Fujiyama
Member
- Joined
- Mar 27, 2014
- Messages
- 485
- Reaction score
- 4
Thanks for this, I just started playing DH so these tips are great. However I added some code to your DemonHunterCombat.cs:
Makes him put out sentries while avoiding as I observed him just kiting/avoiding while sentry was off cooldown too many times. Seems to work great for me.
Code:
private static TrinityPower GetCombatAvoidancePower()
{
[COLOR="#FF0000"] if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry, CombatBase.CanCastFlags.NoTimer) &&
TargetUtil.AnyMobsInRange(75) &&
Player.PrimaryResource >= 30)
{
return new TrinityPower(SNOPower.DemonHunter_Sentry, 75f, TargetUtil.GetBestClusterPoint(35f, 75f, false));
}[/COLOR]
return null;
}
Makes him put out sentries while avoiding as I observed him just kiting/avoiding while sentry was off cooldown too many times. Seems to work great for me.