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Job's Legendary Rule set

This is my file which is Your DH+monk version tuned a bit and adapted to Barbarian. (if You could have a quick look and say if there is no huge mistakes would be great)

I didn't like Your Bracer/ Ring/Amulet thinking, where You had general trash rule, cause in case of some change or new items etc...(or other unpredicted thing, there was possibility of trashing good item).

Instead I've used Your thinking and did it like You wrote above...

would rules like this work correctly?

trashing this helm if it doesn't have socket or cc


trashing this ring if it doesn't have at least 1 stat from macro?


same as Yours above but with maxstat?


[SKILLDMG%] is 100% working for every element (fire, physical, cold, lighting?)

1 tip, since there is no CDR (cooldown reduction) stat in itemrules...You might want to change Your ring rules by "-1"...
at least for barb where CDR is desired there is possible roll:
mainstat, cdr, loh, cc....
in this case and Your rule
[QUALITY] == "Legendary" && [NAME] == "Leoric's Signet" # [@GOODRING] > 1 -> [KEEP]
such item would get trashed

after enchanting could be
mainstat, cdr, socket, cc ....which is BiS for some builds...

EDIT: FIXED MISTAKE POINTED BY JOB2K9 below.

is this good for t6 barbarian? and it keeps gifts?
 
I have also made a rule for each weapons (cause it's keeping too many of them)

for 1h axe's
# ([DPS] < 2120 && [SOCKETS] > 0) || [MAXSTAT] < 1 -> [TRASH]

this way it will trash 1h axe's that have lower dps than 2120 and 1 socket and doesn't have a main stat, cause even after rama gift it would be still crap (not possible to roll avg dmg, have to roll socket off in order to gift it)
in situation when dps would be good but max stat was missing it would also get trashed, cause barb's nowadays use gift to roll 10% dmg or %cdred.
Accordingly to other weapon types I have set specific DPS.

also for some belts, legs and boots I have add
[QUALITY] == "Legendary" && [TYPE] == "MightyBelt" # [MAXONERES] > 0 -> [TRASH]

these are the peaces where all res is almost always mandatory for end game, thus if that item have secondary res it's impossible to roll primary res (except witching hour, thundervigor belts or ice climbers which i exlude from this list)
 

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I have also made a rule for each weapons (cause it's keeping too many of them)

for 1h axe's


this way it will trash 1h axe's that have lower dps than 2120 and 1 socket and doesn't have a main stat, cause even after rama gift it would be still crap (not possible to roll avg dmg, have to roll socket off in order to gift it)
in situation when dps would be good but max stat was missing it would also get trashed, cause barb's nowadays use gift to roll 10% dmg or %cdred.
Accordingly to other weapon types I have set specific DPS.

also for some belts, legs and boots I have add


these are the peaces where all res is almost always mandatory for end game, thus if that item have secondary res it's impossible to roll primary res (except witching hour, thundervigor belts or ice climbers which i exlude from this list)

Yeah good call w/ the weapons. Now that I i have a crusader I am getting all the trash 1h/2h weapons. I'll have implement a dps based macro to filter most of them out, I've just been putting it off because I'm too lazy to figure out the damage ranges on everything.
 
I added rules to all of the items i felt would be useful and trashing every other legendary (sets, weapons (1h/2h), offhands, amulets, and rights). the bot only keeps the items if they have almost perfect rolls.
should be useful for finding items for all classes once you are already fairly well geared.

View attachment legendary.zip
 
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loads the score 0 but still stash all legendarys instead salvage, maybe try sell?
 
I added rules to all of the items i felt would be useful and trashing every other legendary (sets, weapons (1h/2h), offhands, amulets, and rights). the bot only keeps the items if they have almost perfect rolls.
should be useful for finding items for all classes.

View attachment 145150
Thanks a lot man, I leafed through it seems pretty comprehensive and consistent. Will try it out.
 
I added rules to all of the items i felt would be useful and trashing every other legendary (sets, weapons (1h/2h), offhands, amulets, and rights). the bot only keeps the items if they have almost perfect rolls.
should be useful for finding items for all classes.

One thing to note that I talked about in another thread is that the loot rules don't take enchanting into account.

Code:
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]

A Countess Julia's could come with 100% crit dmg, 10% crit chance, 750 int/dex/str and 20% elemental and it will be tossed just because it didn't start with a socket.

The gloves in your file are especially strict. Requiring 10% crit, a high amount of mainstat, a high amount of crit dmg and the max attack speed.
 
I would advise against using HitmanReborn, they are too strict and don't take enchanting into account.

I've spend 2 minutes and found rules like Hexing pants, where one's with 479vit and 94 all res get trashed just because they are not perfected.thus after enchanting they could very well have, main stat, 479vit, 94, all res, 2 sockets...trashed? in my opinion bis pants.

or weapons where basically all one's with low dmg get tossed...I've found many weapons that had low dmg, but all other right rolls, thus after gifting it i could roll weapon dmg to maximum...i guess the more someone would look into, the more examples like this he would find.
 
I would advise against using HitmanReborn, they are too strict and don't take enchanting into account.

I've spend 2 minutes and found rules like Hexing pants, where one's with 479vit and 94 all res get trashed just because they are not perfected.thus after enchanting they could very well have, main stat, 479vit, 94, all res, 2 sockets...trashed? in my opinion bis pants.

or weapons where basically all one's with low dmg get tossed...I've found many weapons that had low dmg, but all other right rolls, thus after gifting it i could roll weapon dmg to maximum...i guess the more someone would look into, the more examples like this he would find.

The 1% drop items in my opinion should never be trashed just for the simple fact that they are so rare you'll never get a stash spammed with them.
 
I would advise against using HitmanReborn, they are too strict and don't take enchanting into account.

I've spend 2 minutes and found rules like Hexing pants, where one's with 479vit and 94 all res get trashed just because they are not perfected.thus after enchanting they could very well have, main stat, 479vit, 94, all res, 2 sockets...trashed? in my opinion bis pants.

or weapons where basically all one's with low dmg get tossed...I've found many weapons that had low dmg, but all other right rolls, thus after gifting it i could roll weapon dmg to maximum...i guess the more someone would look into, the more examples like this he would find.
I got some rules for weapons and amulets i dont really know about set and armor overall that why i keep them all except for some really treshy once.
 
I would advise against using HitmanReborn, they are too strict and don't take enchanting into account.

I've spend 2 minutes and found rules like Hexing pants, where one's with 479vit and 94 all res get trashed just because they are not perfected.thus after enchanting they could very well have, main stat, 479vit, 94, all res, 2 sockets...trashed? in my opinion bis pants.

or weapons where basically all one's with low dmg get tossed...I've found many weapons that had low dmg, but all other right rolls, thus after gifting it i could roll weapon dmg to maximum...i guess the more someone would look into, the more examples like this he would find.
Hi, do you have ant rule list to advize?
 
One thing to note that I talked about in another thread is that the loot rules don't take enchanting into account.

Code:
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]

A Countess Julia's could come with 100% crit dmg, 10% crit chance, 750 int/dex/str and 20% elemental and it will be tossed just because it didn't start with a socket.

The gloves in your file are especially strict. Requiring 10% crit, a high amount of mainstat, a high amount of crit dmg and the max attack speed.

while it's true that it would be trashed since im assuming it will be extremely rare to have both crit chance and crit dmg, so i made my rules to require the amulets to have sockets, but it's easily changeable just make minor change from:
Code:
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || [SOCKETS] == 0 -> [TRASH]
to:
Code:
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # ([CRIT%] < 8 && [CRITDMG%] < 90) || ([SOCKETS] == 0 && [SKILLDMG%] < 18) -> [TRASH]
so it will keep the amulet you gave in example, you can add more exceptions if you want, oh btw Countess Julia's Cameo can't naturally roll main stat, crit chance, crit dmg, and elemental dmg since it rolls with main and attack speed by default, but i get what you were trying to say

I would advise against using HitmanReborn, they are too strict and don't take enchanting into account.

I've spend 2 minutes and found rules like Hexing pants, where one's with 479vit and 94 all res get trashed just because they are not perfected.thus after enchanting they could very well have, main stat, 479vit, 94, all res, 2 sockets...trashed? in my opinion bis pants.

or weapons where basically all one's with low dmg get tossed...I've found many weapons that had low dmg, but all other right rolls, thus after gifting it i could roll weapon dmg to maximum...i guess the more someone would look into, the more examples like this he would find.

yea i made my rules to be strict since i took my current gear as a baseline, but it should be really easy to make them more lenient if you want.
sorry if i wasn't clear about that in my earlier post.
 
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Job,

Excellent work on this ruleset, Is there a way to stop saving rares? Everytime I run the custom loot list the bot seems to think that rares are useful. I do not want to save rares even if they are 'OMG THIS IS THE BEST ITEM EVER' rares.
 
Job,

Excellent work on this ruleset, Is there a way to stop saving rares? Everytime I run the custom loot list the bot seems to think that rares are useful. I do not want to save rares even if they are 'OMG THIS IS THE BEST ITEM EVER' rares.
Take a look into the rare.dis.

Edit: Here just delete everything out of the "rare.dis":

Code:
[QUALITY] == "Rare" -> [TRASH]
 
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If I edit the Legendary.dis file,

Do I have to have trash if I don't want it or can I just comment out the things I want trashed?
 
In the part 3, I see a lot of "=".(ex [CRIT%] = 6)
Why not "=="?(ex [CRIT%] == 6)
 
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