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[BETA] VaultRunner and WeedRunner - Goblin plugins

Testing it out now; i have a feature suggestion it would be nice if the plugin could force killing of goblins on zerg profiles.

* if goblin found and combat is disabled
* enable combat and kill it
* portal thingy happens if it was left open
* re-enable combat
>> profile continues

PS: Some snippets that might help.

Code:
            new ToggleTargetingTag { Combat = true }.OnStart();
            CombatTargeting.Instance.AllowedToKillMonsters
 
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works like charm.
I use Rift bot compliation profile (Act 4 Zerg Bounties) with Vault 1.0.4
No bugs at least.
everything is ok.
 
Best profile, finds all 2 portals, does them well and collrcts the boon. I love the little sound it makes when it finds portals, makes me want to see which portal it found! I think this one is the best for vault! TY
 
ye its the best PLUGIN for Vault, not profile
because there is no any plugins like this =)
also you can use this plugin with any profile you wish, this is the main point of its creating
 
ye its the best PLUGIN for Vault, not profile
because there is no any plugins like this =)
also you can use this plugin with any profile you wish, this is the main point of its creating

Ditto, and it's pretty much all thanks to the experiments performed by XZJV as well as his and rrixs hard work on QuestTools that make this all possible - Take a bow XZJV!
 
btw there must be 3 behaviors, need to test if they works or not

1. bot close the game after found and cleared The Vault. (usefull for one-location-profile)
2. bot start previous profile again without leaving the game (its what plugin doing now, right?)
3. bot remember the position, and CONTINUE previous profile from the point where portal was found, in current game
 
Ditto, and it's pretty much all thanks to the experiments performed by XZJV as well as his and rrixs hard work on QuestTools that make this all possible - Take a bow XZJV!

You're too kind :)

the sound effect is a nice touch, haven't seen anyone do that before.
 
You're too kind :)

the sound effect is a nice touch, haven't seen anyone do that before.

I was gonna put in text-to-speech but the db compiler doesn't support System.Speech.Synthesis
 
Hmmm i have run Riftbot for 2 days, havent gotten the gem yet. hmm


Edit i just read hmmm like the first sentence. Ill guess ill do some bounties.
 
hello:)
with one is beter VaultRunner or VaultRunner-master? or maybe i must copy files form VaultRunner folder to VaultRunner-master folder?

and again sorry for my english:)

hmm and i have a small problem ... but bot work

QuestTools][MoveToObjectiveTag] Found our Objective Actor! mapMarkerPos=<1746.625, 353.3259, -0.08952317> actor=175501 g_Portal_Circle_Orange-5924 Gizmo <1746.625, 353.3259, -0.08952317>
[QuestTools][MoveToObjectiveTag] World changed from 71150 to 81163, finished questId=1 stepId=0 pathPointLimit=250 interactAttempts=5 interactRange=20 pathPrecision=40 x="0" y="0" z="0"
[QuestTools][MoveToMapMarkerTag] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=20
[QuestTools][ExploreDungeonTag] ExploreDungeon Started

QuestTools.ProfileTags.Movement.MoveToObjectiveTag.RefreshActorInfo() w c:\Users\adek\Desktop\demonbuddyy\Plugins\QuestTools\ProfileTags\Movement\MoveToObjectiveTag.cs:line 306
[QuestTools][MoveToObjectiveTag] Error: Could not find Objective Marker! questId=1 stepId=0 pathPointLimit=250 interactAttempts=5 interactRange=20 pathPrecision=40 x="0" y="0" z="0"
[QuestTools][MoveToObjectiveTag] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
Loaded profile ALPHA Act 1
 
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Haha you are my hero! Just ran this for less than 5 minutes, went to get a glass of water, and came back to find myself in the vault. Love the gem! XD Thanks
 
So this makes a noise, OUTSIDE of the game, when a portal is opened to alert you if you have firefox or a movie overlapping D3 bot? So you can look over and see it, or take manual control? Just curious, Been running a4 zerg bounties with new plugin for 3 hours now, with double goblin I am up to seen 28 goblins(RNG is RNG so obv can have bad luck, but 28 goblins = 56 goblin vault chances with buff atm) I just enabled whimsyshire too to double check. If this does indeed make a sound from the plugin of a portal found, without having the d3 volume on and whatever thats cool as fuck and I would love it. Soon as I hear it i would tab back in and swap to my GF gear immediately.

edit - ok sounds like it does indeed make a sound out of game when a portal is found, that is indeed awesome. How about what was suggested, on zerg mode, Will the bot attack goblins or just run right by them? Even though I have been watching, and taking manual control sometimes to kill the goblins I don't know for 100% sure if on A4 zerg mode it will stop and kill goblins. Also what does it say in the log when a portal is found? Just want to double check and do a quick search through my .log real quick even though im sure I haven't seen vault yet.

edit #2 - ok cool, found whimsy pretty quick after enabling it.

[VaultRunner - Greeds Domain] => Found Rainbow Portal - 1/18/2015 8:23:24 PM
[VaultRunner - Greeds Domain] => Running Rainbow Profile

The sound addition was great idea, A+
 
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Anyone using EZUpdater can set DemonBuddy to automatically download the latest version of VaultRunner with this code added to their settings:

Code:
<Repository>
<Kind>Plugin</Kind>
<Name>VaultRunner</Name>
<RepoURL>http://github.com/Deathnetworks/VaultRunner/</RepoURL>
<SourceDirectory>trunk</SourceDirectory>
<Enabled>true</Enabled>
<LastUpdate></LastUpdate>
</Repository>

If OP would kindly modify their post to include this information, that would be fantastic.
 
Is this correct?

Code:
		private static Repository VaultRunner()
		{
                return new Repository
                {
		Kind = RepoKind.Plugin,
                Name = "VaultRunner",
                RepoURL = "http://github.com/Deathnetworks/VaultRunner/",
                SourceDirectory = "trunk\\SourceDirectory",
                Enabled = true,
                LastUpdate = new DateTime()
		};
                }
 
Is this correct?
No, fuzzied.

Do not modify EZUpdater's .cs files. Modify its settings file. You can find this in Demonbuddy/Settings/EZUpdater/EZUpdater.xml

If you modify the .cs file, your edits will be overwritten if the EZUpdater plugin is updated.
 
Anyone using EZUpdater can set DemonBuddy to automatically download the latest version of VaultRunner with this code added to their settings:

Code:
<Repository>
<Kind>Plugin</Kind>
<Name>VaultRunner</Name>
<RepoURL>http://github.com/Deathnetworks/VaultRunner/</RepoURL>
<SourceDirectory>trunk</SourceDirectory>
<Enabled>true</Enabled>
<LastUpdate></LastUpdate>
</Repository>

If OP would kindly modify their post to include this information, that would be fantastic.
added in firt post
 
So, just to be sure, all I had to do now with this plugin - is to activate it from plugin folder - and then it should automaticly do the rest right? :-)
 
this has been working flawlesly, but today i just noticed it started skipping vaults / Whimsyshires? both is still ticked :o
 
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