[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 105 nodes in 20ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 104 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 103 nodes in 20ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 102 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 101 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 100 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 99 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 98 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 97 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 96 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 95 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 94 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 93 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 92 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 91 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 90 nodes in 19ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 89 nodes in 17ms
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876095 as Visited, within PathPrecision 45
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 88 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 87 nodes in 18ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 86 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 85 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 84 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 83 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 82 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 81 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 80 nodes in 17ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 79 nodes in 6ms
Trinity->Advanced-> Enable Experience Inactivity?rrix,
I wrote a novel below, if you need to TL;DR, here is the summary:
Is there any chance of a different type of inactivity timer that we can implement? Perhaps a EXP inactivity timer? No EXP gained in XXX amount of time = townportal and restart?
No gold in GRifts = no gold inactivity timer. I found out today that means the bot can sit in the same grift for 10+ hours and walk in circles.
Not sure if you want a log or if it's a known issue but either way...
I had my bot on overnight into this morning. It was trucking along okay, cleared GRifts seemed a little low, but I was at 4.5 legendaries per hour for 10 hours. So I cleared my stash, unpaused DB and left for work.
I got home and it was exploring the third level of an already-cleared map. Timer was expired and so I watched it walk circles around the map for about 30 minutes while i ate dinner. It made no attempts to backtrack to previous levels to finish clearing the nodes it hadn't explored (I know this isn't part of current functionality).
Because it cancels out the gold inactivity timer in GRifts, I was worried it was doing this all day.
I manually backtracked it to level one where half of the map had not been touched. I let the bot take over and it made quick work of the rest of level one, killed the RG.
It was then that I realized that after 12 hours it had upgraded 0 gems the entire day. I checked my stash and it had 0 legendaries. Checking my stats on the mainpage of DB, I was averaging 0.14 legionaries per hour. After 4.5 an hour for ten hours, another 12 hours of play dropped it that far.
After looking through some of the log, its all repetitive:
PHP:[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 105 nodes in 20ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 104 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 103 nodes in 20ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 102 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 101 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 100 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 99 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 98 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 97 nodes in 18ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 96 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 95 nodes in 18ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 94 nodes in 18ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 93 nodes in 18ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 92 nodes in 17ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 91 nodes in 17ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 90 nodes in 19ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 89 nodes in 17ms [QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876095 as Visited, within PathPrecision 45 [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 88 nodes in 17ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 87 nodes in 18ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 86 nodes in 7ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 85 nodes in 17ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 84 nodes in 17ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 83 nodes in 7ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 82 nodes in 7ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 81 nodes in 6ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 80 nodes in 17ms [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 79 nodes in 6ms
i seem to be having a reoccurring issue running greater rifts bot clears fine kills efficiently but i would say 4-5 out of 10 runs the rift guardian spawns and the just continues going down to the very last lvl and times out there its not seeing or sensing the rift guardian
rrix,
I wrote a novel below, if you need to TL;DR, here is the summary:
Is there any chance of a different type of inactivity timer that we can implement? Perhaps a EXP inactivity timer? No EXP gained in XXX amount of time = townportal and restart?
No gold in GRifts = no gold inactivity timer. I found out today that means the bot can sit in the same grift for 10+ hours and walk in circles.
I've been playing HC lately, and I'm trying to get greater rift stones around level 20.
The issue I'm having is with town portal feature of disable combat after wave x. That function works fine, but is there a way to make the bot stay in town until the timer runs out (or a set say 20 second wait) rather than using town portal, and then immediately going back into the trial?
I tried adding something like this:
Code:<!-- Trial wait in town after TPing after x wave --> <If condition="IsActiveQuestAndStep(405695,13) or IsActiveQuestAndStep(405695, 1) or IsActiveQuestAndStep(405695, 9) and Me.IsInTown and ActorExistsAt(191492, 545, 753, 3, 50)"> <WaitTimer questId="405695" waitTime="25000" /> <MoveToActor questId="405695" stepId="13" x="545" y="753" z="3" actorId="191492" interactRange="9" name="hearthPortal" isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" /> </If>
But had no luck. Is it something in trinity that I need to adjust?
The DB statustext says:
Code:Using town portal Townportal successfull, we are in town! [ChangeMonitor] Act changed from OpenWorld to A5 (400) SnoId=312418 [ChangeMonitor] worldId changed from 405684 to 304235 - X1_Westmarch_Hub [ChangeMonitor] levelAreaId changed from 405915 to 270011 - x1_Westm_Hub [ChangeMonitor] Change(s) occured at Position x="550" y="758" z="3" [RiftTrial] Re-Enabling Combat [ChangeMonitor] Act changed from A5 to OpenWorld (3000) SnoId=312418 [ChangeMonitor] worldId changed from 304235 to 405684 - p1_TieredRift_Challenge [ChangeMonitor] levelAreaId changed from 270011 to 405915 - p1_TieredRift_Challenge [ChangeMonitor] Change(s) occured at Position x="280" y="290" z="-11"
And LOG says:
Code:09:31:56.901 INFO CommonBehaviors Using town portal 09:32:02.332 INFO CommonBehaviors Townportal successfull, we are in town! 09:32:03.598 INFO Logger [ChangeMonitor] Act changed from OpenWorld to A5 (400) SnoId=312418 09:32:03.671 INFO Logger [ChangeMonitor] worldId changed from 405684 to 304235 - X1_Westmarch_Hub 09:32:03.769 INFO Logger [ChangeMonitor] levelAreaId changed from 405915 to 270011 - x1_Westm_Hub [U][B]09:32:03.910[/B][/U] INFO Logger [ChangeMonitor] Change(s) occured at Position x="550" y="758" z="3" [B][U]09:32:04.013[/U][/B] INFO Logger [RiftTrial] Re-Enabling Combat 09:32:14.443 INFO Logger [ChangeMonitor] Act changed from A5 to OpenWorld (3000) SnoId=312418 09:32:14.477 INFO Logger [ChangeMonitor] worldId changed from 304235 to 405684 - p1_TieredRift_Challenge 09:32:14.535 INFO Logger [ChangeMonitor] levelAreaId changed from 270011 to 405915 - p1_TieredRift_Challenge 09:32:14.594 INFO Logger [ChangeMonitor] Change(s) occured at Position x="280" y="290" z="-11"
Thanks,
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:11:28.0547146
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
[QuestTools] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.SceneManager.GetSceneById(Int32 sceneId)
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at QuestTools.Helpers.ActorHistory.UpdateActors() in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\QuestTools\Helpers\ActorHistory.cs:line 108
at QuestTools.QuestTools.Pulse() in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\QuestTools\QuestTools.cs:line 64
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of UpdateCachedPlayerData took 15000.84ms.
[Trinity][Performance] Execution of RefreshDiaObject.MainObjectType took 15001.92ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 15004.91ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 30006.88ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 45008.09ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 45008.65ms.
[Trinity][Performance] Execution of TargetCheck took 45013.61ms.
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_CurrentQuest()
at Trinity.Trinity.RefreshCacheMarkers() in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\Trinity\Cache\RefreshObjects.cs:line 473
at Trinity.Trinity.RefreshDiaObjectCache() in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\Trinity\Cache\RefreshObjects.cs:line 104
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\Trinity\Combat\TargetCheck.cs:line 130
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 46 nodes in 6ms
[QuestTools] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.SceneManager.GetSceneById(Int32 sceneId)
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at QuestTools.Helpers.ActorHistory.UpdateActors() in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\QuestTools\Helpers\ActorHistory.cs:line 108
at QuestTools.QuestTools.Pulse() in c:\Users\Junior\Downloads\Demonbuddy 1.1.2150.383\Plugins\QuestTools\QuestTools.cs:line 64
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Ok everyone stay quiet.....
this profile right now is running smooth! Shhhhhhh
All the crazy issues I had happen all yesterday/lastnight seem to have magically fixed itself (for now)
It ran about 10 reg rifts, so I felt confident enough to try grifts. I opened 10 trials, got 10 lvl1s, so I can load up grifts to upgrade keys this way it will run something like 1-9-15-19-22 and so on
I just checked my inv, I am currently on grift 17 and he seems to be running smooth, I will report back later. It just scares me that I did nothing to fix it![]()
how do you swap between great rifts and normal rifts?
E/ found it.
question tool: demonbuddy -> plugins -> questtools -> config -> riftcontrol -> greater rift upgrade priority
<3