What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Grandfathered] Leaves - Tree Heals Go Whoosh

Hi Mirabis,

Dunno if this was ever reported, but when I have Wild Mushroom enabled, it does not work: I can see a green circle appearing on the ground and moves with my mouse, and if I click it to place it on the ground, the WoW client says "invalid spell." I am using Enyo (formerly known as... looks like auto-correction doesn't let me type its name, but I guess you know anyway) as the botbase. Is it a known thing? For now I had to use the spell manually, but that's not very efficient.

Thanks in advance.

Update: Nevermind, I scrolled back to page 54 to see it was already discussed.
 
Last edited:
Version 2.3.1.360

Pushed out a new version, awaiting store approval before it goes live.

Changelog:

  • Fix PrintInWoW setting
  • Fixed Interrupt settings
  • No longer interrupting Bosses or pets
  • No longer dispelling pets
  • UseConsumable renamed to Restbehavior, convenience for Rest
  • Warstomp & Mighty bash now check MeleeRange
  • Fixed Health potions being used while turned off
  • better mushroom calculations, better fps
  • Slightly updated the disclaimers
  • Cast Wild Growth more often
  • Cleanup in GetFriendlyUnits
  • updated combatlog for wod
  • Different priority for Lucidity Regrowth
  • Removed Regrowth for Clearcasting when Lucidity is active too
  • Statistics tab auto fill
  • Added calculations for Regrowth with Glyph/Without
  • Added calculation of Living Seed to Regrowth
  • Better comparison on picking Regrowth/Healing Touch for Nature's Swiftness
  • Regrowth now sorts targets based on Living Seed as well
  • No longer blows Nature's Swiftness on start, will only cast on units that have been in combat > 5 sec
  • No longer checking Can interrupt spellcast
  • Replaced SPellManager.CanCast with our custom method from MoP
  • Added bunch of priority sorting to Rejuvenation
  • No longer try to put 3 lifeblooms up on tank on pull
  • New Interface
  • Removed old/un-usable/redundant settings
  • Revised Selective Healing, more simplistic, less errors
  • NeedIronbark() no longer checks unit.TargetedBy, it will now ironbark for dots and bleeds as well
  • Removed HealingMode, will be replaced with a slider between efficiency and throughput
  • Spells will now be used based on teh characters stats and no longer require input in terms of percentages
  • Detection of bosses is now fully automated, no longer saving info to disk either.
  • Scanning of bosses is now event based, no longer timer based.
  • Scanning of bosses is no longer done through the ObjectManager, using a chain of lua checks to determine if we are in a boss fight
  • BossEncounters() is now made modular, less bloated and code metrics just doubled.
  • removed checking for Efflo glyph, my char still had it for unknown reason..
  • Fixed rejuvenation not being used
  • Fixed Thrash id mismatching, as it changes per form
  • DamageTracker now uses unixtimestamps
  • better logging system
  • bette target priority for clearcasting
  • No more double logging on Rejuv Cast
  • List<T> replaced with ConCurrentBag<T> for core lists
  • GUI now opens on seperate thread
  • Changed Mushroom placement requirements, less mana usage
  • Faster fix for cancelling
  • Fix for unglyphed regrowth
  • Less double casting for regrowth
  • Healbalance scale now works
  • Fix combatlog error
  • Rewrote Mushroom calculations
  • Changed Mushroom priorities
  • Removed Mushroom advanced settings
  • Better priority for Lucidity targets
  • Better CanCast syustem
  • Fixed errors in CombatLog
  • Fix Wild Mushroom not casting
  • Speed tweak in combatlog
  • Better override son health for Malkorok and Tortos
  • Sleep for lag duration after a cast
  • Better reactiontime on cancel
  • Wiped all presets - will get new ones on next push
  • Fix DamageTracker
  • Fix Force of Nature
  • Added a 5 second delay between all entangling root casts
  • Mushrooms now require atleast 2 units instead of 3 now
  • Mushrooms will now be placed as well if they take more damage then the tick will do, instead of healthchecks
  • Harmony casts will now prioritize units taking more damage
  • Added support for Enhanced Rebirth
  • New Soul of the Forest Rotation ( Removed SotF + HT, SotF + Cyclone, re-coded WG/Rj/RG)
  • Added Calculations for SotF Rejuv, Wg && Regrowth
  • Will now check specialization on start
  • When bot started it will re-check talents, in-case u changed talents when bot was not running
  • Added Glyph of Blooming to the calculations
  • FrameHandler has been removed #Security
  • Added options to disable/enable Cache and Throttle class
  • Added support for halloween custome #temp
  • Settings are now xml
  • Don't try to spam Regrowth when moving
  • Fixed and rewrote GetSpellCharges
  • Fixed laggy check for rejuvenation
  • Overal code cleanup in preparation to globalization & localization
  • Fixed errors related to string.Format()
  • More lucrative and possibly better way calculating clusters
  • Fixed Interrupt being called when disabled
  • Fixed SotF Rejuv/Regrowth not waiting for GCD after swiftmend
  • Boss scans all run on event, bossbase now
  • Auto root now sorts based on people targeting that person, most > lowest, instead of lowest > most
  • Auto root will only root players that are actually moving
  • Added a Human reactiontime to the ressurection & dispel code
  • No longer feeding ActionRunCoroutine async, async ctx=> await, improper use of HB api #Nathfoth
  • Removed Multicolor logging // lagged
  • Fixed lua error with IsEncounterInProgress
  • Fix boss detection
  • Fixed issues with comboboxes that were empty
 
[Leaves] Premium Edition

Wow, so.... Look that You have rewrite leaves. I run to try when is approved. looking very interesting, changelog have a great new features!
 
Pushed out a new version, awaiting store approval before it goes live.

Changelog:

  • Fix PrintInWoW setting
  • Fixed Interrupt settings
  • No longer interrupting Bosses or pets
  • No longer dispelling pets
  • UseConsumable renamed to Restbehavior, convenience for Rest
  • Warstomp & Mighty bash now check MeleeRange
  • Fixed Health potions being used while turned off
  • better mushroom calculations, better fps
  • Slightly updated the disclaimers
  • Cast Wild Growth more often
  • Cleanup in GetFriendlyUnits
  • updated combatlog for wod
  • Different priority for Lucidity Regrowth
  • Removed Regrowth for Clearcasting when Lucidity is active too
  • Statistics tab auto fill
  • Added calculations for Regrowth with Glyph/Without
  • Added calculation of Living Seed to Regrowth
  • Better comparison on picking Regrowth/Healing Touch for Nature's Swiftness
  • Regrowth now sorts targets based on Living Seed as well
  • No longer blows Nature's Swiftness on start, will only cast on units that have been in combat > 5 sec
  • No longer checking Can interrupt spellcast
  • Replaced SPellManager.CanCast with our custom method from MoP
  • Added bunch of priority sorting to Rejuvenation
  • No longer try to put 3 lifeblooms up on tank on pull
  • New Interface
  • Removed old/un-usable/redundant settings
  • Revised Selective Healing, more simplistic, less errors
  • NeedIronbark() no longer checks unit.TargetedBy, it will now ironbark for dots and bleeds as well
  • Removed HealingMode, will be replaced with a slider between efficiency and throughput
  • Spells will now be used based on teh characters stats and no longer require input in terms of percentages
  • Detection of bosses is now fully automated, no longer saving info to disk either.
  • Scanning of bosses is now event based, no longer timer based.
  • Scanning of bosses is no longer done through the ObjectManager, using a chain of lua checks to determine if we are in a boss fight
  • BossEncounters() is now made modular, less bloated and code metrics just doubled.
  • removed checking for Efflo glyph, my char still had it for unknown reason..
  • Fixed rejuvenation not being used
  • Fixed Thrash id mismatching, as it changes per form
  • DamageTracker now uses unixtimestamps
  • better logging system
  • bette target priority for clearcasting
  • No more double logging on Rejuv Cast
  • List<T> replaced with ConCurrentBag<T> for core lists
  • GUI now opens on seperate thread
  • Changed Mushroom placement requirements, less mana usage
  • Faster fix for cancelling
  • Fix for unglyphed regrowth
  • Less double casting for regrowth
  • Healbalance scale now works
  • Fix combatlog error
  • Rewrote Mushroom calculations
  • Changed Mushroom priorities
  • Removed Mushroom advanced settings
  • Better priority for Lucidity targets
  • Better CanCast syustem
  • Fixed errors in CombatLog
  • Fix Wild Mushroom not casting
  • Speed tweak in combatlog
  • Better override son health for Malkorok and Tortos
  • Sleep for lag duration after a cast
  • Better reactiontime on cancel
  • Wiped all presets - will get new ones on next push
  • Fix DamageTracker
  • Fix Force of Nature
  • Added a 5 second delay between all entangling root casts
  • Mushrooms now require atleast 2 units instead of 3 now
  • Mushrooms will now be placed as well if they take more damage then the tick will do, instead of healthchecks
  • Harmony casts will now prioritize units taking more damage
  • Added support for Enhanced Rebirth
  • New Soul of the Forest Rotation ( Removed SotF + HT, SotF + Cyclone, re-coded WG/Rj/RG)
  • Added Calculations for SotF Rejuv, Wg && Regrowth
  • Will now check specialization on start
  • When bot started it will re-check talents, in-case u changed talents when bot was not running
  • Added Glyph of Blooming to the calculations
  • FrameHandler has been removed #Security
  • Added options to disable/enable Cache and Throttle class
  • Added support for halloween custome #temp
  • Settings are now xml
  • Don't try to spam Regrowth when moving
  • Fixed and rewrote GetSpellCharges
  • Fixed laggy check for rejuvenation
  • Overal code cleanup in preparation to globalization & localization
  • Fixed errors related to string.Format()
  • More lucrative and possibly better way calculating clusters
  • Fixed Interrupt being called when disabled
  • Fixed SotF Rejuv/Regrowth not waiting for GCD after swiftmend
  • Boss scans all run on event, bossbase now
  • Auto root now sorts based on people targeting that person, most > lowest, instead of lowest > most
  • Auto root will only root players that are actually moving
  • Added a Human reactiontime to the ressurection & dispel code
  • No longer feeding ActionRunCoroutine async, async ctx=> await, improper use of HB api #Nathfoth
  • Removed Multicolor logging // lagged
  • Fixed lua error with IsEncounterInProgress
  • Fix boss detection
  • Fixed issues with comboboxes that were empty

Wow... nicely done.

2 quick questions (as I am about to buy this,) how long will it take for this to get added into the shop, and will it work in the meantime if I purchase it? Thanks :)
 
Wow... nicely done.

2 quick questions (as I am about to buy this,) how long will it take for this to get added into the shop, and will it work in the meantime if I purchase it? Thanks :)

Usually takes 1-3 days for them to approve a public update. Decided to push it because word almost hits, test the crowd a bit :)
 
Usually takes 1-3 days for them to approve a public update. Decided to push it because word almost hits, test the crowd a bit :)

I bought it last night :) it's still good now, hoping the update will improve it though as well.
 
Usually takes 1-3 days for them to approve a public update. Decided to push it because word almost hits, test the crowd a bit :)
Is there a way to be notified when an update has been approved by the store?
 
can you add some setting files for raiding and pvp?

edit: could it be that the bot doesnt save any changes in the settings? i disabled movement but he walks a lot ^^
 
Last edited:
I liked how I could change the thresholds for spells like cenarion ward n stuff or who it goes on in the old one. Can we get that back?
 
can you add some setting files for raiding and pvp?

edit: could it be that the bot doesnt save any changes in the settings? i disabled movement but he walks a lot ^^

Need to see the log :)
 
I liked how I could change the thresholds for spells like cenarion ward n stuff or who it goes on in the old one. Can we get that back?

Maybe. Experimenting -- if it comes back, it'll be under Advanced settings.
 
not sure if anything changed but in 5 mans its trying to put wild mushroom on the ground.

[54:239]: Clearing/Updating Wild Mushroom data
[54:389]: Wild Mushroom => Dps at 100.0(-0.0/s)% Place beneath best unit

first time trying this in 5 mans and its like it's in slow motion compared to a raid
 
not sure if anything changed but in 5 mans its trying to put wild mushroom on the ground.

[54:239]: Clearing/Updating Wild Mushroom data
[54:389]: Wild Mushroom => Dps at 100.0(-0.0/s)% Place beneath best unit

first time trying this in 5 mans and its like it's in slow motion compared to a raid

Assuming 'trying' it is not Succeeding? I'd have to see the log :)
 
View attachment sample_log.txt

I succeeded but there were times when it wasn't doing anything and I had to manually cast, etc... to keep party alive. THe wild mushroom was odd though, since it never actualy cast it and i got the green placement circle like it was trying to do the old one.
 
And how to make the enemy is not automatically taken up in Target. As earlier.
 
Version 2.3.1.360 The amount of no treatment on a version of high
wild mushroom must be closed or there will be a green circle shows "spell has yet to learn"
The frequent use of healing touch mana consumption particularly fast
 
Chaaaangessss. @_@ Not sure if I like this change much to the UI but I guess I'll have to get used to it. I miss being able to input my own numbers.

Still doing well though! Outhealing better geared healers. ;3
 
Back
Top