theatristformallyknownasG
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- Jan 16, 2010
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Still can't find a kulle-aid, maybe if I bitch here one will drop 
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Still can't find a kulle-aid, maybe if I bitch here one will drop
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lol. I am looking for that one too. It used to drop so often and I sold them all. Now I am looking for it and it doesn't drop at all.
I got like 1, since ROS came out. Then since the seasons started I've found like 4 on season.
I got like 1, since ROS came out. Then since the seasons started I've found like 4 on season.
Prophet rune on akarat and Unity, dno how you can die a lot with those on t6Running Phalanx stampede, got the shield, got a furnace. But doesn't seem to fair well even in T6, an arcane sentry 1 or 2 hits insta kills him. What am i missing that makes these dudes so tanky? I read people botting them on grift 35-37s no problem.
2 trinity updates ago, code was injected to the CrusaderCombat.CS that if it detects akkhan and PhalanStampede then it will use it.
Here's my fix though:
Code:Code: // Phalanx // if (CanCastPhalanx()) if (CanCast(SNOPower.x1_Crusader_Phalanx3) && Player.PrimaryResource >= 21 && TargetUtil.AnyMobsInRange(30f, 1)) { return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 30f, CurrentTarget.ACDGuid); }
change all of 30f to desired distance.
But it will not fix the problem of hitting walls(trinity issue), it just means that he will use Phalanx if the mob is XXf away.
SuperNOOB question, where do I find that number out for my DPS ??
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You can see the damage number from your screen. Usually it will go high when your bot hit with CC + CHD. that is how it goes so high. I haven't seen any damage going over 100 million yet
Trigger distance doesnt help with attack logic, i have tried a couple of times.yea I am just hoping that if I can reduce the distance, it MIGHT help with some issues of hitting walls or partial hits by making him get closer to to target(higher chance of better line of sight maybe)
Any idea how I can make it pretty much perma spam laws? Since I use the long arm law passive for 10sec uptime, theres only about 4 seconds when its not up if I spam it. The bot right now has a weird combat routine for it that triggers it at odd times, sometimes not at all on trash fights but it helps alot since it has 50% reduced wrath cost. I looked in the combatroutine and it seems to base it upon if any trash or elites are within 15f but it doesn't act like that in game? is 15f == 15yards in game or is it a different range calculation?
ikr. Maybe on december, something magical will happen. lolyes, trinity logic is a little screwed, walls up and it blast way at mobs, no walls it postures for position and doesn't attack mobs, logic needs reversing.
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ikr. Maybe on december, something magical will happen. lol
Trigger distance doesnt help with attack logic, i have tried a couple of times.
for distance comparison, i searched for a while back using google. lol
In terms of law, i dont utilize Long arm, but try to put the law under OOC and just use CanCast coding in CrusaderCombat.cs without the distance and mob count qualifier.
I think, just copy Akarat Champ coding under OOC then just change it to your Law.
Im not good with coding that i dont use, so its more of a trial and error. lol
ikr. Maybe on december, something magical will happen. lol