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DB + RaF

retardman

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Oct 20, 2014
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Anyone noticing that XP in dungeons even with RaF has been severely nerfed? I'm 75% into 60 and have 5 hours played. Pretty sure that's not normal...
 
Anyone noticing that XP in dungeons even with RaF has been severely nerfed? I'm 75% into 60 and have 5 hours played. Pretty sure that's not normal...

I'm boosting 4 characters in Ramparts now. 1 lvl 90 and 4x lvl 60s (rafs) and the XP is crap. For some reason it's screwed up. The quests give almost nothing, the end reward is like 10-12k too which is bad, so I hope this is a temporary bug..
 
Blizzard nerfed XP (probably when you have 90.lvl in grp) due to XP boosting exploit that was heavily used in last 24h
 
Blizzard nerfed XP (probably when you have 90.lvl in grp) due to XP boosting exploit that was heavily used in last 24h

And is still going on on certain places. (Yes it's not entirely fixed).
Yet it's a penalty for people who want to RaF someone, it's just as fast without it.
 
i am simply 2 handsome and wealthy to use such basic shit tactics as using a 90 to boost my 60s. with a group of 5 60s the xp is shit. i'm guessing it has something to do with the game being furious over my superior genetics.
 
I am leveling a team of 5 RAF right now. End Reward in Blood Furnace+Random dungeon = 53k XP. At level 61 i need 275k. So that around 1/5 of a level. I think when we put the bonus and everything else we should get 1/3 of a level or 1/2 of a level.

Thing is thanks to the new squish or balancing dungeons take longer to finish. And you do die more a lot more. Adequate geared(from the satchels) paladin tank and resto druid simply can't out heal the damage. Some of the bosses or mobs still do the spiked damage that blizzard wished to combat. Overall dungeons are way harder. The days when a resto shaman could use just one spell to heal the tank in a whole pack is over.


P.S. Honestly i would enjoy the current dungeons if i was playing the game and not after efficiency.
 
I am leveling a team of 5 RAF right now. End Reward in Blood Furnace+Random dungeon = 53k XP. At level 61 i need 275k. So that around 1/5 of a level. I think when we put the bonus and everything else we should get 1/3 of a level or 1/2 of a level.

Thing is thanks to the new squish or balancing dungeons take longer to finish. And you do die more a lot more. Adequate geared(from the satchels) paladin tank and resto druid simply can't out heal the damage. Some of the bosses or mobs still do the spiked damage that blizzard wished to combat. Overall dungeons are way harder. The days when a resto shaman could use just one spell to heal the tank in a whole pack is over.


P.S. Honestly i would enjoy the current dungeons if i was playing the game and not after efficiency.

Agree on this.
For botters who need armies of high level characters this is stupid. Also hurts the regular leveler who wants to powerlevel 85/90... Hope we get something reverted soon again since I don't want to see my bots waste 4-6 days to get to 85..
 
i am simply 2 handsome and wealthy to use such basic shit tactics as using a 90 to boost my 60s. with a group of 5 60s the xp is shit. i'm guessing it has something to do with the game being furious over my superior genetics.

Your name fits...
 

Your name fits...

zzzzzzzzzzzzzzzzz
DaveAsPrince-751055.jpg

this bores me.
 
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