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[Plugin] GearSwap Reloaded

This happens regardless of the flag used... I tried it with Elite too.

Equip corresponding gear when fighting an elite/boss. If the target's HP% is above the settings you've set up, this condition is true
This tells me it should work as the same flag if set to something low (ie around 1-5)
 
This happens regardless of the flag used... I tried it with Elite too.

Equip corresponding gear when fighting an elite/boss. If the target's HP% is above the settings you've set up, this condition is true
This tells me it should work as the same flag if set to something low (ie around 1-5)

So basically, you run with Danettas as default? who the fuck does this? you take GSR in the wrong way dude, it's supposed to equip stuff when needed, Danettas is optimized for CombatDisabled...

You must consider settings rucksack & etrayu as default, and Danettas OOC. which profile you running?
 
Haha yes I run it default, if I set it to swap to it for every vault would that not look crazy as fuck? I get the point of the plugin I just wanted it to do what I do in game when zerging around bounties.
 
Haha yes I run it default, if I set it to swap to it for every vault would that not look crazy as fuck? I get the point of the plugin I just wanted it to do what I do in game when zerging around bounties.

Then set it CombatDisabled ;) (your danettas)
 
So basically, you run with Danettas as default? who the fuck does this? you take GSR in the wrong way dude, it's supposed to equip stuff when needed, Danettas is optimized for CombatDisabled...

You must consider settings rucksack & etrayu as default, and Danettas OOC. which profile you running?

Hi toNyx, I just came to say thanks a bunch. I've not had the time to test but I will soon and I'll come back and tell you how good of a job you've done, again :cool:

With regards to the quote, I do this as well. I felt it was the best solution as the OOC didn't seem to work as expected (by me..) and this way seemed to give less switches. It should be noted I never used CombatDisabled but just OOC which would go on and off like a horny monkey when not using CombatDisabled. It also gave me good results if we disregard the issues I had with TPS and elites. (I tried w/o this solution though and still had the elite issue.) I can't wait to try your newest work.
 
Always use Latest BETA ;) it's the most up-to-date version of GSR (and working pretty much fully) we're @ 1.0.4.2 Atm

btw, the issue is because you unzipped the "Trinity" folder into "Trinity", this means it doubles Trinity and bugs out, just unzip the GSR's Trinity folder into "Plugins".

I got the BETA version, thx :)

So when I unzip it into the Plugins, it should ask me to merge the two Trinity folders, and I should let it overwrite the default trinity files, right? That's what I did so I am confused.

This is the first time I have ever had issues, but I suppose I am usually getting my GSR in compilations like riftbot.

I just did a fresh install of DB, opened the GSR zip files, dragged the files into "Plugins."
It places GSR into the plugins folder and asks if I want to overwrite existing files in the folder that are duplicates.
I get 3 options: Copy and Replace, Don't Copy and Copy but keep both files. I pick replace and it replaces the files.
I get compiler errors.

So I installed the latest BETA DB, exact same process with exact same results.

Obviously I am missing something super simple here or I am a complete effing moron (probably both).

I even tried it with an install that has a working GSR and it broke trinity as well. No idea here....

PHP:
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(792,47) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(793,46) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(812,21) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(813,21) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(235,47) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(236,46) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(245,21) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(246,21) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(500,13) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(501,13) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
 
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I got the BETA version, thx :)

So when I unzip it into the Plugins, it should ask me to merge the two Trinity folders, and I should let it overwrite the default trinity files, right? That's what I did so I am confused.

This is the first time I have ever had issues, but I suppose I am usually getting my GSR in compilations like riftbot.

I just did a fresh install of DB, opened the GSR zip files, dragged the files into "Plugins."
It places GSR into the plugins folder and asks if I want to overwrite existing files in the folder that are duplicates.
I get 3 options: Copy and Replace, Don't Copy and Copy but keep both files. I pick replace and it replaces the files.
I get compiler errors.

So I installed the latest BETA DB, exact same process with exact same results.

Obviously I am missing something super simple here or I am a complete effing moron (probably both).

I even tried it with an install that has a working GSR and it broke trinity as well. No idea here....

PHP:
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(792,47) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(793,46) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(812,21) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(813,21) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(235,47) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(236,46) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(245,21) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(246,21) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(500,13) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\DemonbuddyBETA 1.1.2150.487\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(501,13) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context

It's trinity :( not GSR
 
i usually delete the trinity and place a new trinity ot what ever version i need to make sure it doesn't replace anything 100% to avoid bugs.

But what i have noticed, if you have trinity .22 and replace gearswap trinity .2, you wont see it in DB plugin, i used trinity .15 and replaced trinity files and it worked well.
 
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its not working with latest trinity

Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: 'Zeta.Game.Internals' ile ilgili using yönergesi bu ad alanında daha önce geçti
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: 'ex' değişkeni bildirildi, ancak hiç kullanılmadı
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(792,47) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(793,46) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(812,21) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(813,21) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(249,47) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(250,46) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(259,21) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(260,21) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(500,13) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(501,13) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
 
Last edited:
its not working with latest trinity

Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: 'Zeta.Game.Internals' ile ilgili using yönergesi bu ad alanında daha önce geçti
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: 'ex' değişkeni bildirildi, ancak hiç kullanılmadı
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(792,47) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(793,46) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(812,21) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(813,21) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(249,47) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(250,46) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(259,21) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(260,21) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(500,13) : error CS0103: 'LastZigZagUnitAcdGuid' adı geçerli içerikte yok
Compiler Error: e:\Diablo III\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(501,13) : error CS0103: 'LastChangedZigZag' adı geçerli içerikte yok

When will you understand that this error is related to trinity and not GSR...
 
When will you understand that this error is related to trinity and not GSR...

no its not! when i remove GSR trinity works great...

Trinity combat files inside of zip file on first page(beta) broke trinity...
 
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Then why the error is thrown in Trinity's files? and not in GSR? :o)

I modify only CombatBase.cs, not behaviors.

No idea but i am %100 sure its GSR broke something in trinity. When i remove your GSR and combat files trinity works good. Fyi.
 
No idea but i am %100 sure its GSR broke something in trinity. When i remove your GSR and combat files trinity works good. Fyi.

They change everything in trinity each day, each day something is broken again or is still broken... this is pissing me off :D damn when will they stop moving things around so I can avoid modifying the CombatBase.cs :D

Gonna take a look at it, 1.0.4.3 will probably fix it.
 
They change everything in trinity each day, each day something is broken again or is still broken... this is pissing me off :D damn when will they stop moving things around so I can avoid modifying the CombatBase.cs :D

Gonna take a look at it, 1.0.4.3 will probably fix it.

Yeah i agree. Using latest svn version of qt and trinity. GIT versions are totally broken...
And when you gonna realese 1.0.4.3. Eta maybe? :)
 
Yeah i agree. Using latest svn version of qt and trinity. GIT versions are totally broken...
And when you gonna realese 1.0.4.3. Eta maybe? :)

Ok, I just diffed my CombatBase.cs with their, it seems they've moved zigzag part into combatbase... damn... stop movinjg things! :@ !!!!!!!!! gonna fix it ;) in few minutes release

// EDIT //

1.0.4.3 (BETA) is out !

v1.0.4.3 (BETA)
+ Added Cache for Actors so we gather through the cache and don't retrieve them each time (default: 400ms)
+ X1_LR_Boss_Despair Added to the RG's SNO list
~ Every condition now use cached data

Also, compatible with Trinity .23 (or atleast it should.)
 

Attachments

Last edited:
Ok, I just diffed my CombatBase.cs with their, it seems they've moved zigzag part into combatbase... damn... stop movinjg things! :@ !!!!!!!!! gonna fix it ;) in few minutes release

// EDIT //

1.0.4.3 (BETA) is out !

v1.0.4.3 (BETA)
+ Added Cache for Actors so we gather through the cache and don't retrieve them each time (default: 400ms)
+ X1_LR_Boss_Despair Added to the RG's SNO list
~ Every condition now use cached data

Also, compatible with Trinity .23 (or atleast it should.)

Working ;)
 
Ok, I just diffed my CombatBase.cs with their, it seems they've moved zigzag part into combatbase... damn... stop movinjg things! :@ !!!!!!!!! gonna fix it ;) in few minutes release

// EDIT //

1.0.4.3 (BETA) is out !

v1.0.4.3 (BETA)
+ Added Cache for Actors so we gather through the cache and don't retrieve them each time (default: 400ms)
+ X1_LR_Boss_Despair Added to the RG's SNO list
~ Every condition now use cached data

Also, compatible with Trinity .23 (or atleast it should.)
good job with new version! any news about gearoff/on ?
 
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