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Any way to force the bot to clear the entire area?

powerpc

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Even at explore 100% it misses MANY mobs and also misses a lot of loot.

The bot used to be so good with this, i realize it was changed so the bot looks more realistic, but I had better results the other way in the zones im botting. How can I modify this?
 
Even at explore 100% it misses MANY mobs and also misses a lot of loot.

The bot used to be so good with this, i realize it was changed so the bot looks more realistic, but I had better results the other way in the zones im botting. How can I modify this?
Yea, using https://www.thebuddyforum.com/exilebuddy-forum/178430-suggestion-plugin-function-post1641743.html#post1641743
When you parse it, if >=1 call

Code:
if (AreaStateCache.Current.Explorer != null)
                {
                    Log.InfoFormat("[] Now resetting the explorer.");
                    AreaStateCache.Current.Explorer.Reset();
                }

Now you want to set it on a timer(stopwatch), like every 5 mins call the function.
Code:
            private readonly Stopwatch _remainingStopwatch = new Stopwatch();
            private int _nextCheckDelay;
            var remainingCheck= false;
            // Don't /remaining once we've been in an instance for 30+ minutes.
                // This it to help prevent command spamming if StuckDetection is not configured correctly.
                if (AreaStateCache.Current.TimeInInstance.TotalMinutes > 30)
                {
                    return false;
                }
                if (!_remainingStopwatch.IsRunning)
                {
                    _remainingStopwatch.Start();
                }
                else
                {
                    if (_remainingStopwatch.ElapsedMilliseconds >= _nextCheckDelay)
                    {
                        remainingCheck = true;
                    }
                }

That should do it, make sure you have also a check if monsters are 0, stop the task or w/e is calling your code above. Else you will loop for like ever.
 
Even at explore 100% it misses MANY mobs and also misses a lot of loot.

The bot used to be so good with this, i realize it was changed so the bot looks more realistic, but I had better results the other way in the zones im botting. How can I modify this?

Exploration is no longer tied to opening chests, killing monsters, shrines, or anything else like it was in the past. It is only for covering the entire map to load objects into the client's sync radius.

In order to full clear areas, what has to be done is storing the location of any non-dead and hostile enemy, and then moving to that location so the CR kills the mob. This will create massive backtracking in most areas, and the bot will spend longer in an area trying to kill every single mob. When the new version was started, we had massive complaints about this, so one of the reasons why it was removed was to address that issue.

I can add an optional plugin for full clearing again, but you will see the backtracking issues.
 
Exploration is no longer tied to opening chests, killing monsters, shrines, or anything else like it was in the past. It is only for covering the entire map to load objects into the client's sync radius.

In order to full clear areas, what has to be done is storing the location of any non-dead and hostile enemy, and then moving to that location so the CR kills the mob. This will create massive backtracking in most areas, and the bot will spend longer in an area trying to kill every single mob. When the new version was started, we had massive complaints about this, so one of the reasons why it was removed was to address that issue.

I can add an optional plugin for full clearing again, but you will see the backtracking issues.

I dont mind the backtracking issues as sometimes I start the bot in maps while im on my PC doing other stuff and i dont want to miss a good map drop :) -- I would LOVE this plugin


Hey darkbluefirefly, ill try out your plugin, thx
 
Last edited:
Exploration is no longer tied to opening chests, killing monsters, shrines, or anything else like it was in the past. It is only for covering the entire map to load objects into the client's sync radius.

In order to full clear areas, what has to be done is storing the location of any non-dead and hostile enemy, and then moving to that location so the CR kills the mob. This will create massive backtracking in most areas, and the bot will spend longer in an area trying to kill every single mob. When the new version was started, we had massive complaints about this, so one of the reasons why it was removed was to address that issue.

I can add an optional plugin for full clearing again, but you will see the backtracking issues.

Any luck with that optional plugin? it'd be much appreciated :)
 
Not yet. I'll try to get something worked up and included this week that doesn't interfere with the other plugin examples provided.
 
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