Fujiyama
Member
- Joined
 - Mar 27, 2014
 
- Messages
 - 485
 
- Reaction score
 - 4
 
Thanks for this, I just started playing DH so these tips are great. However I added some code to your DemonHunterCombat.cs:
	
	
	
		
Makes him put out sentries while avoiding as I observed him just kiting/avoiding while sentry was off cooldown too many times. Seems to work great for me.
				
			
		Code:
	
	        private static TrinityPower GetCombatAvoidancePower()
        {
[COLOR="#FF0000"]            if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry, CombatBase.CanCastFlags.NoTimer) &&
               TargetUtil.AnyMobsInRange(75) &&
               Player.PrimaryResource >= 30)
            {
                return new TrinityPower(SNOPower.DemonHunter_Sentry, 75f, TargetUtil.GetBestClusterPoint(35f, 75f, false));
            }[/COLOR]
			
	return null;
        }
	Makes him put out sentries while avoiding as I observed him just kiting/avoiding while sentry was off cooldown too many times. Seems to work great for me.






