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[Beta] Demonbuddy beta builds

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New build up.

Changelog 492
  • Vendoring
    • No longer tries to use the salvage all feature on account bound items during vendor runs.
  • UI
    • More exception handling added, Demonbuddy should no longer sometimes crash when using the info dumping tab or hotkeys.
    • Python console added, can be used for testing profile conditions or just testing code in general. Keep in mind that the indentation is 4 spaces.
  • API
    • General
      • SNOConversation enumeration added.
  • ConversationInfo class added, can be used to retrieve information on the current running conversation.
  • CodeCompiler
    • Should now properly generate .pdb files for all compiled assemblies.
  • ScriptManager
    • RegisterShortcutsDefinitions method added, can be used to load additional shortcuts definitions.
  • ACDItem
    • IsAccountBound property added, can be used to check if an item is account bound.
  • DiaActivePlayer
    • AdvanceConversation works again.
    • SkipConversation method added.
 
New build up.

Changelog 492
  • Vendoring
    • No longer tries to use the salvage all feature on account bound items during vendor runs.
  • UI
    • More exception handling added, Demonbuddy should no longer sometimes crash when using the info dumping tab or hotkeys.
    • Python console added, can be used for testing profile conditions or just testing code in general. Keep in mind that the indentation is 4 spaces.
  • API
    • General
      • SNOConversation enumeration added.
  • ConversationInfo class added, can be used to retrieve information on the current running conversation.
  • CodeCompiler
    • Should now properly generate .pdb files for all compiled assemblies.
  • ScriptManager
    • RegisterShortcutsDefinitions method added, can be used to load additional shortcuts definitions.
  • ACDItem
    • IsAccountBound property added, can be used to check if an item is account bound.
  • DiaActivePlayer
    • AdvanceConversation works again.
    • SkipConversation method added.


And still my crusader dances around like a fairy with any boss with orbiter or frozen pulse (and another I will add when I find one), trying to find a place to start fighting, it dances and dies over and over again because it is trying to figure the best place to start attacking, when it could just stand in front of the boss and blow it away with ponies. The Crusader is the most unloved class. Obvious no devs have one to test because it relies on dumb luck to kill, it's fighting logic is completely flawed, has been for a while no and it sees no love :(

G
 
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And still my crusader dances around like a fairy with any boss with orbiter or frozen pulse (and another I will add when I find one), it dances and dies over and over again, when it could just stand infront of the boss and blow it away with ponies, and many other crusader problems. Obvious no devs have one to test because it relies on dumb luck to kill, it's fighting logic is completely flawed, has been for a while no and it sees no love :(

G
I have 4 crusaders, try lowering the Health% in the Crusader settings for orbiter
 
Still stands next to Nephalem Glory globes and makes no attempt to pick them up while in comabt. I have literally watched DB stand about 1mm outside my pickup range and it stood there and killed a boss without grabbing it...or is that Trinity related.

G
 
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This version is now leaving behind progress globes in greater rifts, previous versions were working fine, this one often misses one or two of the 3 dropped.

G
 
Crusader still sucks at attacking mallet lords and its various guises. Spends to much time posturing to attack, just needs to stand in front of the bloody thing and blast the shit out of it.

G
 
I have crusader stampede build, works great, play with your settings maybe?>
 
Is there a list of which internal DLLs that are missing from the compiler?

I was saddened to see 'System.Speech' is not available, although I'm not massively surprised. I was planning a TextToSpeech addition to my plugin VaultRunner
 
Have there been some update to the EXP/hour? all my bots are getting almost half the number compared to the 382 while running T6 rift.
 
New beta up.

Changelog 496
  • Vendoring
    • Now stacks misc items and gems if possible instead of putting them in stash pages with free slots.
  • UI
    • Python console now has a horizontal splitter.
  • API
    • General
      • Performance fixes for the ActorManager/ObjectManager etc.
      • ActorManager no longer invalidates ACD's that hasn't been disposed yet.
      • ActorAttribute caching disabled.
  • SNORecordQuest
    • Iterating quest steps works again.
  • InventoryManager
    • GetStashPageItems added.method added.
    • CanStackItemInStashPage method
  • QuestInfo
    • DisplayName added, get's the UI name of the quest.
 
New beta up.

Changelog 496
  • Vendoring
    • Now stacks misc items and gems if possible instead of putting them in stash pages with free slots.
  • UI
    • Python console now has a horizontal splitter.
  • API
    • General
      • Performance fixes for the ActorManager/ObjectManager etc.
      • ActorManager no longer invalidates ACD's that hasn't been disposed yet.
      • ActorAttribute caching disabled.
  • SNORecordQuest
    • Iterating quest steps works again.
  • InventoryManager
    • GetStashPageItems added.method added.
    • CanStackItemInStashPage method
  • QuestInfo
    • DisplayName added, get's the UI name of the quest.

Any combat fixes ???

G
 
Now stacks misc items and gems if possible instead of putting them in stash pages with free slots. - Thanks this is great!
 
New beta up.

Changelog 496
  • Vendoring
    • Now stacks misc items and gems if possible instead of putting them in stash pages with free slots.
  • UI
    • Python console now has a horizontal splitter.
  • API
    • General
      • Performance fixes for the ActorManager/ObjectManager etc.
      • ActorManager no longer invalidates ACD's that hasn't been disposed yet.
      • ActorAttribute caching disabled.
  • SNORecordQuest
    • Iterating quest steps works again.
  • InventoryManager
    • GetStashPageItems added.method added.
    • CanStackItemInStashPage method
  • QuestInfo
    • DisplayName added, get's the UI name of the quest.

Whats the .net profile being used to compile plugins?
I've come across a few that were missing from the compiler... okay I'm trying to do weird and strange 'what if?' plugins but still :P
 
In previous versions, if the bottom stash page is full, bot will automatically put the Horadric Caches into other page.
But in the new version, bot will report the stash is full, even if there are free places in other stash pages.
DemonbuddyBETA v1.1.2180.496
QT version(git:Exposed CurrentBehavior in BotBehaviorQueue, missing file.)
Trinity version(git:TrinityCacheObject Serialization)
 
In previous versions, if the bottom stash page is full, bot will automatically put the Horadric Caches into other page.
But in the new version, bot will report the stash is full, even if there are free places in other stash pages.
DemonbuddyBETA v1.1.2180.496
QT version(git:Exposed CurrentBehavior in BotBehaviorQueue, missing file.)
Trinity version(git:TrinityCacheObject Serialization)

I've made a bug report for it, thx for reporting it :)
 
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