Then simply change the follower items to not trash, and his unity isn't filtered so your shitty luck has nothing to do with anything here. Happy hunting!
Is it enough to remove trash thing end of the follower items?
Then simply change the follower items to not trash, and his unity isn't filtered so your shitty luck has nothing to do with anything here. Happy hunting!
[QUALITY] == "Legendary" && [NAME] == "Unity" # [CRIT%] != 6 || ([CRITDMG%] < 40 && [SOCKETS] == 0) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Wand of Woh" # [MINDMG] < 1100 || [MAXDMG] < 1400 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Rimeheart" # [MINDMG] < 1100 || [MAXDMG] < 1400 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Stone of Jordan" # [SOCKETS] == 0 || ([FIREDMG%] < 18 && [COLDDMG%] < 18 && [POISONDMG%] < 18) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [VIT] < 480 || [SOCKETS] != 2 || [ALLRES] < 95 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Depth Diggers" # [VIT] < 480 || [SOCKETS] != 2 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Ice Climbers" # [VIT] < 480 || [ALLRES] < 95 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Frostburn" # ([DEX] < 700 && [INT] < 700 && [STR] < 700) || ([CRIT%] != 10 && [CRITDMG%] < 45)-> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Mara's Kaleidoscope" # [CRIT%] != 10 || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Talisman of Aranoch" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Xephirian Amulet" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
All those as far as I remember are 1% to 2% drop items. Even with 3 month seasons and botting 24 hours I don't think you really need to discriminate that harshly on items that may drop a handful of times in a season. It's of course all personal preference, and blindly using someones itemrules is always a very very bad idea.
looks like your rules trash follower can not die items... And in 4 weeks i never see unity...
[QUALITY] == "Legendary" && [NAME] == "Unity" -> [KEEP]
it needs to be updated in interperter.cs
[19:55:36] Gardettos: need to switch
[19:55:37] Gardettos: itemDic.Add("[PHYSDMG%]", item.Stats.SkillDamagePercentBonus);
[19:55:38] Gardettos: with
[19:55:46] Gardettos: itemDic.Add("[PHYSDMG%]", item.Stats.PhysicalSkillDamagePercentBonus);
itemDic.Add("[ELEMDMG%]", new float[] { item.Stats.FireSkillDamagePercentBonus,
item.Stats.LightningSkillDamagePercentBonus,
item.Stats.ColdSkillDamagePercentBonus,
item.Stats.PosionSkillDamagePercentBonus,
item.Stats.ArcaneSkillDamagePercentBonus,
item.Stats.HolySkillDamagePercentBonus,
item.Stats.PhysicalSkillDamagePercentBonus}.Max());
itemDic.Add("[SKILLDMG%]", new float[] { item.Stats.FireSkillDamagePercentBonus,
item.Stats.LightningSkillDamagePercentBonus,
item.Stats.ColdSkillDamagePercentBonus,
item.Stats.PosionSkillDamagePercentBonus,
item.Stats.ArcaneSkillDamagePercentBonus,
item.Stats.HolySkillDamagePercentBonus,
item.Stats.SkillDamagePercentBonus,
item.Stats.PhysicalSkillDamagePercentBonus}.Max());
only this will not fix physical dmg, You have to add it also below in this:
tested it and it works this way (together with Your fix)
only this will not fix physical dmg, You have to add it also below in this:
tested it and it works this way (together with Your fix)
ok. thanksye, you need latest DB beta .490
but its dont posted yet
can you update your rules?![]()
what do you mean? legendary.dis ? it's the same as i posted few pages back, didn't modify it.
the changes about physical dmg have to be done in interpreter.cs not legendary.dis
[QUALITY] == "Legendary" && [NAME] == "Marauder's Carapace" # ([MAXSTAT] < 450 && [VIT] < 450 && [SOCKETS] < 3) || ([MAXSTAT] < 450 && [VIT] < 450 && [SKILLDMG%] < 14) || ([MAXSTAT] < 450 && [SKILLDMG%] < 14 && [SOCKETS] < 3) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Encasement" # ([MAXSTAT] < 450 && [VIT] < 450 && [SOCKETS] < 2) || ([MAXSTAT] < 450 && [VIT] < 450 && [ALLRES] < 90) || ([MAXSTAT] < 450 && [ALLRES] < 90 && [SOCKETS] < 2) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Gloves" # ([MAXSTAT] < 600 && [CRIT%] < 9 && [CRITDMG%] < 40) || ([MAXSTAT] < 600 && [CRIT%] < 9 && [CDRED%] < 7) || ([MAXSTAT] < 600 && [CDRED%] <7 && [CRITDMG%] < 40) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Spines" # ([MAXSTAT] < 450 && [VIT] < 450 && [CDRED%] < 7) || ([MAXSTAT] < 450 && [VIT] < 450 && [SKILLDMG%] < 14) || ([MAXSTAT] < 450 && [SKILLDMG%] < 14 && [CDRED%] < 7) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Treads" # [MAXSTAT] < 480 && [VIT] < 480 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Visage" # ([MAXSTAT] < 600 && [CRIT%] < 6 && [SOCKETS] < 1) || ([MAXSTAT] < 600 && [CRIT%] < 6 && [SKILLDMG%] < 14) || ([MAXSTAT] < 600 && [SKILLDMG%] < 14 & [SOCKETS] < 1) -> [TRASH]
can anyone tell me what's wrong with my rules?
My DB when find any of those items, no matter what are the stats i get a (NULL) message saying there is no rules and it keeps everything. It is happening with everything.
Example of my rules: