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GPS system and GPS editor

Вопрос при движении на тракторе можно каким либо способом минимализировать количество повопротов в лево и право когда движешся по прямой....
Я так понимаю это прописанно в самом Бадди.... хотелось бы что бы недергало так ((
Нельзя, в данный момент. Движение определяется по пакетам, они идут реже, чем нужно для "четкого" движения + у трактора есть инерция, по которой он может еще поворачиваться после остановки поворота. В целом о проблеме знаю.
 
Out, can you give us a more clear guide on how we can use this to auto-walk trade paths for us? I tried to follow your instructions but am still very confused. I think this is a great selling point of the program.
 
agreed, id even be willing to send a nice tip for a go from point a to point b script
 
It would be nice if someone can post a working code for walk from A to B. (Farmwagon or donkey) Please.
 
Once I have 2 points in the .db3 file how do I designate them for the GPS move?
 
more explanation please
I would make a long path to afk and mount xp

I can not even compil base script ^^
 
PHP:
 public void gpsPreMove(GpsPoint point)
 {
       List<Creature> mobs = getAggroMobs();

       if(mobs.Count > 0)
       {
           Log("We are under attack");
           this.gps.SuspendGpsMove();
       }
}

the suspend move does not work, my char keeps moving how do i stop the movement so i can attack my enemies ?
 
Does this create a viable path between 2 points or will it create the direct route?

e.g. If I set 1 point in Anvilton and another somewhere in Villanelle, will he get there savely or will he run the direct route and get stuck in the first building / tree / whatever it is he encounters?
 
attachement not showing. I really just want to be able to automove from gweonid to two crowns while I'm doing my work :( someone plz

If I run the plugin and run the route once while using..

"Auto send path checkbox - this option allow you automatically create path while your character moving."

Then will I have it always available for automove ?
 
Yeah I've generated my path, put the path file into the correct place but just can't get the code to walk the actual path working.
 
This alone would be worth lifetime membership for me - hope someone can explain for us noobs.
 
So you have created your route, Name the begin point A and the End point B.

Then you can use the following code (example from my traderun script)

PHP:
this.gps = new Gps(this);

this.gps.LoadDataBase(Application.StartupPath + "\\plugins\\Trade\\route.db3");

if(this.gps.GpsMove(point))
{
       Log("We arrived at the destination");
       this.arrived = true;
}
 
So you have created your route, Name the begin point A and the End point B.

Then you can use the following code (example from my traderun script)

PHP:
this.gps = new Gps(this);

this.gps.LoadDataBase(Application.StartupPath + "\\plugins\\Trade\\route.db3");

if(this.gps.GpsMove(point))
{
       Log("We arrived at the destination");
       this.arrived = true;
}


Code:
does not contain a definition for 'gps' and no extension method 'gps' accepting a first argument of type 'mobGrinder.systemGrinder' could be found (are you missing a using directive or an assembly reference?)

changing it to

PHP:
gps            = new Gps(this);
(php code brackets are so much nice it seems)

results in
Code:
 The name 'gps' does not exist in the current context
 
PHP:
Gps gps = new Gps(this)

are your references good? did you add the buddyauth.dll and archebuddy.dll to your project
 
PHP:
Gps gps = new Gps(this)

are your references good? did you add the buddyauth.dll and archebuddy.dll to your project

Those errors are generated by the provided editor at compile time, I've been writing in notepad++ and just compiling through the editor

edit - I'm an idiot of course
Code:
gps = new Gps(this)
didn't work since I'm not giving gps a type, I'm really smart

Code:
Gps gps = new Gps(this);
 
Last edited:
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