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[Rift Bot] Funky's Modded Edition

Is there any way to make funky bot get GR keys during the trial only upto a certain level? Thanks.
 
Seems like it's all questions and no answers here. Speaking of which...

Does anyone know why my Monk just stops fighting after the 1st wave in trials? I have like 1000 trial keystones cause i haven't been able to use them yet. Anyone have any ideas? (My WD and Sader accounts do trials just fine on the same profile)
 
I updated the profile but am not currently at home and won't be until the weekend, however I have the profiles on github.
https://github.com/herbfunk/Funky/tree/master/Profiles/FunkyRiftBot

Those who download the newest version will also need to download newest fBaseXtensions plugin, which can be found on github or here https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/137127-funky-bot.html (version 1.1.3.0)

Changes include
v0008
  • Changed ExploreDungeon tag until condition to RiftCompleteOrFullyExplored
  • Replaced some of the While tags to use FunkyWhile (breaks current tag when condition fails)
  • Replaced the condition IsActiveQuestandStep to use custom condition "QuestAndStepActive" (uses funky quest cache)

These changes fix the exploring getting stuck or ignoring exits so its optimal again. I'll update the O.P. once I get home again.
 
I updated the profile but am not currently at home and won't be until the weekend, however I have the profiles on github.
https://github.com/herbfunk/Funky/tree/master/Profiles/FunkyRiftBot

Those who download the newest version will also need to download newest fBaseXtensions plugin, which can be found on github or here https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/137127-funky-bot.html (version 1.1.3.0)

Changes include
v0008
  • Changed ExploreDungeon tag until condition to RiftCompleteOrFullyExplored
  • Replaced some of the While tags to use FunkyWhile (breaks current tag when condition fails)
  • Replaced the condition IsActiveQuestandStep to use custom condition "QuestAndStepActive" (uses funky quest cache)

These changes fix the exploring getting stuck or ignoring exits so its optimal again. I'll update the O.P. once I get home again.


How can I download it from Github? I downloaded Github program to download these files but I coun;t figure out.
 
Error Report;

Bot is often stuck in Floor 1 in Greater Rift. The bot goes close to the entrance of Floor 2 but doesn't go in and turn around. And it goes to all the way back to the first entrance. It continues back and forth.... forever.

And same thing happens in Floor 2. Bot finds entrance of Floor 3 but it doesn't enter. It just turn around and running back and forth.


Another issue; After town run, bot was stuck in town. He doesn't do anything stay right in front of salvage rack.

Trinity shows;

Trinity] Profuse Boon [Ring_25-146876] [Ring] = (force salvage rare)
Opening salvage window
Attempting to repair all items
Salvaging all rare items
[Trinity] TownRun complete
 
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wow i've tried everything and still cant get this funky bot to work... i must be missing something, can some one share some light on some instructions plzzzzz.
 
wow i've tried everything and still cant get this funky bot to work... i must be missing something, can some one share some light on some instructions plzzzzz.

You have to make sure "Funkyextension" in Plugins checked in DB. Also make sure gold inactivity time is " 0" in Funkyextension in config if you run Greater Rift
 
When I use the grift profile my character doesnt id or salvage anything. The only way was to click on Force Townrun to force it id and salvage stuff.

Any suggestions on this problem? I'm using trinity and do not have fBaseXtensions enabled since it said in OP it's not necessary.
 
HerbHunky,

Bot is still stuck in town after town run. Can you fix it plzzzzzzz... He stays right in front of headrig Earmon near Salvage rack forever....

It happens after salvage.

I was running bounty and normal rift
 
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Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at fItemPlugin.TreehookHandling.HookBehaviorTree() in c:\Users\cody\Desktop\demonbuddy\Plugins\fItemPlugin\TreeHooks.cs:line 46
at fItemPlugin.FunkyTownRunPlugin.FunkyBotStart(IBot bot) in c:\Users\cody\Desktop\demonbuddy\Plugins\fItemPlugin\Plugin.cs:line 251
at Zeta.Bot.BotEvent.Invoke(IBot bot)
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()
when i try to start i get the error
 
Is there any way that I can make the bot spam cyclone strike?
Also, the bot does not seem to properly operate after it finishes the greater rift. It keeps going back and forth between rift and town. Is there a solution to this?
 
"_Starter_Default.xml" and "_Starter_Trial Rift Repeat.xml" profiles are broken, for me at least...Latest taken from Funky's repo.

Trinity, fBaseEx., Kadala plugins running. (Have also tried profile with Trinity off)
Gold timer off.
Greater Rifts, Trials, Normal priority in RiftControl

DB Restarted after Diablo 3 restart. As a side note I reinstalled DB yesterday with new plugins etc all updated using the EZUpdater plugin.

GR Keys exist in stash and in pack.

Default profile chosen.

Bot activates no.1 skill and then does nothing and DB logging simply stops, logs below

Code:
Hooking Combat!
Preforming reset of bot data...
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Funky Reseting Bot
Total resource cost reduction 0
Total skill cool down reduction 33
Total resource cost reduction 0
Total skill cool down reduction 33
[Funky] Finished Creating Player Class
Loaded profile Funky Rift Starter
Joined a game!
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Funky Rift Starter
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot.
Session lasted for: 00:00:06.4959655
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
 
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Uploaded v0008 finally(Sorry Been Busy :rolleyes:), with newest changes to fBaseXtension plugin which works fine with newest stable version of DB (v1.1.2180.385)
 
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