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Rift Bot - Yet Another Rifting Profile!

as much as we know how Great Oksehode is, i dont think he can do magic.
How can he answer your question without additional information? (Log file)
lol


Look at the first forum 2 above where I lay out the log files on the previous page and also have my logs
 
[Trinity] TownRun complete
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="356" y="266" z="0" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 356, Y: 266, Z: 0, Position: <356, 266, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 12 nodes in 2ms
[QuestTools][<MainCoroutine>d__1] ReachedDestination! questId="312429" stepId="2" x="356" y="266" z="0" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 356, Y: 266, Z: 0, Position: <356, 266, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.Bot.ActionRunCoroutine



Here I repeat my post if missed
 
Can anyone tell me what might be happening please?

The attached message appears whenever I try to start the program, followed by the text:

View attachment 144204Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.HandleStartStopBot()
 
I'm having trouble getting Trinity to be recognized with this newest version. This is what I'm seeing:

Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
 
I'm having trouble getting Trinity to be recognized with this newest version. This is what I'm seeing:

Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used

Erm u use a old version of db
 
1. Open ItemRanks.cs go to line 10 and remove that line
2. Open RefreshItem.cs, go to line 63, replace with
c_ItemLevel = Convert.ToInt32(diaItem.CommonData.GemQuality);
3. Open RefreshObject.cs go to line 106, replace with
c_IgnoreReason = "Error reading IDs " + ex.Message;

I'm having trouble getting Trinity to be recognized with this newest version. This is what I'm seeing:

Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Users\user\Desktop\Demonbuddy 1.1.2090.377\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
 
Just popped in to say that this is working very very well since 462. Haven't noticed it fail on this version on any map. Generally speaking it's very efficient too, well done.
 
1. Open ItemRanks.cs go to line 10 and remove that line
2. Open RefreshItem.cs, go to line 63, replace with

3. Open RefreshObject.cs go to line 106, replace with

Db 382 is only compatible with Patch 2.1.1
 
i had recieve yerterday one new donwload and now i don't see my trinity and i recieved this message :(
Demonbuddy v1.1.2150.383 started
Logging in...
T: 5247163417089697484 H: 1960039086
Attached to Diablo III with pid: 948
Flashing window
Compiler Error: c:\Users\yves\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Impossible de convertir implicitement le type 'Zeta.Game.Internals.Actors.GemQuality' en 'int'. Une conversion explicite existe (un cast est-il manquant*?)
Compiler Error: c:\Users\yves\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(29,26) : warning CS0219: La variable 'power' est assignée, mais sa valeur n'est jamais utilisée
[QuestTools][Plugin] v2.1.22 Enabled
Current bot set to Order Bot
Loaded profile Rift Bot Act 4 Bounties
 
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