedy, greed will get you banned faster then you can imagine.

I might have been a tad too greedy, but whenever I start making a new account, and even handlevel it untill 30 ish, it still gets banned faster than I can even think. I tried changing the IP and MAC, but doesnt seem to have solved my problem yet. Maybe I should try to take it even more slow with the leveling, and build up some gametime on the accounts :)

Thanks for all the advices, and i'll ofc not quit the botting, I know it can be managed.

One last thing tho, do you guys sell all your currencies the same day you have it, or transfer it somehow to a "legal" account? (might be why I lost my main with ALOT of currencies because it was traded)
 
Back
Top