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[GUIDE] Demon Hunter M6 - Lightning Build

mcdeman

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Joined
May 10, 2011
Messages
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RECOMMENDED GEAR SETUP
Screenshot_2.webp

Code:
[B]This is my settings for Trinity GR and Rift[/B] 
[B]Combat/Misc:
Trigger range for Elite Combat = 150
Trigger range for Trash Combat = 35 
Minimum Trash Mob Pack Size = 5
Trash Pack Cluster Radius = 20
Disable "Force Kill Summoners"
Disable "Extend trash-kill range after combat
Set Treasure Goblins to Kamikaze

Objects
Container Open Range = 50
Enable "Open Chests"

Advanced
"Enable Gold Inactivity" = 240[/B]

Build Guide

I have been testing this build since i heard about the cache drop rate buff and got myself a baller helltrapper (i think 10% chance to proc is highly recommended); the ball is so slow that even with low proc rate, it will strike enough times to proc your weapon and drop the sweet extra sentries/traps, which will make up for the loss of bombardier's rucksack.
This quiver is in fact so strong, that you can run t6 without any sentries. My current build kills elites with 1 or 2 sentries (if well positioned) in less than 5 seconds and feels much stronger than the normal cold ca/fire multishot/missiles sentry; with the bonus that you can (must) fire your weapon.

Description and strategy.

This build is all about positioning, since the lightning balls will move slowly, you will have to put them in the face of your enemies in an angle that will hit as many as possible. Your shots are very precious, the more you hit the more it will proc helltrapper sweet hability, ball lightning with this quiver has a special proc rate since it will hit many, many times on each shot. Keep in mind that the weapons generated through Helltrapper will follow you in map transitions, which is very sweet. Since you are not only focusing on dodging this build is much harder, but also much funnier, try to micro (look for animation cancel/stutterstep) to help your positioning in battles. Smoke screen and discipline on: soj, helltraper and quiver will help a lot for survival.

The skill generator is not so important, i prefer bola shot because of 6 hatred, but the proc rate is lower than entangling shot for single targets, which won't matter if you are spamming enough lightning balls. The sentry is polar station to sinergy with cull of the weak, that is why this build has the sweet taste of 2 elements instead of only 1, just like in many diablo2 builds; but it can be changed alongside the passive.

Paragon points priority:

Core: +-15% movespeed (10% extra from companion) > hatred > dex.
Offense: Atack Speed>CC=CHD>Cooldown.
Defense: Life%>AllRes>Armor>regen.
Utility: RcR>Loh=AoeDamage>GF (you can prioritize gold for t6 normal rifts)

Gear:

Marauders 6 set bonus (this is required - and the best way to obtain 6 set in my opinion):
Head: Marauder's Visage
Shoulders: Marauder's Spines
Torso: Marauder's Carapace
Legs: Marauder's Encasement
Feet: Marauder's Treads
Ring 1: Ring of Royal Grandeur (requires socket)

Stats Priority:

Helmet: Socket (life%)> Vit/ElementalArrowDamage = CC.
Shoulders: Sentry%> Vit> Life%=RCR>AllRes.
Torso: 3 Diamonds, Sentry%> Vit/EliteDamageReduction. (secondary: 7% ranged dmg reduction)
Legs: 2xEmeralds/Diamonds, vit, all resist/550+ armor.
Boots: ElementalArrow%>Vit>AllRes
Gloves: CC > CHD > IAS/vit (i love the 730+ vit rolls)
Amulet: CHD > CC = Socket. I think elemental immunity (arcane-jailer?- freeze are the worst atm) hellfire ammy, bt, travelers pledge...
Rings: Socket> CC=CHD. (Soj = more discipline, you can also use the Unity + Immortal Merc Combo, maybe wyrdward?)
Waist: (Defensive): Blackthorn (rorg + bt amulet) Life%>Vit>AllRes (Ofensive) Witching hour (dex/vit/ias/crit) / ThundergodVigor Life%>Vit>AllRes
Wrist: 20% Lightning>CC>IAS>Vit>Allres
Weapon: 10% damage > 7% IAS=RCR=CDR=Vit. Secondary: 10% proc on hit sentries, spiked trap, caltrops + DIscipline.
Quiver: 20%IAS=10%CC>Sentry% (or elemental arrow damage, i don't know which is better in this case)>Vit. Secondary: Discipline.

Legendary Gems:

-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.

Pros:

Possible higher than average cold/rocket damage build Dh.
Very funny, smooth and quick pace, won't let you get sleepy on grifts.
Easy to get pass the 2.83 aps breakpoint for sentry, which i don't know if matters much because ball lightning has 0 shot cooldown anyway.
Dazzling arrow has 100% stun, so yeah, "permabash" bitch3s!
Will proc nightstalker (use this instead of perfeccionist/cull of the weak if you need more smokescreens)/loh frequently, high discipline due to Dh classic items (handbow, quiver and soj). Obs: testing it, there are momments when you get infinite discipline regen through this.
Cooldown reduction is not so important (only 3 sentries to put down through skill), focus on more life% on shoulders and helmet, for example... In fact, Can put 5 sentries down faster than the average cold dh even without cooldown reduction.
Can stack shitloads of vit and life% because smokescreen will heal you 15% total at a time.

Cons:

Need high ias to proc sentries.
Need a good roll on helltrapper (which is easier now due to ~99% legendary drop on t6 caches, thanks blizzard)
Harder to position yourself/your sentries and to avoid damage while doing so.
Vulnerable to reflect damage elites since your ball lightnings will keep hitting for long after you shoot them.
May be unlucky and not proc the extra sentries, which is unlikely for long battles if you are doing it correctly.

If You want to donate, THANK YOU!

ALWAYS CHECK THIS

GIT
Trinity - https://www.assembla.com/code/unifiedtrinity/git/commits
QuestTools - https://www.assembla.com/code/questtools/git/commits

SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
 
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Aspd in paragon points > rest is only worth it if you're hitting the next BP with it ?


edit: should never make a post without thanking the OP for the effort. I wanted to switch to lightning for a couple weeks now. THANK YOU BRO i appreciate your guide heaps !


edit2: nvm me, misread something
 
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Sentry is slightly better then Elemmental dmg on quiver.
I believe this is wrong. Since you're casting EA yourself you benefit more from the EA on Quiver. Sentries benefit from it regardless of it being +Sentry or +EA.
 
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Regarding the guide I have a few suggestions:

IAS is required on gloves as well as bracers (since it is needed for the breakpoint). As for gloves a high percentage (48-50%) Tasker and Theo is required for breakpoint 7. You will need IAS on 2-3 of the amulet/ring/ring/waist slots I believe.

A few questions:
1) How would you rank vitality vs. EA on helm?

2) And what GRift level can you comfortably bot with these settings?

3) You didn't select a companion in the build. Is this intended? And you wrote 10% move speed from companion so that would be the ferret - why this over wolf?

Thanks for the guide.
 
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Regarding the guide I have a few suggestions:

IAS is required on gloves as well as bracers (since it is needed for the breakpoint). As for gloves a high percentage (48-50%) Tasker and Theo is required for breakpoint 7. You will need IAS on 2-3 of the amulet/ring/ring/waist slots I believe.

Both my DH is at IAS 2.83 (including the followers passive 3% IAS buff). I dont have IAS on amy but on RoRG (it rolls DEX, IAS and LoH as standard) along with CHD and my unity has 7%IAS and 6%CC. (plus socket of course)

A few questions:
1) How would you rank vitality vs. EA on helm?

For higher Grift, everything one shoots you anyway, you need HIGH DPS to kill mods so EA on helm is highly recommend.

2) And what GRift level can you comfortably bot with these settings?

My Cold DH closed lvl 37, still looking for a perfect MB to do a Lighting DH. Found one with 680DEX/680VITA/20% IAS/9,5% CC and 15% Sentry so will try that one soon.

3) You didn't select a companion in the build. Is this intended? And you wrote 10% move speed from companion so that would be the ferret - why this over wolf?

Companion is a must and when you have M6 it dont matter which Rune you select?

Thanks for the guide.

Answered in black.
 
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Great thanks for the answers. About the companion, I just wondered why no rune were selected.

My Cold/Fire DH can do up to 35-36. But he dies A LOT. How did you manage level 37, and how much did you die?
 
Great thanks for the answers. About the companion, I just wondered why no rune were selected.

My Cold/Fire DH can do up to 35-36. But he dies A LOT. How did you manage level 37, and how much did you die?

Because when you have M6 you gain the effect for all the runes for companion, ike you can read in the set item description for Marauder.

(4) Set:
Companion calls all companion types to your side.


I dont know how much my DH died but he manage to complete the rift within the time limit, around 12 minutes or something. In grift 39 the bot is not good enought to kite away from mobs which results in him getting killed all the time. I have been gearing up both my DH even more with better rolled items now so will give the bot another go overnight and see how well they does, one Cold and one Lighting DH using Mcdemon settings. (so that we have a standard to use)
 
I believe this is wrong. Since you're casting EA yourself you benefit more from the EA on Quiver. Sentries benefit from it regardless of it being +Sentry or +EA.

If you dont have a kindershot, you will not shoot that much EA yourself, just a small fraction of what the sentry will pit out. If you are running 2/3 spender you will also loose the 15% dmg bonus on the other spenders.

Lets do the math.

Untitled_49.jpg


Say you have 10 000 000 Dmg before you start with E and you have the following bonus on your 1 spender setup.

30% EA% dmg,
Wolf Companion (20%)
Steady Aim (20%)
45% Sentry% dmg

10 000 000 x 1.70 x 1.45 = 24 650 000

Flip EA and Sentry around and you get

10 000 000 x 1.85 x 1.30 = 24 050 000

Meaning you are "loosing" 500 000 Dmg, myabe not much but if you are at BP7 with your sentrys, it does build up to a good amouth of "losed" DMG, If you run 2 or 3 spender, you will loose even more.
 
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Because when you have M6 you gain the effect for all the runes for companion, ike you can read in the set item description for Marauder.

(4) Set:
Companion calls all companion types to your side.


I dont know how much my DH died but he manage to complete the rift within the time limit, around 12 minutes or something. In grift 39 the bot is not good enought to kite away from mobs which results in him getting killed all the time. I have been gearing up both my DH even more with better rolled items now so will give the bot another go overnight and see how well they does, one Cold and one Lighting DH using Mcdemon settings. (so that we have a standard to use)
Alright. Please post your gear setup as well as build when you've tested out both builds. I'm very curious to how they do so I can run higher GRifts for gem upgrades.

If you dont have a kindershot, you will not shoot that much EA yourself, just a small fraction of what the sentry will pit out. If you are running 2/3 spender you will also loose the 15% dmg bonus on the other spenders.

Lets do the math.

http://www.raceinfo.no/temp/Untitled_49.jpg[img]

Say you have 10 000 000 Dmg before you start with E and you have the following bonus on your 1 spender setup.

30% EA% dmg,
Wolf Companion (20%)
Steady Aim (20%)
45% Sentry% dmg

10 000 000 x 1.70 x 1.45 = 24 650 000

Flip EA and Sentry around and you get

10 000 000 x 1.85 x 1.30 = 24 050 000

Meaning you are "loosing" 500 000 Dmg, myabe not much but if you are at BP7 with your sentrys, it does build up to a good amouth of "losed" DMG, If you run 2 or 3 spender, you will loose even more.[/QUOTE]
You are absolutely correct. However, I would argue that this is not true when running a lightning build, as you should only have one spender (and instead of CA in the above build, maybe have Marked For Death).

However, when running Fire/Cold build, you absolutely MUST have Sentry on the quiver.
 
Hey guys. Where is the download for this combat profile and Mcdeman's earlier combat profile with M6 Cold + Rocket Build. Thanks in advance
 
Hey guys. Where is the download for this combat profile and Mcdeman's earlier combat profile with M6 Cold + Rocket Build. Thanks in advance
hi ... this setting does not support with last update Trinity, and already megred.
 
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