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Job's Legendary Rule set

So right now I have everything I need for my chars. Now I´m looking only for uprades. How to make an upgraderule for sunwoku helm or sunwoku gloves. I want only gloves with >9cc, >7 cdr or >45 cd. Also the helm must have more than 730 dex and 730 vit or socket. All lower ones I want to trash. I trash so much stuff I never want to use.
 
So right now I have everything I need for my chars. Now I´m looking only for uprades. How to make an upgraderule for sunwoku helm or sunwoku gloves. I want only gloves with >9cc, >7 cdr or >45 cd. Also the helm must have more than 730 dex and 730 vit or socket. All lower ones I want to trash. I trash so much stuff I never want to use.

you can download my rules a couple pages back, they are pretty strict as they are already, to make the rules that you want for the sunwoku gloves and helm , just open the file in notepad and change
Code:
[QUALITY] == "Legendary" && [NAME] == "Sunwuko's Crown" # [DEX] < 700 || [VIT] < 700 -> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Sunwuko's Paws" # (([DEX] < 700 || [CRIT%] != 10) || ([CRITDMG%] < 45 && [AS%] < 6)) -> [TRASH]
to
Code:
[QUALITY] == "Legendary" && [NAME] == "Sunwuko's Crown" # [DEX] < 730 || ([VIT] < 730 && [SOCKETS] == 0) -> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Sunwuko's Paws" # [CRIT%] < 9 || ([CRITDMG%] < 45 && [[CDRED%] < 7) -> [TRASH]
 
Thx

But Hitman change this:

[QUALITY] == "Legendary" && [NAME] == "Flying Dragon" # [MINDMG] < 1400 || [MAXDMG] < 1700 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Heart Slaughter" -> [KEEP]
This weapon is a game changer for monks
 
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Thx

But Hitman change this:

[QUALITY] == "Legendary" && [NAME] == "Flying Dragon" # [MINDMG] < 1400 || [MAXDMG] < 1700 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Heart Slaughter" -> [KEEP]
This weapon is a game changer for monks
thx for the heads up, i wasn't aware of these two being gamer changers since i haven't played monk in like forever
 
JOB2k9 and HitmanReborn, Just want to thank you guys for hard work, got sick of removing all the bad legs, and i just needed that 1% good drops nothing else, Hitmans legendary worked perfect for me.. TY TY
 
should i just put that legendary.dis file on trinity/itemrules/rules/custom or change the file in hard or soft folder? just wanna be sure.
 
If I edit the Legendary.dis file,

Do I have to have trash if I don't want it or can I just comment out the things I want trashed?
Just put -> [TRASH] at the end of the line.


In the part 3, I see a lot of "=".(ex [CRIT%] = 6)
Why not "=="?(ex [CRIT%] == 6)
Mistake on my part, should be ==. I'll probably upload a more current personal set soonish.


Nesox told me phys damage % affix should work
is it?
Last I tested it I couldn't get ITEMRULES to distinguish the phys% stat. Demonbuddy does detect it but I don't believe itemrules has a for physical dmg (it wasn&#039;t on the legacy SOJ&#039;s and I think that&#039;s what they were originally put in there for). [quote=&quot;steelseries, post: 1665250&quot;]So right now I have everything I need for my chars. Now I´m looking only for uprades. How to make an upgraderule for sunwoku helm or sunwoku gloves. I want only gloves with &gt;9cc, &gt;7 cdr or &gt;45 cd. Also the helm must have more than 730 dex and 730 vit or socket. All lower ones I want to trash. I trash so much stuff I never want to use.[/QUOTE] [QUALITY] == &quot;Legendary&quot; &amp;&amp; [NAME] == &quot;Sunwuko&#039;s Paws&quot; # [CRIT%] &lt; 9.5 || [CRITDMG%] &lt; 46 || [CDRED%] &lt; 8 -&gt; [TRASH] Not sure where you meant to use AND or OR, so maybe: [QUALITY] == &quot;Legendary&quot; &amp;&amp; [NAME] == &quot;Sunwuko&#039;s Paws&quot; # [CRIT%] &lt; 9.5 &amp;&amp; ([CRITDMG%] &lt; 46 || [CDRED%] &lt; 8) -&gt; [TRASH] [quote=&quot;phaedrus, post: 1666027&quot;]should i just put that legendary.dis file on trinity/itemrules/rules/custom or change the file in hard or soft folder? just wanna be sure.[/QUOTE] Put it wherever and point the itemrules to that folder. My first post should cover how to do that. [quote=&quot;Buskemann, post: 1666319&quot;]How do i make it to NOT pick up trial keys?[/QUOTE] In the pickup.dis file try putting this in, not tested and no idea if trinity will override it (check trinity settings as well): [NAME] == &quot;Keystone of Trials&quot; -&gt; [IGNORE] [quote=&quot;sixcube, post: 1666477&quot;]So does this pickup the ramalandi gift?[/QUOTE] I haven&#039;t had any issues.
 
I haven't had any issues.

So you get them while the bot runs... correct?

Because I am on Trinity 2.1.21 and I haven't see anything this far. When I was physically playing I would get them regularly in rifts... but when the bot runs I get nothing.. that's RNG for you I know... but it just seems odd.
 
In the pickup.dis file try putting this in, not tested and no idea if trinity will override it (check trinity settings as well):
[NAME] == "Keystone of Trials" -> [IGNORE]

it's doesn't work, i tried it earlier today, bot still picks them up.
though i used:
Code:
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials" -> [IGNORE]
 
In the pickup.dis file try putting this in, not tested and no idea if trinity will override it (check trinity settings as well):
[NAME] == "Keystone of Trials" -> [IGNORE]



It does ignore it... but its standing over it doing nothing... like: " i WANT to pick it up... but im not allowed to"
 
it's doesn't work, i tried it earlier today, bot still picks them up.
though i used:
Code:
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials" -> [IGNORE]
I'm not sure if the quality type of keystones would even be legendary. Just using name should suffice


In the pickup.dis file try putting this in, not tested and no idea if trinity will override it (check trinity settings as well):
[NAME] == "Keystone of Trials" -> [IGNORE]



It does ignore it... but its standing over it doing nothing... like: " i WANT to pick it up... but im not allowed to"
No idea exactly why but could be a conflict with item rules and trinity, look at your logs and see whats up.
 
By placing my ignore rule at the top of the pickup.dis did make the bot ignore it but it also made the bot get stuck, so I tried unchecking rift keys in trinity to see if that would solve the issue. Won't know till I get back home later today. Oh and keystones are being considered as legendary which could also be the reason why my bot got stuck since i have in the pickup.dis file
Code:
[QUALITY] == "LEGENDARY"

EDIT:
that didn't work, it still picked up the keystones
 
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Question still remains. If I want to edit the legendary.dis. Can I comment out the items I want to salvage or do I need to add -> [TRASH] to each one?
 
I have also made a rule for each weapons (cause it's keeping too many of them)

for 1h axe's


this way it will trash 1h axe's that have lower dps than 2120 and 1 socket and doesn't have a main stat, cause even after rama gift it would be still crap (not possible to roll avg dmg, have to roll socket off in order to gift it)
in situation when dps would be good but max stat was missing it would also get trashed, cause barb's nowadays use gift to roll 10% dmg or %cdred.
Accordingly to other weapon types I have set specific DPS.

also for some belts, legs and boots I have add


these are the peaces where all res is almost always mandatory for end game, thus if that item have secondary res it's impossible to roll primary res (except witching hour, thundervigor belts or ice climbers which i exlude from this list)

looks like your rules trash follower can not die items... And in 4 weeks i never see unity...
 
looks like your rules trash follower can not die items... And in 4 weeks i never see unity...

[QUALITY] == "Legendary" && [NAME] == "Unity" # [CRIT%] != 6 || ([CRITDMG%] < 40 && [SOCKETS] == 0) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Wand of Woh" # [MINDMG] < 1100 || [MAXDMG] < 1400 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Rimeheart" # [MINDMG] < 1100 || [MAXDMG] < 1400 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Stone of Jordan" # [SOCKETS] == 0 || ([FIREDMG%] < 18 && [COLDDMG%] < 18 && [POISONDMG%] < 18) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [VIT] < 480 || [SOCKETS] != 2 || [ALLRES] < 95 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Depth Diggers" # [VIT] < 480 || [SOCKETS] != 2 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Ice Climbers" # [VIT] < 480 || [ALLRES] < 95 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Frostburn" # ([DEX] < 700 && [INT] < 700 && [STR] < 700) || ([CRIT%] != 10 && [CRITDMG%] < 45)-> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Mara's Kaleidoscope" # [CRIT%] != 10 || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Talisman of Aranoch" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Xephirian Amulet" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]

All those as far as I remember are 1% to 2% drop items. Even with 3 month seasons and botting 24 hours I don't think you really need to discriminate that harshly on items that may drop a handful of times in a season. It's of course all personal preference, and blindly using someones itemrules is always a very very bad idea.
 
[QUALITY] == "Legendary" && [NAME] == "Unity" # [CRIT%] != 6 || ([CRITDMG%] < 40 && [SOCKETS] == 0) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Wand of Woh" # [MINDMG] < 1100 || [MAXDMG] < 1400 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Rimeheart" # [MINDMG] < 1100 || [MAXDMG] < 1400 || ([WEAPDMG%] < 8 && [AS%] < 5) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Stone of Jordan" # [SOCKETS] == 0 || ([FIREDMG%] < 18 && [COLDDMG%] < 18 && [POISONDMG%] < 18) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [VIT] < 480 || [SOCKETS] != 2 || [ALLRES] < 95 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Depth Diggers" # [VIT] < 480 || [SOCKETS] != 2 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Ice Climbers" # [VIT] < 480 || [ALLRES] < 95 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Frostburn" # ([DEX] < 700 && [INT] < 700 && [STR] < 700) || ([CRIT%] != 10 && [CRITDMG%] < 45)-> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Mara's Kaleidoscope" # [CRIT%] != 10 || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Talisman of Aranoch" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Xephirian Amulet" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]

All those as far as I remember are 1% to 2% drop items. Even with 3 month seasons and botting 24 hours I don't think you really need to discriminate that harshly on items that may drop a handful of times in a season. It's of course all personal preference, and blindly using someones itemrules is always a very very bad idea.

I am not using this. I am using barbarian6's one...
 
I am not using this. I am using barbarian6's one...

Then simply change the follower items to not trash, and his unity isn't filtered so your shitty luck has nothing to do with anything here. Happy hunting!
 
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