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seed/harvest stuff from my farm plugin request

goodle

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Apr 17, 2014
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anyone have some seed/harvest stuff from my farm plugin ?
 
anyone have some seed/harvest stuff from my farm plugin ?


i did one yesterday but its really slow and suspicious ( perfect seed order) so my question is

how to write " if there is place to plant plan, else check if there is something to harvest, and if yes than harvest, when harvesting check if there is something to harvest, if no than repeat.

thing is that when bot start to plant it should not try to harvest, and when it start to harvest it should not try to plant ( as long a possible )

second thing is option to randomize planting, it looks really suspicious when you have perfect rows.

could someone advice me how to do what i want ( i will put my basic code when ill get back from work, but it is what OUT wrote in sample plugins )
 
if there is place to plant plan
Item.weCanPlantHere(X,Y,Z);
else check if there is something to harvest
foreach (var d in getDoodads()) ....
or getNearestDoodad()

second thing is option to randomize planting, it looks really suspicious when you have perfect rows.
Look for two listbox in default Scaresrow plugin. Or for API functions:
SetPlantAlgoritm
SetPlantMotionType
 
Item.weCanPlantHere(X,Y,Z);

foreach (var d in getDoodads()) ....
or getNearestDoodad()


Look for two listbox in default Scaresrow plugin. Or for API functions:
SetPlantAlgoritm
SetPlantMotionType

can you explain me how to use this codes? got no idea how this work
 
BEdimin but problem is that after all planting you have to start plugin again to harvest, after harvest u need to satrt it again to plant. i want to make a loop,


Code:
using System;
using System.Windows.Forms;
using System.Threading;
using System.Collections.Generic;
using ArcheBuddy.Bot.Classes;

namespace YourNamespace{
    public class YourClass : Core
    {
        public void PluginRun()
        {


		while (true)
		{
		PlantItemsAtFarm("Potato Eyes","YourCharacterName"); 
		CollectItemsAtFarm("Potato","Farming: Spend up to 1 Labor to harvest crop.","YourCharacterName");
		Thread.Sleep(6000);
		}
        }
    }
}


and now my problem is how ( where in code ) i should add these lines that OUT wrote
 
i still not get how to start plugins? when i click plugin manageer all empty, while on setting i see them
 
You need to start Archeage with the account manager not just have Archeage open and then open archebuddy

i close everything, start the bot clicked on the account manager and launch my account:

4:06:26 AM: ArcheBuddy BETA. Version 1.2.1.0
4:06:53 AM: Game Client detected
4:06:54 AM: Authentication failed!
 
the key right because i pass the first screen
You can pass first screen with any 20digits key. This does not mean that buddy auth servers will accept this key.
 
You can pass first screen with any 20digits key. This does not mean that buddy auth servers will accept this key.
but i bought my key for 1€ here hhh why should it be bad?
 
but i bought my key for 1€ here hhh why should it be bad?
Try restart AB (note, that EU servers offline now and update coming), and check again, is your key is same as you buy, try copy-paste it.
After you start AB - enter your account information in the Account Manager, and try launch NA client (or RU)
 
Try restart AB (note, that EU servers offline now and update coming), and check again, is your key is same as you buy, try copy-paste it.
After you start AB - enter your account information in the Account Manager, and try launch NA client (or RU)

new bug..

i not change anything and now i get :
Can't find path to game client. Please, update and run the game client without AB once. Or specify path in settings.

after try to launch my account
 
new bug..

i not change anything and now i get :
Can't find path to game client. Please, update and run the game client without AB once. Or specify path in settings.

after try to launch my account

AB needs to be updated for it to work, just wait until Out releases an update :)
 
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