Solved..Got problem with crusader in trial mode. The problem is that bot don't wanna use phalanx and after trial it use phalanx in tier mode.. so strange..
Sadly it apears that the plugin breaks trinity atleast with monks. Bot spamms sweeping wind in town until no more spirit is left, even not in town. I tried the trial profile where the plugin tells the bot to wait after the first wave (wait timer) over and over until the time runs out. After playing around with the config of the plugin (which doesnt matter if enabled or disabled) i tried the grift profile on a lvl 26 grift, which is about t6 maybe a bit more difficult. Bot died on every rare/elite pack without any reason (well the reason was running around trying to avoid things ending in loops because of the plugin trying to override trinity settings). Don't know if it fails with your combat plugin too but i would appreaciate if you could seperate the avoiding, combat, and other non greater rift related stuff from the required profile-plugin or atleast let us disable these categories completly. (slap me if i am wrong and doesn't have anything to do with your plugin)
Will test some more stuff later (when i'm awake again) and try to log some useful information.
Edit:
Plugin broke my bot totally. Needed to fresh install the full package in order to get it run again. "fBaseXtensions" Plugin wreckt the loot and townrunsystem - full stash of blues and rares yay ...
Did a second fresh install, w/o trinity - instead i'm currently just using fBaseXtension and your Itemplugin (with your profiles) - seems to work (had to enable mantra spam since there is no swk / build detection integrated). But I would recommend to seperate the functions needed for the profile or adopt it to Questtools, since Questtools is now supporting GRifts too (not that i don't appreciate your work, but QT is used by so many people and currently fBaseXtension seem to break a lot of other things).
Edit:
I forgot to mention that it seems that the trials only starter profile got a bug, after a few trials it starts doing greater rifts
[Trinity] TownRun complete
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
Type NephalemObelisk
sometimes it never open g rift after a run ,how can I fix this ? thanks
First case sounds like you didn't turned off the gold timer.agreed.It does some trial rift, then move on greater rifter but it doesn't even go half way and exit the game. Or if a character dies the bot exits the game. Sometimes the bot just enters the great rift and stand at the entrance forever. I don't know how other people run. I think some people know how to fix but don't care to share.
Probleme for me, he leave a all rift mode before it is finished.
Check gold inactivity timer in trinity AND fBaseXtension (set it to 0 to disable).
First case sounds like you didn't turned off the gold timer.
GRifts run fine until now (fresh install without trinity, using fBaseXtension and gem-upgrading profile) but yesterday he just stopped upgrading gems (with and without gem-upgrading profile) and upgrades keystones instead :/
Didn't change anything not even the upgrade priority list, would be annoying if I would've to do another fresh install.
1. Has anyone got the same problem as myself whereby keystones are upgraded, but then for the next grift it selects the newly upgraded keystone (highest keystone value) and does a grift on that. How do I get my toon to always use the very lowest keystone in my inventory? (I've already set lowest keystone in QuestTools).
2. Also, I get an error that there are no viable gems to upgrade when running the gem upgrade grift, but then there are clearly gems that can be upgraded? I've set upgrade change to 15%, and added all the gems in the priority list in fBaseXtensions plugin (although the plugin is not selected).
3. My MOnk stops fighting in Trials at about wave 15-20, then gets killed. This obviously then yields keystones of low levels, which I can't drop on the floor or sell. I have to do something with these spacewasters. Does anyone know why Monk loses his will to fight at this wave level range?
Thanks!