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Ticks per second is so slow even after changing Bot manager.cs

stud4fun

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Joined
Dec 21, 2012
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My DB Ticks per second is about 7- 8 second even after I changed
Bot Manager.cs.


Several months ago it was running at 15 - 22 seconds. But while keep updating, DB setting was lost but I changed Bot Manager.CS code.

From this;


{
BotMain.TicksPerSecond = 10;
//BotMain.TicksPerSecond = Int32.MaxValue;



To this;

{
BotMain.TicksPerSecond = Int32.MaxValue;
//BotMain.TicksPerSecond = Int32.MaxValue;


What is causing my TPS so slow?. How can I fix it?


Thanks
 
Last edited:
Newest Trinity&QT are low TPS for me too.
In this case, Int32.MaxValue is half of your game fps setting.
If you want increase your TPS, raise your in game FPS.

Regards,
 
same issue here, tick per second is unbearable. Why the tick drop drastically?
I am wondering if why the old version of DB work smoother and better than current version.
At least tick per second is much higher and keep the game running smooth.
 
Daddy knows ;)
Thank you. that helped.

But still... I used fps limit on my vmware virtual machines to run multiple bots and still be able to play my games on my main operating system. But now withoiut the fps limit my GPU is totally getting eaten by two d3 clients ;(.
 
DB Settings ==> Log Level off
D3 Options Video ==> Max Foreground FPS 130 - tick the box
Max Background - Untick the box
Trinity Advance Options ==> Untick TPS

20 - 25 TPS for me... One bot and one manual at times
 
Last edited:
DB options ==> Log Level off
D3 options Video ==> Max Foreground FPS 130 - tick the box
Max Background - Untick the box
Trinity Advance Options ==> Untick TPS

20 - 25 TPS for me... One bot and one manual at times

Where is "DB - options"? I couldn't find it.
 
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