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[Profile] Brutal Key Farm

I can not load the profile..

Can you give me what version of DB, Trinity and QuestTools are you using?

Using the latest QT and Trinity that's on GIT. Set trash range to 0 and elite to 5. Good luck
 
great profile. I didn't like zerg as much because you can't really farm t6 with it. My own issue with it is when runs are down, the profile force leave game in the level rather than teleport back to town first. Can that be added in? Actually died a few times cuz of it.
 
This is my content of file after downloading it: (Brutal-Key-Farm 1.0.1.xml)

Code:
company shall not be liable to contractor for any claim arising out of this agreement in an amount exceeding the total amount paid to contractor under this agreement prior to the filing of a claim arising out of this agreement. company shall not be liable for any indirect, incidental, special or consequential damages (including, without limitation, any damages arising from loss of use or lost business, revenue, profits, data or goodwill) arising in connection with this
agreement, whether in an action in contract, tort, strict liability or negligence, even if advised of the possibility of such damages.
 
Use this instead for profile. Xzjv made a mistake with posting he's away for a bit

Running this one HC T1 DH Sentry.. Solid all night!

Beta .485
QT .38
Trinity .19

Zero fucks!!
 
Can I ask what you modified? Fixed the act 1 issues?

Yes, it had a problem with ID of Keywarden ACT 1 VS ACt3 and I add something at end of act 1 because bot wanted to leave too early after he killed keywarden.
 
Got other problem solved I think. Anyway thought this was suppose to see how many keys one has and adjust accordingly. Have over 100 keys act 1 from rrog farming, and none of act 2-4, yet bot is doing act 1 everytime. Anyway to change this?
 
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This is a great profile!

- but could you check your attachment? Version 1.0.1 contains only a disclaimer:

"company shall not be liable to contractor for any claim arising out of this agreement in an amount exceeding the total amount paid to contractor under this agreement prior to the filing of a claim arising out of this agreement. company shall not be liable for any indirect, incidental, special or consequential damages (including, without limitation, any damages arising from loss of use or lost business, revenue, profits, data or goodwill) arising in connection with this agreement, whether in an action in contract, tort, strict liability or negligence, even if advised of the possibility of such damages."

That's pretty awesome, in a non-awesome kind of way.

Uploaded the proper attachment.
 
Works pretty well, but in act 1 it killed the Keywarden, then tumbled like 10 screens away from the key that dropped instead of looting it.

It proceeded to clear the entire Fields of Misery, even after the Keywarden died and key dropped.

Also it didn't search the entirety of act 2 for the Keywarden, it just gave up.

EDIT: It's now doing the Secluded Grove bounty in the Fields of Misery lol. Pretty thorough clear of the zone, even though keywarden is dead and key was looted (manually by me since it ran away from the key without looting).

I have all containers turned off, it shouldn't even notice chests, yet it started the bounty. Strange.

Log: View attachment datlog.txt
 
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Works pretty well, but in act 1 it killed the Keywarden, then tumbled like 10 screens away from the key that dropped instead of looting it.

It proceeded to clear the entire Fields of Misery, even after the Keywarden died and key dropped.

Also it didn't search the entirety of act 2 for the Keywarden, it just gave up.

EDIT: It's now doing the Secluded Grove bounty in the Fields of Misery lol. Pretty thorough clear of the zone, even though keywarden is dead and key was looted (manually by me since it ran away from the key without looting).

I have all containers turned off, it shouldn't even notice chests, yet it started the bounty. Strange.

Log: View attachment 144506

Yeah sometimes it does the Secluded Grove bounty, not sure what triggers it lol.
 
One of the new Questtools route modes actually works properly with ignore scene but i forget which one it is; but i should probably just do an efficient SafeMoveTo set.
 
It just started the Prisoners of Kamyr bounty in Dahlgur Oasis :cool:

Also, even after killing the Keywarden (no key dropped) it still cleared the entire Dahlgur Oasis before hunting for another key.

EDIT: Aside from the few minor issues (full clears even after killing keywarden/looting key, sometimes does bounties, sometimes gives up very quickly and stops looking in a zone) - It's been working amazingly for about 80% of the time. You need a donate button!
 
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